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Drakkar Varn (character sheet)

Varney
Person
Old version of the removed Drakkar Varn character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Rogue 3, Barbarian 3
Favored Class:
Rogue

Levels

1
Rogue 1
Favoured Class Bonus:
+1 HP
2
Rogue 2
Favoured Class Bonus:
+1 HP
3
Rogue 3
Favoured Class Bonus:
+1 HP
4
Barbarian 1
Ability Bonus:
+1 Strength
5
Barbarian 2
6
Barbarian 3
Experience:
25 600 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Chaotic Neutral
Race:
Half-Orc
  • Darkvision
  • Intimidating
  • Orc Blood
  • Orc Ferocity
  • Weapon Familiarity
Size:
Medium
Gender:
Male
Culture:
Voran
Faction:
Religion:

Ability Scores

Strength
18 (+4)

Strength Score

Base Value:
17

Modifiers:

  • +1 (Level 4)

Strength Checks

No modifiers listed
Dexterity
14 (+2)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
10
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
14 (+2)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+7

Modifiers:

  • +1 (Rogue 3)
  • +3 (Barbarian 3)
  • +2 (Constitution)
  • +1 Resistance (Cloak of Resistance +1)

Conditional Modifiers:

Reflex
+7

Modifiers:

  • +3 (Rogue 3)
  • +1 (Barbarian 3)
  • +2 (Dexterity)
  • +1 Resistance (Cloak of Resistance +1)

Conditional Modifiers:

Will
+4

Modifiers:

  • +1 (Rogue 3)
  • +1 (Barbarian 3)
  • +1 (Wisdom)
  • +1 Resistance (Cloak of Resistance +1)

Conditional Modifiers:

HP & Init

Hit Points
54 hp
Rogue 1:
11 hp
  • d8: 8 +2 (con) +1 (fav)
Rogue 2:
8 hp
  • d8: 5 +2 (con) +1 (fav)
Rogue 3:
8 hp
  • d8: 5 +2 (con) +1 (fav)
Barbarian 1:
9 hp
  • d12: 7 +2 (con)
Barbarian 2:
9 hp
  • d12: 7 +2 (con)
Barbarian 3:
9 hp
  • d12: 7 +2 (con)
Initiative
+8

Modifiers:

  • +2 (Dexterity)
  • +2 Trait (Reactionary Trait)
  • +4 (Improved Initiative Feat)

Combat

BAB
+5

Base Attack Bonus:

  • +2 (Rogue 3)
  • +3 (Barbarian 3)
CMB
+9

Modifiers:

  • +4 (Strength)
  • +5 (Base Attack Bonus)
CMD
21
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +2 (Dexterity)
  • +5 (Base Attack Bonus)

Conditional Modifiers:

Armour Class

Armour Class
18
Base Value:
10

Modifiers:

  • +2 (Dexterity)
  • +5 Armor (Chain Shirt Armor)
  • +1 Natural Armor (Amulet of Natural Armor +1)

Conditional Modifiers:

Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)

Conditional Modifiers:

Flat-Footed AC
16
Base Value:
10

Modifiers:

  • +5 Armor (Chain Shirt Armor)
  • +1 Natural Armor (Amulet of Natural Armor +1)

Conditional Modifiers:

Attacks

Weapon:
Great Sword
Attack:
+10
Crit:
19‒20 / ×2
Damage:
2d6 + 7
Type:
Slashing

First Attack

Attack:
+10
Crit:
19‒20 / ×2
Damage:
2d6 + 7
Extra dmg.:
Type:
Slashing

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (+1 Greatsword)
Weapon:
Great Sword (Sneak Attack)
Attack:
+10
Crit:
19‒20 / ×2
Damage:
2d6 + 7 + 2d6
Type:
Slashing

First Attack

Attack:
+10
Crit:
19‒20 / ×2
Damage:
2d6 + 7
Extra dmg.:
2d6
Type:
Slashing

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (+1 Greatsword)
Weapon:
Great Sword (rage)
Attack:
+12
Crit:
19‒20 / ×2
Damage:
2d6 + 9
Type:
Slashing

First Attack

Attack:
+12
Crit:
19‒20 / ×2
Damage:
2d6 + 9
Extra dmg.:
Type:
Slashing

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (+1 Greatsword)
  • +2 Circumstance (Rage)
Weapon:
Great Sword (Power Attack)
Attack:
+8
Crit:
19‒20 / ×2
Damage:
2d6 + 13
Type:
Slashing

First Attack

Attack:
+8
Crit:
19‒20 / ×2
Damage:
2d6 + 13
Extra dmg.:
Type:
Slashing

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (+1 Greatsword)
  • -2 Circumstance (Power Attack)
Weapon:
Great Sword (rage and P.A.)
Attack:
+10
Crit:
19‒20 / ×2
Damage:
2d6 + 15
Type:
Slashing

First Attack

Attack:
+10
Crit:
19‒20 / ×2
Damage:
2d6 + 15
Extra dmg.:
Type:
Slashing

Modifiers:

  • +5 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (+1 Greatsword)
  • +2 Circumstance (Rage)
  • -2 Circumstance (Power Attack)

Movement

Speed:
40 ft. (8 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Half-Orc)

Modifiers:

  • +10 ft. Competence (Barbarian Speed)
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+8
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +2 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Climb
+13
(5)
Class Skill
Ranks:
5 ranks

