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Svala (character sheet)

compared to Svala (character sheet)

Teenage girl with cat ears at the start of her adventuring career

Played by . View character page.
Class:
Slayer 1, Psychic 1, Witch 1
Favored Classes:
Psychic, Slayer
Note:

Levels

1
PsychicSlayer 1
Favoured Class Bonus:
+1 SP
2
Psychic 1
Favoured Class Bonus:
+1 SP
3
Witch 1

Archetypes

Experience:
218
xp
Next Level:
20009000
xp
Character Level:
13
Alignment:
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
10
(
+0
)

Strength Score

Base Value:
12

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
14
(
+2
)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
9
(
-1
)

Constitution Score

Base Value:
7

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
18
(
+4
)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement (Inscription Personalization)
  • +2 Enhancement (Cognitive Enhancement Suite)

Intelligence Checks

No modifiers listed
Wisdom
12
(
+1
)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
14
(
+2
)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
-1+2

Modifiers:

  • +0 (Psychic 1)
  • -1 (Constitution)
  • +2 (Slayer 1)
  • +0 (Witch 1)
  • +1 Resistance (Comprehensive Resistance Trace)

Conditional Modifiers:

  • +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+25

Modifiers:

  • +0 (Psychic 1)
  • +2 (Dexterity)
  • +2 (Slayer 1)
  • +0 (Witch 1)
  • +1 Resistance (Comprehensive Resistance Trace)
Will
+36

Modifiers:

  • +2 (Psychic 1)
  • +1 (Wisdom)
  • +0 (Slayer 1)
  • +2 (Witch 1)
  • +1 Resistance (Comprehensive Resistance Trace)

HP & Init

Hit Points
515
hp
  • PsychicSlayer 1 (d610): 610 - 1 = 59
  • Psychic 1 (d6): 4 - 1 = 3
  • Witch 1 (d6): 4 - 1 = 3
* Favoured Class
Initiative
+2

Modifiers:

  • +2 (Dexterity)

Combat

BAB
+01

Modifiers:

  • +0 (Psychic 1)
  • +1 (Slayer 1)
  • +0 (Witch 1)
CMB
+01

Modifiers:

  • +0 (Strength)
  • +0 (Base Attack Bonus)
  • +1 (Base Attack Bonus)
CMD
1213
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +2 (Dexterity)
  • +0 (Base Attack Bonus)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
1214
Base Value:
10

Modifiers:

  • +2 (Dexterity)
  • +2 Armor (Black Leather Overbust Corset)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
1012
Base Value:
10

Modifiers:

  • +2 Armor (Black Leather Overbust Corset)

Attacks

Weapon:
Bite (Subdual)
Attack:
+01
Crit:
×2
Damage:
1d3
Type:
Range:
--

First Attack

Attack:
+01
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:
Range:
0
ft.

Modifiers:

  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • +1 (Base Attack Bonus)
Weapon:
Unarmed Strike (Subdual)
Attack:
+01
Crit:
×2
Damage:
1d3
Type:
Range:
--

First Attack

Attack:
+01
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:
Range:
0
ft.

Modifiers:

  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • +1 (Base Attack Bonus)
Weapon:
Open Dagger
Attack:
+01
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing
Range:
--

First Attack

Attack:
+01
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • +1 (Base Attack Bonus)
Weapon:
Hidden Dagger
Attack:
+01
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing
Range:
--

First Attack

Attack:
+01
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • +1 (Base Attack Bonus)
Weapon:
Open Dagger + Hidden Dagger
Attack:
-43 / -87
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing
Range:
--

First Attack

Attack:
-43
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • -4 (Unnamed) (Two-Weapon Fighting)
  • +1 (Base Attack Bonus)

Second Attack

Attack:
-87
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +0 (Base Attack Bonus)
  • +0 (Strength)
  • -4 (Unnamed) (Two-Weapon Fighting)
  • -4 (Unnamed) (Light Off-Hand Weapon)
  • +1 (Base Attack Bonus)
Weapon:
Sling
Attack:
+3
Crit:
×2
Damage:
1d4
Type:
Bludgeoning
Range:
50 ft.

First Attack

Attack:
+3
Crit:
×2
Damage:
1d4
Extra dmg.:
Type:
Bludgeoning
Range:
50
ft.

Modifiers:

  • +1 (Base Attack Bonus)
  • +2 (Dexterity)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+311
(
13
)
Not a Class Skill
Ranks:
13
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +3 (Unnamed) (Familiar)
Appraise
+4
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Intelligence)
Bluff
+68
(
13
)
Class Skill
Ranks:
13
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+4
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Intelligence)
Diplomacy
+68
(
13
)
Class Skill
Ranks:
13
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disguise
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Escape Artist
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Handle Animal
+3
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
Heal
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+68
(
13
)
Class Skill
Ranks:
13
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Knowledge: Arcana
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Knowledge: Geography
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Perception
+17
(
01
)
Class Skill
Ranks:
01
ranks

Modifiers:

