RPGpad Beta | Report a bug
Log in Register

Rovar (character sheet)

compared to Rovar (character sheet)

Young man out to explore the world

Played by . View character page.
Class:
HumanoidMage Hit Dice 13
Favored Classes:
Mage,
Note:

Levels

1
Humanoid Hit DicMage 1
Favoured Class Bonus:
+1 SP
2
Mage 2
Favoured Class Bonus:
+1 SP
3
Mage 3
Favoured Class Bonus:
+1 SP

Archetypes

Experience:
020
xp
Next Level:
20009000
xp
Character Level:
13
Alignment:
Race:
Aran
  • Bonus Feat
  • Multitalented
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Recovery Buffer (Su)
Size:
Medium

Ability Scores

Strength
10
(
+0
)

Strength Score

Base Value:
12

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
14
(
+2
)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
14
(
+2
)

Constitution Score

Base Value:
12

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
1618
(
+34
)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement

Intelligence Checks

No modifiers listed
Wisdom
12
(
+1
)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
9
(
-1
)

Charisma Score

Base Value:
9
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+43

Modifiers:

  • +2 (Humanoid Hit Dice 1)
  • +2 (Constitution)
  • +1 (Mage 3)

Conditional Modifiers:

  • +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+23

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +2 (Dexterity)
  • +1 (Mage 3)
Will
+14

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +1 (Wisdom)
  • +3 (Mage 3)

HP & Init

Hit Points
1020
hp
  • Humanoid Hit DicMage 1 (d86): 86 + 2 = 108
  • Mage 2 (d6): 4 + 2 = 6
  • Mage 3 (d6): 4 + 2 = 6
* Favoured Class
Initiative
+26

Modifiers:

  • +2 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+01

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +1 (Mage 3)
CMB
+01

Modifiers:

  • +0 (Strength)
  • +0 (Base Attack Bonus)
  • +1 (Base Attack Bonus)
CMD
1213
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +2 (Dexterity)
  • +0 (Base Attack Bonus)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

Weapon:
Meteor Hammer
Reach
Attack:
+1
Crit:
×2
Damage:
1d8
Type:
Bludgeoning
Range:
--

First Attack

Attack:
+1
Crit:
×2
Damage:
1d8
Extra dmg.:
Type:
Bludgeoning
Range:
0
ft.

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Appraise
+4
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Intelligence)
Bluff
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Climb
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+4
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Intelligence)
Diplomacy
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Heal
+21
(
10
)
Not a Class Skill
Ranks:
10
ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Knowledge: Arcana
+10
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Knowledge: Engineering
+10
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Perception
+4
(
3
)
Not a Class Skill
Ranks:
3
ranks

Modifiers:

  • +1 (Wisdom)
Perform: Juggeling
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
  • +2 Racial (Graceful)
Ride
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Wisdom)
Stealth
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Survival
+21
(
10
)
Not a Class Skill
Ranks:
10
ranks

Modifiers:

  • +1 (Wisdom)
Swim
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Spellcraft
+10
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)

Feats

  • Restorative Trance
  • Improved Initiative
  • Exotic Weapon Proficiency (Meteor Hammer)

Languages

  • Kalinian (Native)
  • Kalinian Abugida (Native)
  • Ny Dormian (Basic)
  • Runic Iskla (Decoding)

Special Abilities

  • Inner Reservoir (Su)
  • Force Strike (Su)
  • Recovery Buffer (Su)
  • Energy Channels (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Resonant Aura

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
0564
gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%
No modifiers listed

Encumbrance

Current Load:
028
lbs.
Encumbrance:
Light Load
Light Load:
33
lbs.
Lift Over Head:
100
lbs.
Medium Load:
66
lbs.
Lift Off Ground:
200
lbs.
Maximum Load:
100
lbs.
Push / Drag:
500
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
Weight:
6
lbs.
Value:
75
gp
Number:
1
Dormedonian Baseline Jacket
price with sleeves
Weight:
4
lbs.
Value:
70
gp
Number:
1
Dormedonian Baseline Jacket Sleeves
part of jacket
Weight:
2
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Boots
Weight:
6
lbs.
Value:
22
gp
Number:
1
Socks
Weight:
0.5
lbs.
Value:
2
gp
Number:
1
Meteor Hammer
Weight:
10
lbs.
Value:
250
gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Food
Weight:
1
lbs.
Value:
0
gp
Number:
9
Bowl & Spoon
Weight:
0.5
lbs.
Value:
0
gp
Number:
1
Blanket
Can be used as strecher
Weight:
2
lbs.
Value:
7
gp
Number:
1
Bedroll
Weight:
5
lbs.
Value:
0
gp
Number:
1
Backpack
Weight:
2
lbs.
Value:
2
gp
Number:
1
Dormedonian Baseline Outer Coat
Weight:
10
lbs.
Value:
90
gp
Number:
1
Socks Heavy duty
Weight:
1
lbs.
Value:
3
gp
Number:
2
Sweater Heavy duty
Weight:
5
lbs.
Value:
21
gp
Number:
1
Pants Warm
Pants Warm
Weight:
6
lbs.
Value:
19
gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Amber
Weight:
1
lbs.
Value:
0
gp
Number:
1

Equipment Notes

Arcana area: Gravity Engineering: Archetecture, Bridges 3 energy channels 2/6 inner resevoir

Mage Spellcasting

Caster Level:
3
Base Level:
3
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
7

Modifiers:

  • +3 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
30
ft.
Medium Range:
130
ft.
Long Range:
520
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
3
2
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
2
Bonus Spells / Day (
Intelligence
):
1
Level 2 spells / day:
Class Base:
1
Bonus Spells / Day (
Intelligence
):
1

Spells

Level 0
  • Localised Directional Gravity
  • FIXME
Level 1
  • Jump
  • Lighten Load
  • Lead Blades
  • Feather Fall
  • FIXME
Level 2
  • FIXME
  • FIXME
Core Principle: Gravity pulls things down. Prepared Spells: 0: Localised Directional Gravity 1: Lighten Load, Lead Blades, Lead Blades 2: FIXME, FIXME

Notes

No notes listed