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Margaux Rhikka (character sheet)

The Duelist
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Old version of the removed Margaux Rhikka character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Fighter 6
Favored Class:
Fighter

Levels

1
Fighter 1
Favoured Class Bonus:
+1 HP
2
Fighter 2
Favoured Class Bonus:
+1 HP
3
Fighter 3
Favoured Class Bonus:
+1 HP
4
Fighter 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Dexterity
5
Fighter 5
Favoured Class Bonus:
+1 HP
6
Fighter 6
Favoured Class Bonus:
+1 HP

Archetypes

Fighter Archetypes

  • Mobile Fighter
Experience:
25 580 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Neutral Good
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Female
Culture:
Ecclesia
Faction:
Ecclesia
Religion:
Ecclasia

Ability Scores

Strength
18 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +2 Racial

Strength Checks

No modifiers listed
Dexterity
20 (+5)

Dexterity Score

Base Value:
17

Modifiers:

  • +1 (Level 4)
  • +2 Enhancement (Belt)

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
10
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
10 (+0)

Wisdom Score

Base Value:
10
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+7

Modifiers:

  • +5 (Fighter 6)
  • +2 (Constitution)
Reflex
+8

Modifiers:

  • +2 (Fighter 6)
  • +5 (Dexterity)
  • +1 Trait
Will
+2

Modifiers:

  • +2 (Fighter 6)
  • +0 (Wisdom)

HP & Init

Hit Points
58 hp
Fighter 1:
13 hp
  • d10: 10 +2 (con) +1 (fav)
Fighter 2:
9 hp
  • d10: 6 +2 (con) +1 (fav)
Fighter 3:
9 hp
  • d10: 6 +2 (con) +1 (fav)
Fighter 4:
9 hp
  • d10: 6 +2 (con) +1 (fav)
Fighter 5:
9 hp
  • d10: 6 +2 (con) +1 (fav)
Fighter 6:
9 hp
  • d10: 6 +2 (con) +1 (fav)
Initiative
+9

Modifiers:

  • +5 (Dexterity)
  • +4 Circumstance (Improved initiative)

Combat

BAB
+6

Base Attack Bonus:

  • +6 (Fighter 6)
CMB
+10

Modifiers:

  • +4 (Strength)
  • +6 (Base Attack Bonus)
CMD
26
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +5 (Dexterity)
  • +1 Dodge (feat)
  • +6 (Base Attack Bonus)

Armour Class

Armour Class
20
Base Value:
10

Modifiers:

  • +5 (Dexterity)
  • +3 Armor (Studded Leather Armor)
  • +1 Shield (Buckler)
  • +1 Dodge (feat)
Touch AC
16
Base Value:
10

Modifiers:

  • +5 (Dexterity)
  • +1 Dodge (feat)
Flat-Footed AC
14
Base Value:
10

Modifiers:

  • +3 Armor (Studded Leather Armor)
  • +1 Shield (Buckler)

Attacks

Weapon:
Rapier
Attack:
+12
Crit:
18‒20 / ×2
Damage:
1d6 + 5
Type:
Piercing

First Attack

Attack:
+12
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Circumstance (Weapon Finesse)
  • +1 Trait (Weapon Focus)
Weapon:
Two Weapon Fighting
Attack:
+8 / +8 / +3 / +3
Crit:
18‒20 / ×2
Damage:
1d6 + 5
Type:
Piercing

First Attack

Attack:
+8
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -2 Circumstance (Two Weapon Fighting)

Second Attack

Attack:
+8
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -2 Circumstance (Two Weapon Fighting)

Third Attack

Attack:
+3
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -2 Circumstance (Two Weapon Fighting)
  • -5 (Second Attack)

Fourth Attack

Attack:
+3
Crit:
18‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Piercing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -2 Circumstance (Two Weapon Fighting)
  • -5 (Second Off-Hand Attack)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Climb
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • -2 (Armour Check Penalty)
Craft: Weapons
+7
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Handle Animal
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Intimidate
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Knowledge: Dungeoneering
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Knowledge: Engineering
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Profession: Weaponsmith
+7
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Ride
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • -2 (Armour Check Penalty)
Survival
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Swim
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • -2 (Armour Check Penalty)
Acrobatics
+5
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +5 (Dexterity)
  • -2 (Armour Check Penalty)

Conditional Modifiers:

Diplomacy
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Disguise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Escape Artist
+5
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +5 (Dexterity)
  • -2 (Armour Check Penalty)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • -2 (Armour Check Penalty)
Heal
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Perception
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Perform
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Stealth
+5
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +5 (Dexterity)
  • -2 (Armour Check Penalty)

Feats

  • Weapon Finesse
  • Weapon Focus (Rapier)
  • Dodge
  • Mobility
  • Spring Attack
  • Two-Weapon Fighting
  • Improved Two-Weapon Fighting
  • Improved Initiative

Languages

  • Hodgepot
  • North Ecclisic

Special Abilities

  • Agility
  • Leaping Attack

Traits

  • Deft Dodger — Combat

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
1334.2 gp
Net Worth:
8300 gp
Job:
Weaponsmith
Income:
0 gp / week

Income Details:

  • No income
Last processed

Armour Effects

Armor:
Light
ACP:
-2

Base

Armor:
-2
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+5

Base

Armor:
+5
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%

Modifiers

Armour / Shield:
20 %

Encumbrance

Current Load:
34 lbs.
Light Load:
100 lbs.
Medium Load:
200 lbs.
Maximum Load:
300 lbs.
Encumbrance:
Light Load
Lift Over Head:
300 lbs.
Lift Off Ground:
600 lbs.
Push / Drag:
1500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Studded Leather Armor
Weight:
20 lbs.
Value:
25 gp
Number:
1
Base Armor:
Studded Leather Armor
Size:
Medium
Belt of Incredible Dexterity +2
Weight:
0 lbs.
Value:
4000 gp
Number:
1
Buckler
Weight:
5 lbs.
Value:
5 gp
Number:
1
Base Shield:
Buckler
Size:
Medium
Rapier +1
Weight:
2 lbs.
Value:
1320 gp
Number:
2

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Giant Wasp Poison
Weight:
0.0625 lbs.
Value:
210 gp
Number:
1
Hammer
Weight:
2 lbs.
Value:
0.5 gp
Number:
1
Masterwork Fortune-Teller's Deck
Weight:
1 lbs.
Value:
50 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Blanket
Weight:
1 lbs.
Value:
0.2 gp
Number:
1
Courtier's outfit
Weight:
6 lbs.
Value:
30 gp
Number:
1
Artisan's outfit
Weight:
4 lbs.
Value:
1 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Hemp Rope (50 ft.)
Weight:
10 lbs.
Value:
1 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

No notes listed