  • +1 (Wisdom)
  • +2 (Alertness Feat)
  • +3 (Class Skill)
Perform
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Perform: Dance
+4
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
  • +2 Racial (Graceful)
Ride
+26
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

  • +2 Circumstance (Wilderness Saddle)
Sense Motive
+57
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
  • +2 (Alertness Feat)
Spellcraft
+810
(
13
)
Class Skill
Ranks:
13
ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Stealth
+26
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+15
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Swim
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+6
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)

Feats

  • Extra Channels
  • Alertness
    While familiar is in arms reach
  • Optimized Channels (Charisma)

Languages

  • Kalinian (Native)
  • Ny Dormian (Basic)
  • Kalninian Abugida (Native)
  • Runic Iskla (Decoding)

Special Abilities

  • Willful Channeling (Su)
  • Unconscious Channeling (Su)
  • Energy Channels: 6
  • Phrenic Pool: 2
  • Retain Power
  • Energy Channels: 8
  • Phrenic Pool: 2 / 2
  • Code of Conduct
  • Conduit Surge
  • Witch's Familiar

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
381313
gp
Net Worth:
-40084.736538.8
gp

Armour Effects

Armor:
NoneLight Armour
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A+6

Base

Armor:
N/A+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+010
%

Modifiers:

  • +10 % (Armour)

Encumbrance

Current Load:
2527
lbs.
Encumbrance:
Light Load
Light Load:
33
lbs.
Lift Over Head:
100
lbs.
Medium Load:
66
lbs.
Lift Off Ground:
200
lbs.
Maximum Load:
100
lbs.
Push / Drag:
500
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Black Leather Overbust Corset
Waterproof - Part of Armour set
Weight:
4
lbs.
Value:
110
gp
Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour
Knee-length Black Leather Dress
Waterproof - Part of Armour set
Weight:
5
lbs.
Value:
150
gp
Number:
1
Black Tights
Waterproof
Weight:
1
lbs.
Value:
20
gp
Number:
1
Black Riding Boots
Waterproof - Part of Armour set
Weight:
4
lbs.
Value:
90
gp
Number:
1
Black Riding Gloves
Waterproof - Part of Armour set
Weight:
1
lbs.
Value:
50
gp
Number:
1
Black Leather Bracers
Waterproof - Part of Armour set
Weight:
1
lbs.
Value:
60
gp
Number:
1
Simple black underwear
Waterproof
Weight:
0.5
lbs.
Value:
18
gp
Number:
1
Open Dagger
Customized Bone Dagger
Weight:
1
lbs.
Value:
30
gp
Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Hidden Dagger
Customized Bone Dagger
Weight:
1
lbs.
Value:
30
gp
Number:
1
Base Weapon:
Dagger
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Iron Dagger
Weight:
1
lbs.
Value:
200
gp
Number:
1
Basic Brown Leather Dress
Weight:
8
lbs.
Value:
20
gp
Number:
1
Basic Brown Leather Apron Dress
Weight:
8
lbs.
Value:
20
gp
Number:
1
Simple Brown Leather Gloves
Weight:
1
lbs.
Value:
20
gp
Number:
1
Basic Brown Leather Belt
Weight:
1
lbs.
Value:
4
gp
Number:
1
Basic Brown Leather Boots
Weight:
4
lbs.
Value:
18
gp
Number:
1
White Underwear
Weight:
1
lbs.
Value:
20
gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Sack
Not waterproof
Weight:
0.5
lbs.
Value:
1
gp
Number:
1
Sling
Weight:
0
lbs.
Value:
10
gp
Number:
1
Sling Bullets
Weight:
0.5
lbs.
Value:
0.1
gp
Number:
5
Amber Piece
Weight:
1
lbs.
Value:
0
gp
Number:
4
Amber Fixing Ivory
Weight:
1
lbs.
Value:
0
gp
Number:
1
Identification Antler
Weight:
0
lbs.
Value:
0
gp
Number:
1
Personal hygiene items
Weight:
0
lbs.
Value:
24
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Simple Brown Leather Gloves
Weight:
1
lbs.
Value:
20
gp
Number:
1
Brown Leather Corset
Weight:
4
lbs.
Value:
70
gp
Number:
1
Basic Brown Leather Dress
Weight:
8
lbs.
Value:
20
gp
Number:
1
Basic Brown Leather Belt
Weight:
1
lbs.
Value:
4
gp
Number:
1
Regular Socks
Pairs, not singular socks
Weight:
0.5
lbs.
Value:
2
gp
Number:
1
High Boots
Weight:
5
lbs.
Value:
50
gp
Number:
1
Basic Thick Gloves
Hinder spellcasting for fine somatic components
Weight:
2
lbs.
Value:
40
gp
Number:
1
Dormedonian Baseline Jacket
+1 Fortitude vs Cold Weather (When worn with Dormedonian Baseline Sleeves)
Weight:
4
lbs.
Value:
50
gp
Number:
1
Dormedonian Baseline Sleeves
Weight:
2
lbs.
Value:
20
gp
Number:
1
Dormedonian Skirt
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
8
lbs.
Value:
20
gp
Number:
1
Basic Brown Leather Apron Dress
Weight:
8
lbs.
Value:
20
gp
Number:
1
Basic Brown Leather Boots
Weight:
4
lbs.
Value:
18
gp
Number:
1
White Underwear
Weight:
1
lbs.
Value:
20
gp
Number:
1
Leather Belt
Weight:
1
lbs.
Value:
2
gp
Number:
1
Dormedonian Baseline Outer Dress
+2 Fortitude vs Cold Weather
Weight:
10
lbs.
Value:
90
gp
Number:
1
Dormedonian Baseline Pants
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
6
lbs.
Value:
75
gp
Number:
1
Dormedonian Baseline Boots
With soles out of hooves granting an overland movement penalty reduction of 10% in Arboreal Terrain
Weight:
6
lbs.
Value:
22
gp
Number:
1
Bedroll
Weight:
5
lbs.
Value:
1
gp
Number:
1
White Nightgown
Weight:
4
lbs.
Value:
25
gp
Number:
1
White Underwear
Weight:
1
lbs.
Value:
20
gp
Number:
1
Heavy Duty Socks
Pairs, not singular socks
Weight:
1
lbs.
Value:
3
gp
Number:
1
Cheap Wood Bowl and Spoon
Weight:
0.5
lbs.
Value:
0
gp
Number:
1
Simple Backpack
Weight:
4
lbs.
Value:
22
gp
Number:
1
Simple black underwear
Weight:
0.5
lbs.
Value:
18
gp
Number:
1
Leather Wax
Weight:
0.5
lbs.
Value:
0.3
gp
Number:
8
Leather Washing Powder
Weight:
0.1
lbs.
Value:
0.1
gp
Number:
8
Fur Washing Powder
Weight:
0.1
lbs.
Value:
0.2
gp
Number:
8
Drying Powder
Weight:
1
lbs.
Value:
0.5
gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Simple Backpack
Weight:
4
lbs.
Value:
22
gp
Number:
1
Personal hygiene items
Weight:
0
lbs.
Value:
24
gp
Number:
1
Leather Wax
Weight:
0.5
lbs.
Value:
0.3
gp
Number:
8
Leather Washing Powder
Weight:
0.1
lbs.
Value:
0.1
gp
Number:
8
Fur Washing Powder
Weight:
0.1
lbs.
Value:
0.2
gp
Number:
8
Drying Powder
Weight:
1
lbs.
Value:
0.5
gp
Number:
1
Sling Bullets
Weight:
0.5
lbs.
Value:
0.1
gp
Number:
14
Blanket
With dual use for carrying people
Weight:
3
lbs.
Value:
7
gp
Number:
1
Sylvana
Thilfari, responds to Arabella
Weight:
0
lbs.
Value:
800
gp
Number:
1
Wilderness Saddle
+2 Circumstance to Ride checks related to staying in the saddle, 75% chance to stay in the saddle if knocked unconscious, includes saddlebags
Weight:
40
lbs.
Value:
600
gp
Number:
1
Thilfari Brush kit
Including small necessities
Weight:
5
lbs.
Value:
50
gp
Number:
1
Loan
Weight:
0
lbs.
Value:
-40723
gp
Number:
1
Heavy Duty Socks
Pairs, not singular socks
Weight:
1
lbs.
Value:
3
gp
Number:
1
Regular Socks
Pairs, not singular socks
Weight:
0.5
lbs.
Value:
2
gp
Number:
1

