-1+2
Rovar (character sheet)
compared to Rovar (character sheet)
Young man out to explore the world
Played by Remco.
View character page.
Class:
Mage 3
Favored Classes:
Mage,
Note:
Levels
1
Mage 1
Favoured Class Bonus:
+1 SP
2
Mage 2
Favoured Class Bonus:
+1 SP
3
Mage 3
Favoured Class Bonus:
+1 SP
Archetypes
Experience:
1218
xpNext Level:
9000
xpCharacter Level:
3
Alignment:
Race:
Aran
- Bonus Feat
- Energy Channels (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
Size:
Medium
Ability Scores
Strength
10
(+0
)Strength Score
Base Value:
12
Modifiers:
- -2 Racial (Aran)
Strength Checks
No modifiers listed
Dexterity
14
(+2
)Dexterity Score
Base Value:
14
No modifiers listed
Dexterity Checks
No modifiers listed
Constitution
14
(+2
)Constitution Score
Base Value:
12
Modifiers:
- +2 Racial (Aran)
Constitution Checks
No modifiers listed
Intelligence
18
(+4
)Intelligence Score
Base Value:
14
Modifiers:
- +2 Racial (Aran)
- +2 Enhancement
Intelligence Checks
No modifiers listed
Wisdom
12
(+1
)Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
9
(-1
)Charisma Score
Base Value:
9
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+3
Modifiers:
- +1 (Mage 3)
- +2 (Constitution)
Conditional Modifiers:
- +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+3
Modifiers:
- +1 (Mage 3)
- +2 (Dexterity)
Will
+4
Modifiers:
- +3 (Mage 3)
- +1 (Wisdom)
HP & Init
Hit Points
20
hp- Mage 1 (d6): 6 + 2 = 8
- Mage 2 (d6): 4 + 2 = 6
- Mage 3 (d6): 4 + 2 = 6
* Favoured Class
Initiative
+26
Modifiers:
- +2 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
BAB
+1
Modifiers:
- +1 (Mage 3)
CMB
+1
Modifiers:
- +0 (Strength)
- +1 (Base Attack Bonus)
CMD
13
Base Value:
10
Modifiers:
- +0 (Strength)
- +2 (Dexterity)
- +1 (Base Attack Bonus)
Armour Class
Armour Class
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Touch AC
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed
Attacks
Weapon:
Meteor Hammer
Reach
Attack:
+1
Crit:
×2
Damage:
1d8
Type:
Bludgeoning
Range:
--
First Attack
Attack:
+1
Crit:
×2
Damage:
1d8
Extra dmg.:
Type:
Bludgeoning
Range:
0
ft.Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Movement
Base Speed:
30
ft.MediumLight Load
-100
ft.Base
- +30 (Aran)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.MediumLight Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.MediumLight Load
0
ft.No modifiers listed
Base Speed:
0
ft.MediumLight Load
0
ft.No modifiers listed
Base Speed:
0
ft.MediumLight Load
0
ft.No modifiers listed
Skills
Acrobatics
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Conditional Modifiers:
- -4 Racial (Jump)
Appraise
+4
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Intelligence)
Bluff
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Climb
-3+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Strength)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Craft
+4
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +4 (Intelligence)
Diplomacy
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Disguise
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Escape Artist
-1+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Fly
-1+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Heal
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Intimidate
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Knowledge: Arcana
+10
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Knowledge: Engineering
+10
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Perception
+4
(
3
)Not a Class Skill
Ranks:
3
ranksModifiers:
- +1 (Wisdom)
Perform: Juggeling
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
- +2 Racial (Graceful)
Ride
-1+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Sense Motive
