Ursa Valhir (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
Archetypes
Barbarian Archetypes
- Invulnerable Rager
- Elf Blood
- Elven Immunities
- Keen Senses
- Low-Light Vision
- Water Child
Ability Scores
Strength Score
Modifiers:
- +1 (Level 4)
- +2 Racial
Conditional Modifiers:
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Conditional Modifiers:
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +5 (Barbarian 6)
- +3 (Constitution)
Modifiers:
- +2 (Barbarian 6)
- +3 (Dexterity)
Modifiers:
- +2 (Barbarian 6)
- +0 (Wisdom)
Conditional Modifiers:
HP & Init
- d12: 12 +3 (con) +1 (fav)
- d12: 7 +3 (con) +1 (fav)
- d12: 7 +3 (con) +1 (fav)
- d12: 7 +3 (con) +1 (fav)
- d12: 7 +3 (con) +1 (fav)
- d12: 7 +3 (con) +1 (fav)
Modifiers:
- +3 (Dexterity)
- +2 Trait
Combat
Base Attack Bonus:
- +6 (Barbarian 6)
Modifiers:
- +4 (Strength)
- +6 (Base Attack Bonus)
Modifiers:
- +4 (Strength)
- +3 (Dexterity)
- +6 (Base Attack Bonus)
Conditional Modifiers:
Armour Class
Modifiers:
- +3 (Dexterity)
- +5 Armor (Chain Shirt Armor)
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
Conditional Modifiers:
Modifiers:
- +5 Armor (Chain shirt Armor)
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Magic Weapon)
- +1 Competence (Feat)
Second Attack
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Magic Weapon)
- +1 Competence (Feat)
- -5 (Second Attack)
First Attack
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Magic Weapon)
- +1 Competence (Feat)
- +2 (Rage Boost)
Second Attack
Modifiers:
- +6 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Magic Weapon)
- +1 Competence (Feat)
- +2 (Rage Boost)
- -5 (Second Attack)
First Attack
Modifiers:
- +6 (Base Attack Bonus)
- +3 (Dexterity)
- +1 (Enchantment)
Second Attack
Modifiers:
- +6 (Base Attack Bonus)
- +3 (Dexterity)
- +1 (Enchantment)
- -5 (Second Attack)
Movement
Base
- +30 ft. (Base Value)
Modifiers:
- +10 ft. Enhancement (Fast Movement)
Skills
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +0 (Intelligence)
Modifiers:
- +0 (Charisma)
Modifiers:
- +4 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +0 (Charisma)
Modifiers:
- +0 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +0 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +4 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Feats
-
Weapon Focus (Greatsword) (Level-1)
-
Power Attack (Level-3)
-
Cleave (Level-5)
Languages
- Hodgepot
- Silver
Special Abilities
- Fast Movement
- Rage
- DR 3/-
- Rage Powers
- Resist Cold 2
Traits
- Armor Expert — Combat
- Warrior of Old — Race: Elf
Other
Equipment
Wealth
Income Details:
- No income
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Rage Time
4+con mod+12(2/level) rounds
Rage Bonuses
+4 morale bonus to Strength and Constitution
+2 morale bonus on Will saves.
–2 penalty to Armor Class.
Rage Powers
* Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.
* Reckless Abandon (Ex): While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.
* Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.
Notes
No notes listed