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The following Houserules apply to skills:

  • Social skills (Bluff, Diplomacy, Sense Motive, etc) cannot be used against other PCs. PC's either believe what you say or they do not. A bluff roll has no effect on this.
    • However, you can use bluff to feint in combat or to create a distraction to hide
  • Acrobatics, Craft, Profession, Perform, etc cannot be used to generate income. Use the Income rules instead.
  • Disguise is rolled once every time you put on a disguise and the roll becomes the DC for all observers. You cannot take 10 or take 20 on a Disguise check, nor may you reroll when creating a disguise
  • Stealth requires circumstances that are appropriate for hiding. You cannot hide in an open field unless you have the Hide in Plain Sight ability

Skill Specialization

Craft, Knowledge, Perform and Profession are limited to the options listed below. If you want a different one, you must request it of the DM team.

Craft

  • Alchemy
  • Armor
  • Baskets
  • Books
  • Bows
  • Calligraphy
  • Carpentry
  • Cloth
  • Clothing
  • Glass
  • Jewelry
  • Leather
  • Locks
  • Paintings
  • Pottery
  • Sculptures
  • Ships
  • Shoes
  • Stonemasonry
  • Traps
  • Weapons

Knowledge

  • Arcana
  • Dungeoneering
  • Engineering
  • Geography
  • History
  • Local
  • Nature
  • Nobility
  • Planes
  • Psionics
  • Religion

Perform

  • Act
  • Comedy
  • Dance
  • Keyboard Instruments
  • Oratory
  • Percussion Instruments
  • Sing
  • String Instruments
  • Wind Instruments

Profession

  • Architect
  • Baker
  • Barrister
  • Brewer
  • Butcher
  • Clerk
  • Cook
  • Courtesan
  • Driver
  • Engineer
  • Farmer
  • Fisherman
  • Gambler
  • Herbalist
  • Innkeeper
  • Librarian
  • Merchant
  • Midwife
  • Miller
  • Miner
  • Porter
  • Sailor
  • Scribe
  • Shepherd
  • Soldier
  • Stable Master
  • Tanner
  • Trapper
  • Woodcutter