Modifiers:

  • +4 (Strength)
  • -1 (Armour Check Penalty)
  • +2 Circumstance (Climber's kit)
  • +3 (Class Skill)
Craft
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Diplomacy
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Disable Device
+10
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Disguise
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Escape Artist
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -1 (Armour Check Penalty)
Fly
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -1 (Armour Check Penalty)
Heal
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
  • +2 Circumstance (Healer's kit)
Intimidate
+17
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Charisma)
  • +2 Racial (Half-Orc)
  • +4 (Strength -- Intimidating Prowess Feat)
  • +3 (Class Skill)
Perception
+10
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Ride
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -1 (Armour Check Penalty)
Sense Motive
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Stealth
+10
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+7
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Swim
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • -1 (Armour Check Penalty)

Feats

  • Power Attack
    (L1)
  • Improved Initiative
    (L3)
  • Intimidating Prowess
    (L5)
  • Weapon Finesse
    (Rogue Feat)

Languages

  • Hodgepot
  • West Voran

Special Abilities

  • Finesse Training (Bonus Feat)
  • Sneak Attack +2d6
  • Trap Finding
  • Evasion
  • Surprise Attack
  • Danger Sense +2
  • Finesse Training
  • Fast Movement
  • Rage
  • Lethal Stance
  • Uncanny Dodge
  • Darkvision 60'
  • Orc Ferocity

Traits

  • Reactionary — Combat
  • Fortified Drinker — Religion

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0.8 gp
Net Worth:
8000 gp
Job:
Mercenary
Income:
1 gp / week

Income Details:

  • 1 gp
Last processed

Armour Effects

Armor:
Light
ACP:
-1

Base

Armor:
-1
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+4

Base

Armor:
+4
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%

Modifiers

Armour:
20 %

Encumbrance

Current Load:
84 lbs.
Light Load:
100 lbs.
Medium Load:
200 lbs.
Maximum Load:
300 lbs.
Encumbrance:
Light Load
Lift Over Head:
300 lbs.
Lift Off Ground:
600 lbs.
Push / Drag:
1500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Amulet of Natural Armor +1
Weight:
0 lbs.
Value:
2000 gp
Number:
1
Slot:
Neck
Base Item:
Amulet of Natural Armor +1
Cloak of Resistance +1
Weight:
1 lbs.
Value:
1000 gp
Number:
1
Slot:
Shoulders
Base Item:
Cloak of Resistance +1
Greatsword
Weight:
8 lbs.
Value:
1350 gp
Number:
1
Base Weapon:
Greatsword
Enhancement Bonus:
+1
Size:
Medium
Base Damage:
2d6 Slashing
Critical:
19‒20 / ×2
Chain Shirt Armor
Weight:
25 lbs.
Value:
1250 gp
Number:
1
Base Armor:
Chain Shirt Armor
Enhancement Bonus:
+1
Size:
Medium

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Handy Haversack
Weight:
5 lbs.
Value:
2000 gp
Number:
1
Slot:
Slotless
Base Item:
Handy Haversack
Masterwork Backpack
Weight:
4 lbs.
Value:
50 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Trail Rations
2 weeks
Weight:
1 lbs.
Value:
0.5 gp
Number:
5
Silk Rope (50 ft.)
Weight:
5 lbs.
Value:
10 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
2
Everburning Torch
Weight:
1 lbs.
Value:
110 gp
Number:
1
Climber's kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Healer's kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Grappling hook
Weight:
4 lbs.
Value:
1 gp
Number:
1
Chalk
Weight:
0 lbs.
Value:
0.01 gp
Number:
10
Soap
Weight:
1 lbs.
Value:
0.5 gp
Number:
5
Alchemist's Fire (flask)
Weight:
1 lbs.
Value:
20 gp
Number:
2
Potion of Cure Light Wounds
Weight:
0.1 lbs.
Value:
50 gp
Number:
1
Spell / Effect:
Cure Light Wounds

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

Drakkar was born into a small, nomadic Half-Orc tribe that roamed the rocky badlands of Vorus. The tribe was known for their strength and resilience, surviving on the fringes of Vorus’s brutal society. As a child, he was taught to hunt, track, and fight for survival, but he always felt out of place among his people, who valued tradition over adaptability. Drakkar’s chaotic nature and sharp tongue earned him enemies within his tribe. During a leadership dispute, he openly challenged the chieftain, accusing them of cowardice for failing to defend their territory from rival factions. Though his accusations were true, the tribe's elders saw his insubordination as dangerous, and Drakkar was cast out. Branded as a traitor, he wandered the badlands, forced to survive on his own.

Life as a Mercenary:

After years of solitude, Drakkar began selling his services to Vorus’s warring factions. He became known for his brutal efficiency in combat and his knack for navigating treacherous terrain. He often worked for the highest bidder, whether they were petty warlords, desperate settlers, or unscrupulous merchants. This work exposed him to all the worst aspects of Vorus’s cutthroat politics, further souring his view of authority. Though Drakkar claims to care only for gold and survival, his actions often betray a grudging sense of justice. He has a habit of taking jobs that allow him to protect the underdog or exact vengeance on those he sees as abusing their power. However, his methods are often brutal and pragmatic, earning him as many enemies as allies.