RPGpad Beta | Report a bug
Log in Register

Aventi Darkvision??

No tags

Out of curiosity, why do the Aventi not have some form of Darkvision? They are beings that swim in the depths of the ocean where it is, predominantly, a dark place. I'm curious if there is a setting reason behind them not having such a boon given to them - even if it's only in water that they get that (a film forms over their eyes giving them the ability to see, for example, but only when underwater) it would make sense?

If there's no solid setting reason, officially, I'd like to request that the Aventi get the racial boon of having Darkvision of at least 30' so they can see underwater.

Also - it would be helpful to know whether or not Aventi suffer the normal penalties for underwater combat like others do unless they have freedom of movement. That is, the -2/half damage on Bludgeoning/Slashing weapons unless they are grappling.

Again, being a race of people that primarily live underwater, I'm curious if they have trained/adjusted out of those penalties or if they still suffer them like any other person would who just had a water breathing cast on them.

Also, they should have resistance to cold, and to force (( pressure )) if they can live in the deepest trenches of their watery worlds. But that's just me adding on to this post. Not necessarily Obscures point of view.

Also, really the darkvision should be like a Drow since they got it from adapting to the darkness of the underdart. 120'

Technically Aventi are not a "deep Water" race. They are humans that were saved by their gods when their city submerged beneath the waves. So they don't live in the lightless depths, they are "shallow water" beings.

Alot of D&D/Pathfinder adventurers can be found in the deepest trenches.. that's what magic is for.

Adventures being found in the "Deepest Trenches" is not the same as a race that lives there.

Waking up every morning and casting spells on every citizen for enhanced sight so they can see where they are going is unrealistic, and while yes, you can argue that they utilize Everburning torches in those places, or at the very least that they have some form of bioluminescent material they utilize for building purposes, the fact remains that SOME form of low light, or dark vision, should be added to them in order to compensate for the environmental differences there. As it stands, they basically are blind under the water unless they have magic of some form to enhance them, and that just doesn't make sense for their race.

Sahuagin, Sharks, Sea Serpents, Sea Hags - all have Darkvision. Even Merfolk have Low-Light Vision at least. I don't agree entirely with the resistances that Daymian pitched, honestly, as there really isn't a precedent for that in other creatures of the deep, but some form of enhanced vision makes a lot of sense.

Again, my pitch is that, at the very least, they should have darkvision underwater. A blanket Low Light Vision to keep things simple would be reasonable too, but either way some form of enhanced sight for being used to darker places does make sense.

Let's have a look at the PF1e stats for the Azarketi or Gillmen or Low Azlanti, which our Aventi should now be based on:

https://www.aonprd.com/RacesDisplay.aspx?ItemName=Gillman

According to that, only the Deep Gillmen get Darkvision.

There are ways to get around this though, with potions and spells, and since Darkvision is a 2nd level spell, it's relatively cheap.

They are more akin to Humans with the Aquatic Ancestry Alternate Traits, and even to them they are underpowered.

Basing off the Racial Points system that Pathfinder has out there, no standard race out of the core book is less than 8 points (Half-Orc), with the highest being Dwarves at 11 points.

Aventi are 4. Aquatic (+2) and Swim Bonus (+2). Despite having human ancestry, they lose the +4 Bonus Skills, and the +4 Bonus Feat that humans get.

Humans are 9. Aquatic Humans are 8. Gillmen are undefined because their weakness is so specific, but at worst they are a 6 or 7. (+2 Aquatic, +2 Swim Bonus, +1 Language, +2 Resistance, -1/-2 Weakness)

There's a feature in the SRD that would fit perfectly to correct the concern I'm referring to:

Deepsight (2 RP)

Prerequisites: Amphibious racial trait.

Benefit: Members of this race are specially adapted to the lightless depths of the oceans, but not to air-filled environments. They can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water.