Robert Atianna (character sheet)
No description given on setting page.
Levels
Archetypes
Swashbuckler Archetypes
- Flying Blade
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +1 (Level 4)
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2 (Swashbuckler 6)
- +0 (Constitution)
Modifiers:
- +5 (Swashbuckler 6)
- +4 (Dexterity)
Modifiers:
- +2 (Swashbuckler 6)
- +2 (Wisdom)
HP & Init
- d10: 10 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
Modifiers:
- +4 (Dexterity)
- +2 Circumstance (Class)
Combat
Base Attack Bonus:
- +6 (Swashbuckler 6)
Modifiers:
- +1 (Strength)
- +6 (Base Attack Bonus)
Modifiers:
- +1 (Strength)
- +4 (Dexterity)
- +6 (Base Attack Bonus)
Armour Class
Modifiers:
- +4 (Dexterity)
- +3 Armor (Studded Leather Armor)
Modifiers:
- +4 (Dexterity)
Modifiers:
- +3 Armor (Studded Leather Armor)
Attacks
First Attack
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Circumstance (Point Blank)
- +1 Enhancement
- +1 Circumstance (Weapon Focus)
- -2 Circumstance (Deadly Aim)
Second Attack
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Circumstance (Point Blank)
- +1 Enhancement
- +1 Circumstance (Weapon Focus)
- -2 Circumstance (Deadly Aim)
- -5 (Second Attack)
Movement
Base
- +30 ft. (Human)
Skills
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Charisma)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
Modifiers:
- +1 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Improved Critical (Dagger) (Flying Blade Training)
-
Improved Critical (Starknife) (Flying Blade Training)
-
Deadly Aim (Human Bonus)
-
Point-Blank Shot (1st Level )
-
Quick Draw (3rd Level)
-
Weapon Focus (Dagger) (5th Level)
-
Weapon Focus (Starknife) (Class Bonus)
-
Weapon Finesse (Swash Finesse)
Languages
- Aquasian
- Briss
- Draconic
- East Voran
- Gia
- Hodgepot
- North Ecclisic
- Phealish
- Silver
Special Abilities
- Deeds
- Subtle Throw
- Swash Finesse
- Charmed Life/4 day
- Nimble +1
- Bonus Feat
- Swash Weapon Training +1
- Panache
- Flying Blade Training
Traits
- Noble Born — Campaign
- Charming — Social
Other
Equipment
Wealth
Income Details:
- 18 gp (Position)
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or a starknife. This ability alters panache.
Deeds: A flying blade gains the following deeds.
Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or a starknife to make the attack without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache.
Disrupting Counter (Ex): At 3rd level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn. This deed replaces kip-up.
Precise Throw (Ex): At 3rd level, as long as she has at least 1 panache point, a flying blade can use her precise strike with a thrown dagger or starknife as long as the target is within 60 feet of her, and she increases the range increment of these weapons by 5 feet. She can spend 1 panache point when she throws a dagger or a starknife to ignore all range increment penalties on that ranged attack. This deed replaces menacing swordplay.
Flying Blade Training (Ex): At 5th level, a flying blade gains a +1 bonus on attack rolls and damage rolls when using daggers or starknives in combat. When she wields a dagger or a starknife, she gains the benefit of the Improved Critical feat with those weapons. Additionally, a flying blade increases the range increment of a thrown dagger or starknife by 5 feet. This range increment increase stacks with that of precise throw.