Sorcer 1 (second favored class)
bloodline Starsoul
HP +6(( includes favored class and toughness bonus ))
Skills +10 ranks(includes feat bonus)
Knowledge arcana 1
knowledge religion 1
heal 4
perception 1
bluff 1
sense motive 1
diplomacy 1
Saves Will +2
Abilities: bloodline power, eschew materials
(( in sorcerer spells box, make four ='s before and after the words "Bloodline Power" to create a section about this ))
(( please do 2x * before and after each ability name to bold them ))
Bloodline Arcana: Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of the spell.
Minute Meteors (Sp)[7/day, save DC 15]: At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
new spells
[Level-0]Mage hand, Message, Prestadigitation, open/close
[level-1] Shield, Ray of Enfeeblement
new feat
Open minded[level-7] (+7 bonus skill points)
Eschew Materials[Sorcerer]
additional notes
please add in the AC drop down an optional AC bonus for a shield of +4