Margaux Rhikka (character sheet)
The Duelist
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Old version of the
removed Margaux Rhikka character sheet.
This is an old version of the character sheet, this version is for Pathfinder.
Currently not playable.
View final character page.
Class:
Fighter 6
Favored Class:
Fighter
Levels
1
Fighter 1
Favoured Class Bonus:
+1 HP
2
Fighter 2
Favoured Class Bonus:
+1 HP
3
Fighter 3
Favoured Class Bonus:
+1 HP
4
Fighter 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Dexterity
5
Fighter 5
Favoured Class Bonus:
+1 HP
6
Fighter 6
Favoured Class Bonus:
+1 HP
Archetypes
Fighter Archetypes
- Mobile Fighter
Experience:
23 120
xp
Next Level:
35 000
xp
Character Level:
6
Alignment:
Neutral Good
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Gender:
Female
Culture:
Ecclesia
Faction:
Ecclesia
Religion:
Ecclasia
Ability Scores
Strength
18 (+4)
Strength Score
Base Value:
16
Modifiers:
- +2 Racial
Strength Checks
No modifiers listed
Dexterity
20 (+5)
Dexterity Score
Base Value:
17
Modifiers:
- +1 (Level 4)
- +2 Enhancement (Belt)
Dexterity Checks
No modifiers listed
Constitution
14 (+2)
Constitution Score
Base Value:
14
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
10 (+0)
Intelligence Score
Base Value:
10
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
10 (+0)
Wisdom Score
Base Value:
10
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
12 (+1)
Charisma Score
Base Value:
12
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+7
Modifiers:
- +5 (Fighter 6)
- +2 (Constitution)
Reflex
+8
Modifiers:
- +2 (Fighter 6)
- +5 (Dexterity)
- +1 Trait
Will
+2
Modifiers:
- +2 (Fighter 6)
- +0 (Wisdom)
HP & Init
Hit Points
58 hp
Fighter 1:
13 hp
- d10: 10 +2 (con) +1 (fav)
Fighter 2:
9 hp
- d10: 6 +2 (con) +1 (fav)
Fighter 3:
9 hp
- d10: 6 +2 (con) +1 (fav)
Fighter 4:
9 hp
- d10: 6 +2 (con) +1 (fav)
Fighter 5:
9 hp
- d10: 6 +2 (con) +1 (fav)
Fighter 6:
9 hp
- d10: 6 +2 (con) +1 (fav)
Initiative
+9
Modifiers:
- +5 (Dexterity)
- +4 Circumstance (Improved initiative)
Combat
BAB
+6
Base Attack Bonus:
- +6 (Fighter 6)
CMB
+10
Modifiers:
- +4 (Strength)
- +6 (Base Attack Bonus)
CMD
26
Base Value:
10
Modifiers:
- +4 (Strength)
- +5 (Dexterity)
- +1 Dodge (feat)
- +6 (Base Attack Bonus)
Armour Class
Armour Class
20
Base Value:
10
Modifiers:
- +5 (Dexterity)
- +3 Armor (Studded Leather Armor)
- +1 Shield (Buckler)
- +1 Dodge (feat)
Touch AC
16
Base Value:
10
Modifiers:
- +5 (Dexterity)
- +1 Dodge (feat)
Flat-Footed AC
14
Base Value:
10
Modifiers:
- +3 Armor (Studded Leather Armor)
- +1 Shield (Buckler)
Attacks
Weapon:
Rapier
Attack:
+12
Crit:
18‒20 / ×2
Damage:
1d6 + 5
Type:
Piercing
First Attack
Attack:
+12
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- +1 Circumstance (Weapon Finesse)
- +1 Trait (Weapon Focus)
Weapon:
Two Weapon Fighting
Attack:
+8 / +8 / +3 / +3
Crit:
18‒20 / ×2
Damage:
1d6 + 5
Type:
Piercing
First Attack
Attack:
+8
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- -2 Circumstance (Two Weapon Fighting)
Second Attack
Attack:
+8
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- -2 Circumstance (Two Weapon Fighting)
Third Attack
Attack:
+3
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- -2 Circumstance (Two Weapon Fighting)
- -5 (Second Attack)
Fourth Attack
Attack:
+3
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- -2 Circumstance (Two Weapon Fighting)
- -5 (Second Off-Hand Attack)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Base Value)
No modifiers listed
Base Modifier:
×4
Skills
Climb
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Strength)
