Duirt has a multitude of different languages, and Novus Utum does not follow the regular Core Rulebook languages.
Your base languages, as well as bonus languages, are determined by your Culture. Any languages gained from your intelligence modifier MUST be chosen from the list of Bonus Languages on the Culture page. We do not allow exceptions to this, and you cannot reserve the slot for something else.
However, any points spent on the Linguistics skill can be used to learn languages from a wider set of choices. When picking languages from these points, you can choose a basic language or an advanced language.
You cannot learn secret languages like Druidic - these have special requirements that must be met to learn them (such as being a Druid for Druidic)
- Abyssal (Demonic language not commonly spoken or learned.)
- Aquasian (Common language of Sea-Sprits)
- Briss (Common Language in the Silver Rain Republic)
- Celestial (Language of the angels according to Ecclesia)
- Draconic (Lingua Franca of mages and magic)
- Drak (Language of Kobolds and various Lizardfolk)
- Dread (Secret language of true evil, not available to PCs)
- Druidic (Secret language of the Druids)
- East Voran (Voran language primarily spoken on the mainland in North Vorus)
- Eldar (Ancient and mostly dead language similar to Draconic)
- Gia (Language of the giants)
- Hodgepot (Common language in Duirt)
- Ignus (Language of the Fire Spirits)
- Infernal (Language spoken by devils according to Ecclesia)
- Luzga (Language of Orc tribes in the region)
- North Ecclisic (Language spoken in the northern regions of Eccles)
- Phealish (Language of the Fey according to the Spirits of Nature beliefs)
- Sanctis (Language of Ecclesia holy writings)
- Sequee (Language of the goblins)
- Silver (Language of the Silver Rain Republic spoken in and around Duirt)
- South Ecclisic (Ecclesian language spoken in and around Duirt)
- West Voran (Voran language spoken in and around Duirt)
Shared Writing Systems
Certain languages share a writing system. These are listed below. If the system is not shared, the language page describes the writing system if any.
Special Rules
Below is a list of special rules as they apply to specific languages:
- Aquasian may be used over short distances under water with a successful Linguistics check by the speaker and Perception check by the listener
- Reading Reptilian Pictograms always requires a Speak Language check, unless it is ones own writing
- Dread is not available to PCs, no exceptions
- Druidic is only available to Druid PCs, no exceptions
- Characters who speak one of North Ecclisic, South Ecclisic or Sanctis can roll Linguistics to read the other languages if they do not speak them normally