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Sylvain Baschet (character sheet)

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Final version of the removed Sylvain Baschet character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Fighter 6
Favored Classes:
Fighter, Barbarian

Levels

1
Fighter 1
Favoured Class Bonus:
+1 SP
2
Fighter 2
Favoured Class Bonus:
+1 SP
3
Fighter 3
Favoured Class Bonus:
+1 SP
4
Fighter 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Fighter 5
Favoured Class Bonus:
+1 SP
6
Fighter 6
Favoured Class Bonus:
+1 SP

Archetypes

Fighter Archetypes

  • Phalanx Soldier
Experience:
25 220 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Neutral Good
Race:
Half-Elf
  • Adaptability
  • Elf Blood
  • Elven Immunities
  • Keen Senses
  • Low-Light Vision
  • Multitalented
Size:
Medium
Gender:
Male
Culture:
Voran
Faction:
Voran
Religion:

Ability Scores

Strength
20 (+5)

Strength Score

Base Value:
17

Modifiers:

  • +1 (Level 4)
  • +2 Racial

Strength Checks

No modifiers listed
Dexterity
14 (+2)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
16 (+3)

Constitution Score

Base Value:
16
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
13 (+1)

Intelligence Score

Base Value:
13
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
10 (+0)

Wisdom Score

Base Value:
10
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
9 (-1)

Charisma Score

Base Value:
9
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +5 (Fighter 6)
  • +3 (Constitution)
Reflex
+4

Modifiers:

  • +2 (Fighter 6)
  • +2 (Dexterity)
Will
+2

Modifiers:

  • +2 (Fighter 6)
  • +0 (Wisdom)

HP & Init

Hit Points
58 hp
Fighter 1:
13 hp
  • d10: 10 +3 (con)
Fighter 2:
9 hp
  • d10: 6 +3 (con)
Fighter 3:
9 hp
  • d10: 6 +3 (con)
Fighter 4:
9 hp
  • d10: 6 +3 (con)
Fighter 5:
9 hp
  • d10: 6 +3 (con)
Fighter 6:
9 hp
  • d10: 6 +3 (con)
Initiative
+4

Modifiers:

  • +2 (Dexterity)
  • +2 Trait

Combat

BAB
+6

Base Attack Bonus:

  • +6 (Fighter 6)
CMB
+11

Modifiers:

  • +5 (Strength)
  • +6 (Base Attack Bonus)
CMD
23
Base Value:
10

Modifiers:

  • +5 (Strength)
  • +2 (Dexterity)
  • +6 (Base Attack Bonus)

Armour Class

Armour Class
22
Base Value:
10

Modifiers:

  • +2 (Dexterity)
  • +6 Armor (Breastplate Armor)
  • +4 Shield (Tower Shield)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
20
Base Value:
10

Modifiers:

  • +6 Armor (Breastplate Armor)
  • +4 Shield (Tower Shield)

Attacks

Weapon:
Ranseur - Normal Attack
Attack:
+12
Crit:
×3
Damage:
2d4 + 9
Type:
Piercing

First Attack

Attack:
+12
Crit:
×3
Damage:
2d4
Extra dmg.:
9
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Competence (Weapon Focus)
Weapon:
Ranseur - Full Attack
Attack:
+12 / +7
Crit:
×3
Damage:
2d4 + 9
Type:
Piercing

First Attack

Attack:
+12
Crit:
×3
Damage:
2d4
Extra dmg.:
9
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Competence (Weapon Focus)

Second Attack

Attack:
+7
Crit:
×3
Damage:
2d4
Extra dmg.:
9
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Competence (Weapon Focus)
  • -5 (Second Attack)
Weapon:
Ranseur - Power Attack
Attack:
+10
Crit:
×3
Damage:
2d4 + 14
Type:
Piercing

First Attack

Attack:
+10
Crit:
×3
Damage:
2d4
Extra dmg.:
14
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Competence (Weapon Focus)
  • -2 Circumstance (Power Attack)
Weapon:
Ranseur - Full Power Attack
Attack:
+10 / +5
Crit:
×3
Damage:
2d4 + 14
Type:
Piercing