Equipment Notes

[cols] ---- Languages ---- * Native Kalinian (Aran) * Native Kalinian Abugida (Aran) * Basic Ny Dormian (+2 Int) * Decoding Runic Iskla (+1 Int) * OPEN SLOT (+1 Int) [col] ---- Knowledge Areas ---- * TODO Aura Compression (Arcana) * OPEN (Geography) * Ilfreann (Special) [/cols]

Psychic Spellcasting

Caster Level:
1
Base Level:
1
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
5

Modifiers:

  • +1 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
25
ft.
Medium Range:
110
ft.
Long Range:
440
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):
1

Spells

Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
  • Detect Magic
  • Know Source
  • Manifest Light
  • Resisting Drain
Level 1
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Psychic Discipline)
  • Draining Touch
  • Mask Aura
  • Identify Channels
Core Principle: "Energy can be directed (to me)" ---- Spells Available ---- * Level 0: ∞ * Level 1: 01

Witch Spellcasting

Caster Level:
1
Base Level:
1
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
5

Modifiers:

  • +1 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
25
ft.
Medium Range:
110
ft.
Long Range:
440
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):
1

Special Option Selection

Special Option:
Aurora

Spells

Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
  • Coif Chameleon
  • Stabilize
  • Reveal Water
  • Spark
Level 1
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Aurora)
  • Megatherium Ascension
  • Catfall
  • Minor Aurora
---- Spells Available ---- * Level 0: ∞ * Level 1: 1

Notes

---- Inscription Personalization Points ---- * +2 Intelligence (4 points) * +1 Resistance on Saves (1 point) * 1 point unspent ---- Current Damage ---- 10 hp current / 15 hp max