Nia's New Spell Preparations
Please replace Nia's Current Default Spell Selection with the following. Adjustments will also have to be made to Leigh's sheet, as she is using her new spells to grant him minor access to her magic.
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Prepared Spell list (Unless otherwise Noted)
0th: Light, Stabilize, Mending, Detect Magic
1st: Divine Favor, Detect Evil, Protection from Evil, [Shield of Faith], [Entropic Shield], D: Calm Animals
2nd: Shield of Faith (Extended), [Cure Moderate Wounds], Align Weapon, Endure Elements (Extended), D: Hold Animals
3rd: Protection from Energy, Dispel Magic x2, D: Dominate Animals
4th: [Imbue with Spell Ability], D: Summon Nature's Ally IV
[ ] - Denotes spell slots are unavailable to Nia, as she is giving them to Leigh
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Place the following in Leigh's Spellcasting Section:
Imbue With Spell Ability (From Nia!)
Caster Level 7, Concentration +10, Save DC 13+ Spell Level if Applicable
1st: Shield of Faith, Entropic Shield
2nd: Cure Moderate Wounds
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Nia also Purchases him a Wooden Holy Symbol, however much that costs, to use as a Divine Focus. Please place it in his visible equipment.
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I also did not notice until after I had sheet work done, that Nia's Grayflame Enchantment, which she placed on her bow, does not work on ranged weapons. Please change it to a Frost enchantment, and place the 1d6 bonus frost damage in her attack section for her bow.
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Aethelric of Bandermere's Level Up (8th Level!)
+1 Ranger Level
Favored Class Skill Bonus: +1 Skill Point
Lvl 8 Stat Point: +1 Strength
LVL 8 Skills: +1 Ride, +1 Perception, +2 Stealth, +5 Intimidate
New Class Abilities: Swift Tracker, Favored Terrain: Plains +2, (Also Increase Favored Terrain Bonus for Forest to +4)
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New Default Spell List:
Spells
1st: Lead Blades, Resist Energy
2nd: Bark Skin, Chameleon Stride
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Updated Animal Companion Stats (Ready to C/P!):
N Large animal (Heavy Warhorse)
Init: +4
DEFENSE
AC 21(, touch 13, flat-footed 17 (+4 Chain Shirt Barding, +4 Dex, –1 size, +4 natural)
HP 57 (5d8+35)
Fort 4(+11), Ref 4(+9), Will 1(+6)
OFFENSE
Speed 50 ft.
Melee bite +8 (1d4+6), 2 hooves +8 (1d6+6)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 23, Dex 19, Con 24, Int 2, Wis 17, Cha 11
Base Atk: +3; CMB +10; CMD 24 (28 vs. trip)
Feats: Endurance, RunB, Iron Will
Skills: Escape Artist 1(+8). Perception 3(+10) , Swim 1(+9)
Special Traits: Senses low-light vision, scent, Link, Share Spells, Evasion, Bonus Tricks +2, Str/Dex Bonus: +1, Natural Armor Bonus +2, Ability Score Increase (+1 Con)
Tricks: [Modified, Riding Package]: Attack, come, defend, down, guard, heel, fetch, break out.
Possessions: Chain Shirt Barding, Saddlebags, Bit, Bridle, Military Saddle.
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- I also discovered that while I did add the Advanced Simple Template to the horse (which you are supposed to do when training a horse specifically for combat), I did not add the Druid Horse companion's level 4 Bonus of +2 to Strength and Constitution at level four. If you wonder why the Str and Con suddenly jumped, that is why. I've been riding a nerfed horse! T_T
https://pathfinder.d20srd.org/coreRulebook/classes/druid.html#druid