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Retrograde Mnemonic's Regretfully Massive Sheet Work Smorgasbord (No, it's not that bad, seriously!)

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Nia's New Spell Preparations

Please replace Nia's Current Default Spell Selection with the following. Adjustments will also have to be made to Leigh's sheet, as she is using her new spells to grant him minor access to her magic.

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Prepared Spell list (Unless otherwise Noted)

0th: Light, Stabilize, Mending, Detect Magic

1st: Divine Favor, Detect Evil, Protection from Evil, [Shield of Faith], [Entropic Shield], D: Calm Animals

2nd: Shield of Faith (Extended), [Cure Moderate Wounds], Align Weapon, Endure Elements (Extended), D: Hold Animals

3rd: Protection from Energy, Dispel Magic x2, D: Dominate Animals

4th: [Imbue with Spell Ability], D: Summon Nature's Ally IV

[ ] - Denotes spell slots are unavailable to Nia, as she is giving them to Leigh

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Place the following in Leigh's Spellcasting Section:

Imbue With Spell Ability (From Nia!)

Caster Level 7, Concentration +10, Save DC 13+ Spell Level if Applicable

1st: Shield of Faith, Entropic Shield

2nd: Cure Moderate Wounds

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Nia also Purchases him a Wooden Holy Symbol, however much that costs, to use as a Divine Focus. Please place it in his visible equipment.

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I also did not notice until after I had sheet work done, that Nia's Grayflame Enchantment, which she placed on her bow, does not work on ranged weapons. Please change it to a Frost enchantment, and place the 1d6 bonus frost damage in her attack section for her bow.

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Aethelric of Bandermere's Level Up (8th Level!)

+1 Ranger Level

Favored Class Skill Bonus: +1 Skill Point

Lvl 8 Stat Point: +1 Strength

LVL 8 Skills: +1 Ride, +1 Perception, +2 Stealth, +5 Intimidate

New Class Abilities: Swift Tracker, Favored Terrain: Plains +2, (Also Increase Favored Terrain Bonus for Forest to +4)

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New Default Spell List:

Spells

1st: Lead Blades, Resist Energy

2nd: Bark Skin, Chameleon Stride

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Updated Animal Companion Stats (Ready to C/P!):

N Large animal (Heavy Warhorse)

Init: +4

DEFENSE

AC 21(, touch 13, flat-footed 17 (+4 Chain Shirt Barding, +4 Dex, –1 size, +4 natural)

HP 57 (5d8+35)

Fort 4(+11), Ref 4(+9), Will 1(+6)

OFFENSE

Speed 50 ft.

Melee bite +8 (1d4+6), 2 hooves +8 (1d6+6)

Space 10 ft.; Reach 5 ft.

STATISTICS

Str 23, Dex 19, Con 24, Int 2, Wis 17, Cha 11

Base Atk: +3; CMB +10; CMD 24 (28 vs. trip)

Feats: Endurance, RunB, Iron Will

Skills: Escape Artist 1(+8). Perception 3(+10) , Swim 1(+9)

Special Traits: Senses low-light vision, scent, Link, Share Spells, Evasion, Bonus Tricks +2, Str/Dex Bonus: +1, Natural Armor Bonus +2, Ability Score Increase (+1 Con)

Tricks: [Modified, Riding Package]: Attack, come, defend, down, guard, heel, fetch, break out.

Possessions: Chain Shirt Barding, Saddlebags, Bit, Bridle, Military Saddle.

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- I also discovered that while I did add the Advanced Simple Template to the horse (which you are supposed to do when training a horse specifically for combat), I did not add the Druid Horse companion's level 4 Bonus of +2 to Strength and Constitution at level four. If you wonder why the Str and Con suddenly jumped, that is why. I've been riding a nerfed horse! T_T

https://pathfinder.d20srd.org/coreRulebook/classes/druid.html#druid

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