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Differences on Languages

Differences between by and the current version
Duirt has a multitude of different languages, and Novus Utum does not follow the regular Core Rulebook languages. Your base languages, as well as bonus languages, are determined by your [[Culture]]. Any languages gained from your intelligence modifier MUST be chosen from the list of Bonus Languages on the Culture page. We do not allow exceptions to this, and you cannot reserve the slot for something else. However, any points spent on the Linguistics skill can be used to learn languages from a wider set of choices. When picking languages from these points, you can choose a basic language or an advanced language. You cannot learn secret languages like Druidic - these have special requirements that must be met to learn them (such as being a Druid for Druidic) [show] Languages: [/show] ---- Shared Writing Systems ---- Certain languages share a writing system. These are listed below. If the system is not shared, the language page describes the writing system if any. [show] Tag: Writing SystemIn [[wiki/setting]] Tag [[Writing System]] [/show] ==== Special Rules ==== Below is a list of special rules as they apply to specific languages: * Aquasian may be used over short distances under water with a successful Linguistics check by the speaker and Perception check by the listener * Reading Reptilian Pictograms always requires a Speak Language check, unless it is ones own writing * Dread is not available to PCs, no exceptions * Druidic is only available to Druid PCs, no exceptions * Characters who speak one of North Ecclisic, South Ecclisic or Sanctis can roll Linguistics to read the other languages if they do not speak them normally