Sylvain Baschet (character sheet)
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Final version of the
removed Sylvain Baschet character sheet.
This is an old version of the character sheet, this version is for Pathfinder.
Currently not playable.
View final character page.
Class:
Fighter 6
Favored Classes:
Fighter, Barbarian
Levels
1
Fighter 1
Favoured Class Bonus:
+1 SP
2
Fighter 2
Favoured Class Bonus:
+1 SP
3
Fighter 3
Favoured Class Bonus:
+1 SP
4
Fighter 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Fighter 5
Favoured Class Bonus:
+1 SP
6
Fighter 6
Favoured Class Bonus:
+1 SP
Archetypes
Fighter Archetypes
- Phalanx Soldier
Experience:
25 220
xp
Next Level:
35 000
xp
Character Level:
6
Alignment:
Neutral Good
Race:
Half-Elf
- Adaptability
- Elf Blood
- Elven Immunities
- Keen Senses
- Low-Light Vision
- Multitalented
Size:
Medium
Gender:
Male
Culture:
Voran
Faction:
Voran
Religion:
Ability Scores
Strength
20 (+5)
Strength Score
Base Value:
17
Modifiers:
- +1 (Level 4)
- +2 Racial
Strength Checks
No modifiers listed
Dexterity
14 (+2)
Dexterity Score
Base Value:
14
No modifiers listed
Dexterity Checks
No modifiers listed
Constitution
16 (+3)
Constitution Score
Base Value:
16
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
13 (+1)
Intelligence Score
Base Value:
13
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
10 (+0)
Wisdom Score
Base Value:
10
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
9 (-1)
Charisma Score
Base Value:
9
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+8
Modifiers:
- +5 (Fighter 6)
- +3 (Constitution)
Reflex
+4
Modifiers:
- +2 (Fighter 6)
- +2 (Dexterity)
Will
+2
Modifiers:
- +2 (Fighter 6)
- +0 (Wisdom)
HP & Init
Hit Points
58 hp
Fighter 1:
13 hp
- d10: 10 +3 (con)
Fighter 2:
9 hp
- d10: 6 +3 (con)
Fighter 3:
9 hp
- d10: 6 +3 (con)
Fighter 4:
9 hp
- d10: 6 +3 (con)
Fighter 5:
9 hp
- d10: 6 +3 (con)
Fighter 6:
9 hp
- d10: 6 +3 (con)
Initiative
+4
Modifiers:
- +2 (Dexterity)
- +2 Trait
Combat
BAB
+6
Base Attack Bonus:
- +6 (Fighter 6)
CMB
+11
Modifiers:
- +5 (Strength)
- +6 (Base Attack Bonus)
CMD
23
Base Value:
10
Modifiers:
- +5 (Strength)
- +2 (Dexterity)
- +6 (Base Attack Bonus)
Armour Class
Armour Class
22
Base Value:
10
Modifiers:
- +2 (Dexterity)
- +6 Armor (Breastplate Armor)
- +4 Shield (Tower Shield)
Touch AC
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Flat-Footed AC
20
Base Value:
10
Modifiers:
- +6 Armor (Breastplate Armor)
- +4 Shield (Tower Shield)
Attacks
Weapon:
Ranseur - Normal Attack
Attack:
+12
Crit:
×3
Damage:
2d4 + 9
Type:
Piercing
First Attack
Attack:
+12
Crit:
×3
Damage:
2d4
Extra dmg.:
9
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Competence (Weapon Focus)
Weapon:
Ranseur - Full Attack
Attack:
+12 / +7
Crit:
×3
Damage:
2d4 + 9
Type:
Piercing
First Attack
Attack:
+12
Crit:
×3
Damage:
2d4
Extra dmg.:
9
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Competence (Weapon Focus)
Second Attack
Attack:
+7
Crit:
×3
Damage:
2d4
Extra dmg.:
9
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Competence (Weapon Focus)
- -5 (Second Attack)
Weapon:
Ranseur - Power Attack
Attack:
+10
Crit:
×3
Damage:
2d4 + 14
Type:
Piercing
First Attack
Attack:
+10
Crit:
×3
Damage:
2d4
Extra dmg.:
14
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Competence (Weapon Focus)
- -2 Circumstance (Power Attack)
Weapon:
Ranseur - Full Power Attack
Attack:
+10 / +5
Crit:
×3
Damage:
2d4 + 14
Type:
Piercing
First Attack
Attack:
+10
Crit:
×3
Damage:
2d4
Extra dmg.:
14
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Competence (Weapon Focus)
- -2 Circumstance (Power Attack)
Second Attack
Attack:
+5
Crit:
×3
Damage:
2d4
Extra dmg.:
14
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Competence (Weapon Focus)
- -2 Circumstance (Power Attack)
- -5 (Second Attack)
Weapon:
Ranseur - Improved Trip Check
Attack:
+14
Crit:
×3
Damage:
Type:
Bludgeoning
First Attack
Attack:
+14
Crit:
×3
Damage:
Extra dmg.:
Type:
Bludgeoning
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +2 Competence (Improved Trip)
- +1 Enhancement (Weapon Focus)