First Attack

Attack:
+10
Crit:
×3
Damage:
2d4
Extra dmg.:
14
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Competence (Weapon Focus)
  • -2 Circumstance (Power Attack)

Second Attack

Attack:
+5
Crit:
×3
Damage:
2d4
Extra dmg.:
14
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Competence (Weapon Focus)
  • -2 Circumstance (Power Attack)
  • -5 (Second Attack)
Weapon:
Ranseur - Improved Trip Check
Attack:
+14
Crit:
×3
Damage:
Type:
Bludgeoning

First Attack

Attack:
+14
Crit:
×3
Damage:
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +2 Competence (Improved Trip)
  • +1 Enhancement (Weapon Focus)
Weapon:
Javelin - Thrown
Attack:
+12 / +6
Crit:
×2
Damage:
1d6 + 2
Type:
Piercing

First Attack

Attack:
+12
Crit:
×2
Damage:
1d6
Extra dmg.:
2
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • +1 Enhancement (Weapon Focus)

Second Attack

Attack:
+6
Crit:
×2
Damage:
1d6
Extra dmg.:
2
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +5 (Strength)
  • -5 (Second Attack)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
-11
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -13 (Armour Check Penalty)

Conditional Modifiers:

Appraise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Bluff
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Climb
-4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Strength)
  • -13 (Armour Check Penalty)
  • +3 (Class Skill)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
-11
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -13 (Armour Check Penalty)
Fly
-11
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -13 (Armour Check Penalty)
Handle Animal
+4
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Heal
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Intimidate
+4
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Knowledge: Dungeoneering
+9
(5)
Class Skill
Ranks:
5 ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Knowledge: Engineering
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Perception
+11
(6)
Not a Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Wisdom)
  • +2 Racial (Half-Elf)
  • +3 Competence (Skill Focus)
Perform
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Profession: Miller
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Ride
-6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +2 (Dexterity)
  • -13 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Stealth
-11
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -13 (Armour Check Penalty)
Survival
+6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
  • +1 Trait (Poverty Striken)
Swim
-3
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +5 (Strength)
  • -13 (Armour Check Penalty)
  • +3 (Class Skill)

Feats

  • Skill Focus (Perception)
    (Racial Bonus)
  • Power Attack
  • Weapon Focus (Spear)
  • Weapon Specialization (Spear)
  • Combat Expertise
  • Improved Trip
  • Combat Reflexes

Languages

  • Druidic
  • East Voran
  • Hodgepot

Special Abilities

  • Stand Firm
  • Phalanx Fighting
  • Ready Pike

Traits

  • Reactionary — Combat
  • Poverty-Stricken — Social

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
4095 gp
Net Worth:
8500.5 gp
Job:
Income:
0 gp / week

Income Details:

  • No income
Last processed

Armour Effects

Armor:
Medium
ACP:
-13

Base

Armor:
-13
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+2

Base

Armor:
+2
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
75%

Modifiers

Armour / Shield:
75 %

Encumbrance

Current Load:
106 lbs.
Light Load:
133 lbs.
Medium Load:
266 lbs.
Maximum Load:
400 lbs.
Encumbrance:
Light Load
Lift Over Head:
400 lbs.
Lift Off Ground:
800 lbs.
Push / Drag:
2000 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Ranseur
+2
Weight:
9 lbs.
Value:
4010 gp
Number:
1
Javelin
Weight:
2 lbs.
Value:
1 gp
Number:
5
Breastplate Armor
Weight:
30 lbs.
Value:
200 gp
Number:
1
Base Armor:
Breastplate Armor
Size:
Medium
Tower Shield
Weight:
45 lbs.
Value:
180 gp
Number:
1
Base Shield:
Tower Shield
Enhancement Bonus:
Masterwork
Size:
Medium

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Winter Blanket
Weight:
3 lbs.
Value:
0.5 gp
Number:
1
Cold-weather outfit
Weight:
7 lbs.
Value:
8 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

Saving for: Gauntlets of Ogre Power (4,000 gp)