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Stealth
-1+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Survival
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Swim
-3+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Strength)
- -3 (Armour Check Penalty)
- +0 (Armour Check Penalty)
Spellcraft
+10
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Feats
- Restorative Trance
- TBD
- Exotic Weapon Proficiency (Meteor Hammer)
- Improved Initiative
Languages
- Kalinian (Native)
- Kalinian Abugida (Native)
- Ny Dormian (Basic)
- Runic Iskla (Decoding)
Special Abilities
- Inner Reservoir (Su)
- Force Strike (Su)
- Recovery Buffer (Su)
- Energy Channels (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Resonant Aura
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0
gpNet Worth:
564
gpArmour Effects
Armor:
None
ACP:
-3+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
-3+0
No modifiers listed
Max Dex Bonus:
+3N/A
Base
Armor:
N/A
Shield:
N/A
Encumbrance:
+3N/A
No modifiers listed
Spell Failure:
+0
%No modifiers listed
Encumbrance
Current Load:
5928
lbs.Encumbrance:
MediumLight Load
Light Load:
33
lbs.Lift Over Head:
100
lbs.Medium Load:
66
lbs.Lift Off Ground:
200
lbs.Maximum Load:
100
lbs.Push / Drag:
500
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Dormedonian Baseline Pants
Weight:
6
lbs.Value:
75
gp Number:
1
Dormedonian Baseline Jacket
price with sleeves
Weight:
4
lbs.Value:
70
gp Number:
1
Dormedonian Baseline Jacket Sleeves
part of jacket
Weight:
2
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Boots
Weight:
6
lbs.Value:
22
gp Number:
1
Socks
Weight:
0.5
lbs.Value:
2
gp Number:
1
Meteor Hammer
Weight:
10
lbs.Value:
250
gp Number:
1
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Socks Heavy duty
Weight:
1
lbs.Value:
3
gp Number:
2
Dormedonian Baseline Outer Coat
Weight:
10
lbs.Value:
90
gp Number:
1
Backpack
Weight:
2
lbs.Value:
2
gp Number:
1
Bedroll
Weight:
5
lbs.Value:
0
gp Number:
1
Blanket
Can be used as strecher
Weight:
2
lbs.Value:
7
gp Number:
1
Bowl & Spoon
Weight:
0.5
lbs.Value:
0
gp Number:
1
Food
Weight:
1
lbs.Value:
0
gp Number:
9
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Food
Weight:
1
lbs.Value:
0
gp Number:
9
Bowl & Spoon
Weight:
0.5
lbs.Value:
0
gp Number:
1
Blanket
Can be used as strecher
Weight:
2
lbs.Value:
7
gp Number:
1
Bedroll
Weight:
5
lbs.Value:
0
gp Number:
1
Backpack
Weight:
2
lbs.Value:
2
gp Number:
1
Dormedonian Baseline Outer Coat
Weight:
10
lbs.Value:
90
gp Number:
1
Socks Heavy duty
Weight:
1
lbs.Value:
3
gp Number:
2
Sweater Heavy duty
Weight:
5
lbs.Value:
21
gp Number:
1
Pants Warm
Pants Warm
Weight:
6
lbs.Value:
19
gp Number:
1
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Amber
Weight:
1
lbs.Value:
0
gp Number:
1
Equipment Notes
Arcana area: Gravity
Engineering: Archetecture, Bridges
3 energy channels
32/6 inner resevoir
Mage Spellcasting
Caster Level:
3
Base Level:
3
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
7
Modifiers:
- +3 (Caster Level)
- +4 (Intelligence)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (Intelligence)
Close Range:
30
ft.Medium Range:
130
ft.Long Range:
520
ft.Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
3
2
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
2
Bonus Spells / Day (
Intelligence
):1
Level 2 spells / day:
Class Base:
1
Bonus Spells / Day (
Intelligence
):1
Spells
Level 0
- Localised Directional Gravity
- FIXME
Level 1
- Jump
- Lighten Load
- Lead Blades
- Feather Fall
- FIXME
Level 2
- FIXME
- FIXME
Core Principle: Gravity pulls things down.
Prepared Spells:
0: Localised Directional Gravity
1: Lighten Load, Lead Blades, Lead Blades
2: FIXME, FIXME
Notes
No notes listed