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Jaeden Tybolt levels up in his Gods Eyes

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This level up takes place once Luci has given the xp for the adventure she ran on 5/23/2022.

Name: Jaeden Tybolt

Class: Paladin

Level: 9

Level 8 stat gain that was missed: +1 to Charisma (20 total)

Skills-

Perception: +4 ranks (7 ranks total)

Feat: Spirited Charge

Notes to be added-

Mercy's: At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin’s lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

At 3rd level, the paladin can select from the following initial mercies.

Deceived: The target can immediately attempt a new saving throw to disbelieve any ongoing illusions that it failed to disbelieve within the last minute.

Fatigued: The target is no longer fatigued.

Riled: The paladin’s lay on hands also acts as calm emotions, but only for the purpose of suppressing morale bonuses (such as from the rage spell) and emotion effects that aren’t fear effects. Use the paladin’s level as the caster level. Source PPC:HH

Shaken: The target is no longer shaken.

Sickened: The target is no longer sickened.

At 6th level, a paladin adds the following mercies to the list of those that can be selected.

Dazed: The target is no longer dazed.

Diseased: The paladin’s lay on hands ability also acts as remove disease, using the paladin’s level as the caster level.

Enfeebled: The paladin dispels any magical effects that are reducing one of the target’s ability scores (paladin’s choice).

Haunted: The paladin’s lay on hands also acts as protection from evil, but only for the purpose of allowing a new saving throw against enchantment (charm) and enchantment (compulsion) effects, making the target immune to any attempts to possess or exercise mental control over the target, or preventing a life force from controlling the target (all as described in the second effect of protection from evil). Use the paladin’s level as the caster level.

Staggered: The target is no longer staggered, unless the target is at exactly 0 hit points.

Targeted: The paladin’s lay on hands also acts as sanctuary, using the paladin’s level as the caster level. The saving throw DC to negate this effect is equal to 10 + 1/2 the paladin’s level + the paladin’s Charisma modifier.

At 9th level, a paladin adds the following mercies to the list of those that can be selected.

Confused: The target is no longer confused.

Cursed: The paladin’s lay on hands ability also acts as remove curse, using the paladin’s level as the caster level.

Exhausted: The target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.

Frightened: The target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.

Injured: The target gains fast healing 3 for a number of rounds equal to 1/2 the paladin’s level.

Nauseated: The target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.

Poisoned: The paladin’s lay on hands ability also acts as neutralize poison, using the paladin’s level as the caster level.

Restorative: The target heals 1d4 points of ability damage from a single ability score of the paladin’s choosing. The paladin must have the enfeebled mercy before selecting this mercy.

Done!