Differences on Start
This namespace contains the used rules for the Meruvian Dream campaign.
==== Character Creation ====
* XP based character creation (//see [[https://campaigns.13w.nl/design/exalted2.5:start#xp_based_character_creation|XP Based Character Creation]] for Solar/Lunar Guidelines//)
* XP pool: 450xp
* No artifacts unless you have a very good reason
* You start with free dots (these dots count as actual bought dots for all intents and purposes, but are completely free):
* Lore 2
* Linguistics 1
* Medicine 1
==== XP Costs ====
//See [[https://campaigns.13w.nl/igani/rules:start#experience|Experience for the Igani Campaign]] for XP costs.//
==== Character Story ====
Please draft a short background story containing at least the following elements:
* Early life (parents, education, optional training or jobs, etc.)
* Exaltation (when, where, how, why, etc.)
* Family/Relations ( married/partner/boy-/girlfriend, children, parents, siblings, etc.)
* Contacts (work related, social contacts, etc.)
* Preferences with regard to Solar/Lunar mate
* [if you were not born with Meruvian nationality] How you got your citizenship
Note that "don't know" and "don't care" are both valid states for most parts of character story.
==== Change to the Core System ====
* [[https://campaigns.13w.nl/design/exalted2.5:start#social_influence|Social Infuence rules]]
* [[https://campaigns.13w.nl/design/exalted2.5:start#static_excellencies|Static Excellencies]]
* [[https://campaigns.13w.nl/design/exalted2.5:start#crafting|Crafting]]
* [[https://campaigns.13w.nl/design/exalted2.5:start#training_times|Training Times]]
* [[Expertises]]
* Added Hacking as a Twilight Ability
* Judge's Ear Technique is removed
* There are no xp bonuses for flaws
==== Source Material ====
* We use Exalted Second Edition with 2.5 errata
* The Shards of the Exalted Dream, p130 and further, as base for rules changes to switch to a modern setting
==== Languages ====
* Old Realm: Extremely obscure, actively suppressed by the Immaculate Church
* High Realm: The language of Meruvia, and lingua franca of the civilized world (compare American English)
* Tengese: The language of An-Teng, and the second lingua france of the civilized world (compare Mandarin)
* Low Realm: dead language, sometimes used as slang and on the street (compare Latin thought for the plebs)
* Directional languages are still practiced, though Meruvia speaks High Realm exclusively
* Guild Cant is dead and unpracticed
* Riverspeak is still used by some groups, mostly nomads
==== Lunar House Rules ====
* The training time of Knacks is equal to that of Charms
==== Altered Backgrounds ====
* Resources -> As https://campaigns.13w.nl/berlin/rules:resources