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Crislye the Unyielding (character sheet)

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Old version of the Crislye the Unyielding character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Inquisitor 6
Favored Class:
Inquisitor

Levels

1
Inquisitor 1
Favoured Class Bonus:
+1 SP
2
Inquisitor 2
Favoured Class Bonus:
+1 SP
3
Inquisitor 3
Favoured Class Bonus:
+1 SP
4
Inquisitor 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Inquisitor 5
Favoured Class Bonus:
+1 SP
6
Inquisitor 6
Favoured Class Bonus:
+1 SP
Experience:
26 790 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Lawful Good
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Female
Culture:
Ecclesian
Faction:
Cult of Saint Molina
Religion:
Ecclesia

Ability Scores

Strength
19 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +1 (Level 4)
  • +2 Racial

Strength Checks

No modifiers listed
Dexterity
13 (+1)

Dexterity Score

Base Value:
13
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
16 (+3)

Constitution Score

Base Value:
16
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
10
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
15 (+2)

Wisdom Score

Base Value:
15
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
10 (+0)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +5 (Inquisitor 6)
  • +3 (Constitution)
Reflex
+3

Modifiers:

  • +2 (Inquisitor 6)
  • +1 (Dexterity)
Will
+7

Modifiers:

  • +5 (Inquisitor 6)
  • +2 (Wisdom)

HP & Init

Hit Points
51 hp
Inquisitor 1:
11 hp
  • d8: 8 +3 (con)
Inquisitor 2:
8 hp
  • d8: 5 +3 (con)
Inquisitor 3:
8 hp
  • d8: 5 +3 (con)
Inquisitor 4:
8 hp
  • d8: 5 +3 (con)
Inquisitor 5:
8 hp
  • d8: 5 +3 (con)
Inquisitor 6:
8 hp
  • d8: 5 +3 (con)
Initiative
+3

Modifiers:

  • +1 (Dexterity)
  • +2 Competence (Cunning Initiative)

Combat

BAB
+4

Base Attack Bonus:

  • +4 (Inquisitor 6)
CMB
+8

Modifiers:

  • +4 (Strength)
  • +4 (Base Attack Bonus)
CMD
19
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +1 (Dexterity)
  • +4 (Base Attack Bonus)

Armour Class

Armour Class
21
Base Value:
10

Modifiers:

  • +1 (Dexterity)
  • +10 Armor (Full Plate Armor)
Touch AC
11
Base Value:
10

Modifiers:

  • +1 (Dexterity)
Flat-Footed AC
20
Base Value:
10

Modifiers:

  • +10 Armor (Full Plate Armor)

Attacks

Weapon:
Greatsword - Power Attack
Attack:
+9
Crit:
19‒20 / ×2
Damage:
2d6 + 14
Type:
Slashing

First Attack

Attack:
+9
Crit:
19‒20 / ×2
Damage:
2d6
Extra dmg.:
14
Type:
Slashing

Modifiers:

  • +4 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Competence (Weapon Focus)
Weapon:
Outflank Attack - Flank
Attack:
+13
Crit:
19‒20 / ×2
Damage:
2d6 + 4
Type:
Slashing

First Attack

Attack:
+13
Crit:
19‒20 / ×2
Damage:
2d6
Extra dmg.:
4
Type:
Slashing

Modifiers:

  • +4 (Base Attack Bonus)
  • +4 (Strength)
  • +4 Circumstance (Flanking)
  • +1 Competence (Weapon Focus)
Weapon:
Bane Attack
Attack:
+9
Crit:
19‒20 / ×2
Damage:
2d6 + 11
Type:
Slashing

First Attack

Attack:
+9
Crit:
19‒20 / ×2
Damage:
2d6
Extra dmg.:
11
Type:
Slashing

Modifiers:

  • +4 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Competence (Weapon Focus)
Weapon:
Outflank Attack - Power Attack
Attack:
+13
Crit:
19‒20 / ×2
Damage:
2d6 + 14
Type:
Slashing

First Attack

Attack:
+13
Crit:
19‒20 / ×2
Damage:
2d6
Extra dmg.:
14
Type:
Slashing

Modifiers:

