+2
Rovar (character sheet)
compared to Rovar (character sheet)
Young man out to explore the world
Played by Remco.
View character page.
Class:
Mage 3
Favored Classes:
Mage,
Note:
Levels
1
Mage 1
Favoured Class Bonus:
+1 SP
2
Mage 2
Favoured Class Bonus:
+1 SP
3
Mage 3
Favoured Class Bonus:
+1 SP
Archetypes
Experience:
18
xpNext Level:
9000
xpCharacter Level:
3
Alignment:
Race:
Aran
- Bonus Feat
- Energy Channels (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
Size:
Medium
Ability Scores
Strength
10
(+0
)Strength Score
Base Value:
12
Modifiers:
- -2 Racial (Aran)
Strength Checks
No modifiers listed
Dexterity
14
(+2
)Dexterity Score
Base Value:
14
No modifiers listed
Dexterity Checks
No modifiers listed
Constitution
14
(+2
)Constitution Score
Base Value:
12
Modifiers:
- +2 Racial (Aran)
Constitution Checks
No modifiers listed
Intelligence
18
(+4
)Intelligence Score
Base Value:
14
Modifiers:
- +2 Racial (Aran)
- +2 Enhancement
Intelligence Checks
No modifiers listed
Wisdom
12
(+1
)Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
9
(-1
)Charisma Score
Base Value:
9
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+3
Modifiers:
- +1 (Mage 3)
- +2 (Constitution)
Conditional Modifiers:
- +2 Racial (against disease and poison, including magical diseases (Aran))
Reflex
+3
Modifiers:
- +1 (Mage 3)
- +2 (Dexterity)
Will
+4
Modifiers:
- +3 (Mage 3)
- +1 (Wisdom)
HP & Init
Hit Points
20
hp- Mage 1 (d6): 6 + 2 = 8
- Mage 2 (d6): 4 + 2 = 6
- Mage 3 (d6): 4 + 2 = 6
* Favoured Class
Initiative
+6
Modifiers:
- +2 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
BAB
+1
Modifiers:
- +1 (Mage 3)
CMB
+1
Modifiers:
- +0 (Strength)
- +1 (Base Attack Bonus)
CMD
13
Base Value:
10
Modifiers:
- +0 (Strength)
- +2 (Dexterity)
- +1 (Base Attack Bonus)
Armour Class
Armour Class
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Touch AC
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed
Attacks
Weapon:
Meteor Hammer
Reach
Attack:
+1
Crit:
×2
Damage:
1d8
Type:
Bludgeoning
Range:
--
First Attack
Attack:
+1
Crit:
×2
Damage:
1d8
Extra dmg.:
Type:
Bludgeoning
Range:
0
ft.Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Aran)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Acrobatics
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Appraise
+4
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Intelligence)
Bluff
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Climb
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Craft
+4
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +4 (Intelligence)
Diplomacy
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Disguise
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Escape Artist
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Heal
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Intimidate
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
Knowledge: Arcana
+10
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Knowledge: Engineering
+10
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Perception
+4
(
3
)Not a Class Skill
Ranks:
3
ranksModifiers:
- +1 (Wisdom)
Perform: Juggeling
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- -1 (Charisma)
- +2 Racial (Graceful)
Ride
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Sense Motive
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Stealth
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Survival
+1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +1 (Wisdom)
Swim
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Spellcraft
+10
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Feats
- Restorative Trance
- Improved Initiative
- Exotic Weapon Proficiency (Meteor Hammer)
Languages
- Kalinian (Native)
- Kalinian Abugida (Native)
- Ny Dormian (Basic)
- Runic Iskla (Decoding)
Special Abilities
- Inner Reservoir (Su)
- Force Strike (Su)
- Recovery Buffer (Su)
- Energy Channels (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Resonant Aura
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0
gpNet Worth:
564
gpArmour Effects
Armor:
None
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A
Base
Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%No modifiers listed
Encumbrance
Current Load:
28
lbs.Encumbrance:
Light Load
Light Load:
33
lbs.Lift Over Head:
100
lbs.Medium Load:
66
lbs.Lift Off Ground:
200
lbs.Maximum Load:
100
lbs.Push / Drag:
500
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Dormedonian Baseline Pants
Weight:
6
lbs.Value:
75
gp Number:
1
Dormedonian Baseline Jacket
price with sleeves
Weight:
4
lbs.Value:
70
gp Number:
1
Dormedonian Baseline Jacket Sleeves
part of jacket
Weight:
2
lbs.Value:
0
gp Number:
1
Dormedonian Baseline Boots
Weight:
6
lbs.Value:
22
gp Number:
1
Socks
Weight:
0.5
lbs.Value:
2
gp Number:
1
Meteor Hammer
Weight:
10
lbs.Value:
250
gp Number:
1
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Food
Weight:
1
lbs.Value:
0
gp Number:
9
Bowl & Spoon
Weight:
0.5
lbs.Value:
0
gp Number:
1
Blanket
Can be used as strecher
Weight:
2
lbs.Value:
7
gp Number:
1
Bedroll
Weight:
5
lbs.Value:
0
gp Number:
1
Backpack
Weight:
2
lbs.Value:
2
gp Number:
1
Dormedonian Baseline Outer Coat
Weight:
10
lbs.Value:
90
gp Number:
1
Socks Heavy duty
Weight:
1
lbs.Value:
3
gp Number:
2
Sweater Heavy duty
Weight:
5
lbs.Value:
21
gp Number:
1
Pants Warm
Pants Warm
Weight:
6
lbs.Value:
19
gp Number:
1
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Amber
Weight:
1
lbs.Value:
0
gp Number:
1
Equipment Notes
Arcana area: Gravity
Engineering: Archetecture, Bridges
3 energy channels
2/6 inner resevoir
Mage Spellcasting
Caster Level:
3
Base Level:
3
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
7
Modifiers:
- +3 (Caster Level)
- +4 (Intelligence)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (Intelligence)
Close Range:
30
ft.Medium Range:
130
ft.Long Range:
520
ft.Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
3
2
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
2
Bonus Spells / Day (
Intelligence
):1
Level 2 spells / day:
Class Base:
1
Bonus Spells / Day (
Intelligence
):1
Spells
Level 0
- Localised Directional Gravity
- FIXME
Level 1
- Jump
- Lighten Load
- Lead Blades
- Feather Fall
- FIXME
Level 2
- FIXME
- FIXME
Core Principle: Gravity pulls things down.
Prepared Spells:
0: Localised Directional Gravity
1: Lighten Load, Lead Blades, Lead Blades
2: FIXME, FIXME
Notes
No notes listed