Weapon:
Javelin - Thrown
Attack:
+12 / +6
Crit:
×2
Damage:
1d6 + 2
Type:
Piercing
First Attack
Attack:
+12
Crit:
×2
Damage:
1d6
Extra dmg.:
2
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- +1 Enhancement (Weapon Focus)
Second Attack
Attack:
+6
Crit:
×2
Damage:
1d6
Extra dmg.:
2
Type:
Modifiers:
- +6 (Base Attack Bonus)
- +5 (Strength)
- -5 (Second Attack)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Base Value)
No modifiers listed
Base Modifier:
×4
Skills
Acrobatics
-11
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- -13 (Armour Check Penalty)
Conditional Modifiers:
Appraise
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Intelligence)
Bluff
-1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- -1 (Charisma)
Climb
-4
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +5 (Strength)
- -13 (Armour Check Penalty)
- +3 (Class Skill)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Intelligence)
Diplomacy
-1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- -1 (Charisma)
Disguise
-1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- -1 (Charisma)
Escape Artist
-11
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- -13 (Armour Check Penalty)
Fly
-11
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- -13 (Armour Check Penalty)
Handle Animal
+4
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- -1 (Charisma)
- +3 (Class Skill)
Heal
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Wisdom)
Intimidate
+4
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- -1 (Charisma)
- +3 (Class Skill)
Knowledge: Dungeoneering
+9
(5)
Class Skill
Ranks:
5 ranks
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Knowledge: Engineering
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Perception
+11
(6)
Not a Class Skill
Ranks:
6 ranks
Modifiers:
- +0 (Wisdom)
- +2 Racial (Half-Elf)
- +3 Competence (Skill Focus)
Perform
-1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- -1 (Charisma)
Profession: Miller
+4
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
Ride
-6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +2 (Dexterity)
- -13 (Armour Check Penalty)
- +3 (Class Skill)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Wisdom)
Stealth
-11
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- -13 (Armour Check Penalty)
Survival
+6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
- +1 Trait (Poverty Striken)
Swim
-3
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +5 (Strength)
- -13 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Skill Focus (Perception) (Racial Bonus)
- Power Attack
- Weapon Focus (Spear)
- Weapon Specialization (Spear)
- Combat Expertise
- Improved Trip
- Combat Reflexes
Languages
- Druidic
- East Voran
- Hodgepot
Special Abilities
- Stand Firm
- Phalanx Fighting
- Ready Pike
Traits
- Reactionary — Combat
- Poverty-Stricken — Social
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
4095 gp
Net Worth:
8500.5 gp
Job:
Income:
0 gp / week
Income Details:
- No income
Last processed
Armour Effects
Armor:
Medium
ACP:
-13
Base
Armor:
-13
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+2
Base
Armor:
+2
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
75%
Modifiers
Armour / Shield:
75 %
Encumbrance
Current Load:
106 lbs.
Light Load:
133 lbs.
Medium Load:
266 lbs.
Maximum Load:
400 lbs.
Encumbrance:
Light Load
Lift Over Head:
400 lbs.
Lift Off Ground:
800 lbs.
Push / Drag:
2000 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Ranseur
+2
Weight:
9 lbs.
Value:
4010 gp
Number:
1
Javelin
Weight:
2 lbs.
Value:
1 gp
Number:
5
Breastplate Armor
Weight:
30 lbs.
Value:
200 gp
Number:
1
Base Armor:
Breastplate Armor
Size:
Medium
Tower Shield
Weight:
45 lbs.
Value:
180 gp
Number:
1
Base Shield:
Tower Shield
Enhancement Bonus:
Masterwork
Size:
Medium
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Winter Blanket
Weight:
3 lbs.
Value:
0.5 gp
Number:
1
Cold-weather outfit
Weight:
7 lbs.
Value:
8 gp
Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
Saving for: Gauntlets of Ogre Power (4,000 gp)