  • +4 (Base Attack Bonus)
  • +4 (Strength)
  • +4 Circumstance (Flanking)
  • +1 Competence (Weapon Focus)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Human)
No modifiers listed
Run Modifier:
×3
Base Modifier:
×3

Skills

Acrobatics
-4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • -5 (Armour Check Penalty)
Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Climb
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Strength)
  • -5 (Armour Check Penalty)
  • +3 (Class Skill)
Craft: Sculptures
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Diplomacy
+9
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Disguise
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
-4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • -5 (Armour Check Penalty)
Fly
-4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • -5 (Armour Check Penalty)
Heal
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Intimidate
+8
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
  • +3 Competence (Stern Gaze)
Knowledge: Arcana
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Dungeoneering
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Nature
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Planes
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Religion
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Perception
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Profession: Scribe
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Wisdom)
Ride
+0
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Dexterity)
  • -5 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+12
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +3 Competence (Stern Gaze)
Spellcraft
+7
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Stealth
+0
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Dexterity)
  • -5 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+10
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +3 Competence (Track)
Swim
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Strength)
  • -5 (Armour Check Penalty)
  • +3 (Class Skill)

Feats

  • Precise Strike
    (Solo Tactics)
  • Outflank
    (Teamwork Feat - +4 attack on flank)
  • Power Attack
  • Armor Proficiency, Heavy
  • Furious Focus
  • Weapon Focus (Greatsword)

Languages

  • Hodgepot
  • South Ecclisic

Special Abilities

  • Domain
  • Monster Lore
  • Orisons
  • Stern Gaze
  • Cunning Initiative
  • Detect Alignment
  • Track
  • Solo Tactics
  • Teamwork Feat (2)
  • Bane
  • Discern Lies
  • Judgement 2/day

Traits

  • Dirty Fighter — Combat
  • Sacred Touch — Faith

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
875 gp
Net Worth:
8000 gp
Job:
Income:
0 gp / week

Income Details:

  • No income
Last processed

Armour Effects

Armor:
Heavy
ACP:
-5

Base

Armor:
-5
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+1

Base

Armor:
+1
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
35%

Modifiers

Armour:
35 %

Encumbrance

Current Load:
62 lbs.
Light Load:
116 lbs.
Medium Load:
233 lbs.
Maximum Load:
350 lbs.
Encumbrance:
Light Load
Lift Over Head:
350 lbs.
Lift Off Ground:
700 lbs.
Push / Drag:
1750 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Greatsword +2
Weight:
8 lbs.
Value:
4350 gp
Number:
1
Base Weapon:
Greatsword
Enhancement Bonus:
+2
Size:
Medium
Base Damage:
2d6 Slashing
Critical:
19‒20 / ×2
Full Plate Armor
Weight:
50 lbs.
Value:
2650 gp
Number:
1
Base Armor:
Full Plate Armor
Enhancement Bonus:
+1
Size:
Medium
Composite Longbow
Weight:
3 lbs.
Value:
100 gp
Number:
1
Base Weapon:
Composite Longbow
Size:
Medium
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
110ft.
Reload Speed:
Free Action

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Silver Holy symbol
Weight:
1 lbs.
Value:
25 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Judgement - Healing, Protection, and Purity.

Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. (2 HP per round currently)

Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. (+2 AC currently)

Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. (+2 to saves currently)

Inquisitor Spellcasting

Caster Level:
6
Casting Ability:
Wisdom
Concentration
+8

Modifiers:

  • +6 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
40 ft.
Medium Range:
160 ft.
Long Range:
640 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
Per Day:
5
4
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1

Spells Known

Level 0
Known Spells:
6
Class Base:
6
No modifiers listed
  • Brand
  • Sift
Level 1
Known Spells:
4
Class Base:
4
No modifiers listed
  • Burst Bonds
  • Tireless Pursuit
  • Wrath
Level 2
Known Spells:
4
Class Base:
4
No modifiers listed
  • Confess
  • Flames of the Faithful
  • Perceive Cues
  • Weapon of Awe

Notes

No notes listed