- -2 (Armour Check Penalty)
Craft: Weapons
+7
(4)
Class Skill
Ranks:
4 ranks
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Handle Animal
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Charisma)
Intimidate
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Charisma)
Knowledge: Dungeoneering
+5
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Knowledge: Engineering
+5
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Profession: Weaponsmith
+7
(4)
Class Skill
Ranks:
4 ranks
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
Ride
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +5 (Dexterity)
- -2 (Armour Check Penalty)
Survival
+0
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Wisdom)
Swim
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Strength)
- -2 (Armour Check Penalty)
Acrobatics
+5
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +5 (Dexterity)
- -2 (Armour Check Penalty)
Conditional Modifiers:
Diplomacy
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Charisma)
Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Intelligence)
Bluff
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Charisma)
Disguise
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Charisma)
Escape Artist
+5
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +5 (Dexterity)
- -2 (Armour Check Penalty)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +5 (Dexterity)
- -2 (Armour Check Penalty)
Heal
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Wisdom)
Perception
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Wisdom)
Perform
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Charisma)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Wisdom)
Stealth
+5
(2)
Not a Class Skill
Ranks:
2 ranks
Modifiers:
- +5 (Dexterity)
- -2 (Armour Check Penalty)
Feats
- Weapon Finesse
- Weapon Focus (Rapier)
- Dodge
- Mobility
- Spring Attack
- Two-Weapon Fighting
- Improved Two-Weapon Fighting
- Improved Initiative
Languages
- Hodgepot
- North Ecclisic
Special Abilities
- Agility
- Leaping Attack
Traits
- Deft Dodger — Combat
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
1034.2 gp
Net Worth:
8000 gp
Job:
Weaponsmith
Income:
0 gp / week
Income Details:
- No income
Last processed
Armour Effects
Armor:
Light
ACP:
-2
Base
Armor:
-2
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+5
Base
Armor:
+5
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%
Modifiers
Armour / Shield:
20 %
Encumbrance
Current Load:
34 lbs.
Light Load:
100 lbs.
Medium Load:
200 lbs.
Maximum Load:
300 lbs.
Encumbrance:
Light Load
Lift Over Head:
300 lbs.
Lift Off Ground:
600 lbs.
Push / Drag:
1500 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Studded Leather Armor
Weight:
20 lbs.
Value:
25 gp
Number:
1
Base Armor:
Studded Leather Armor
Size:
Medium
Belt of Incredible Dexterity +2
Weight:
0 lbs.
Value:
4000 gp
Number:
1
Buckler
Weight:
5 lbs.
Value:
5 gp
Number:
1
Base Shield:
Buckler
Size:
Medium
Rapier +1
Weight:
2 lbs.
Value:
1320 gp
Number:
2
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Giant Wasp Poison
Weight:
0.0625 lbs.
Value:
210 gp
Number:
1
Hammer
Weight:
2 lbs.
Value:
0.5 gp
Number:
1
Masterwork Fortune-Teller's Deck
Weight:
1 lbs.
Value:
50 gp
Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Blanket
Weight:
1 lbs.
Value:
0.2 gp
Number:
1
Courtier's outfit
Weight:
6 lbs.
Value:
30 gp
Number:
1
Artisan's outfit
Weight:
4 lbs.
Value:
1 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Hemp Rope (50 ft.)
Weight:
10 lbs.
Value:
1 gp
Number:
1
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
No notes listed