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Maya (character sheet)

compared to Maya (character sheet)

No description given on setting page.

Played by . View character page.
Class:
HumanoiSoulshard Hit Dice 13
Favored Classes:
Soulshard,
Note:

Levels

1
Humanoid Hit DiceSoulshard 1
Favoured Class Bonus:
+1 SP
2
Soulshard 2
Favoured Class Bonus:
+1 SP
3
Soulshard 3
Favoured Class Bonus:
+1 SP

Archetypes

Experience:
520
xp
Next Level:
20009000
xp
Character Level:
13
Alignment:
Race:
Aran
  • Bonus Feat
  • Multitalented
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
814
(
-1+2
)

Strength Score

Base Value:
1014

Modifiers:

  • -2 Racial (Aran)
  • +2 Enhancement (IPP)

Strength Checks

No modifiers listed
Dexterity
1012
(
+01
)

Dexterity Score

Base Value:
1012
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
1216
(
+13
)

Constitution Score

Base Value:
1014

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
1214
(
+12
)

Intelligence Score

Base Value:
1012

Modifiers:

  • +2 Racial (Aran)

Intelligence Checks

No modifiers listed
Wisdom
107
(
+0-2
)

Wisdom Score

Base Value:
107
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
1014
(
+02
)

Charisma Score

Base Value:
1014
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+34

Modifiers:

  • +2 (Humanoid Hit Dice 1)
  • +1 (Constitution)
  • +1 (Soulshard 3)
  • +3 (Constitution)
Reflex
+04

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +0 (Dexterity)
  • +3 (Soulshard 3)
  • +1 (Dexterity)
Will
+01

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +0 (Wisdom)
  • +3 (Soulshard 3)
  • -2 (Wisdom)

Conditional Modifiers:

  • -2 (Unnamed) (To Enchantment)

HP & Init

Hit Points
927
hp
  • Humanoid Hit DiceSoulshard 1 (d8): 8 + 13 = 911
  • Soulshard 2 (d8): 5 + 3 = 8
  • Soulshard 3 (d8): 5 + 3 = 8
* Favoured Class
Initiative
+01

Modifiers:

  • +0 (Dexterity)
  • +1 (Dexterity)

Combat

BAB
+02

Modifiers:

  • +0 (Humanoid Hit Dice 1)
  • +2 (Soulshard 3)
CMB
-1+4

Modifiers:

  • -1 (Strength)
  • +0 (Base Attack Bonus)
  • +2 (Strength)
  • +2 (Base Attack Bonus)

Conditional Modifiers:

  • +2 (on Trip maneuver (Improved Trip Feat))
CMD
915
Base Value:
10

Modifiers:

  • -1 (Strength)
  • +0 (Dexterity)
  • +0 (Base Attack Bonus)
  • +2 (Strength)
  • +1 (Dexterity)
  • +2 (Base Attack Bonus)

Conditional Modifiers:

  • +2 (against Trip maneuver (Improved Trip Feat))

Armour Class

Armour Class
1013
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +1 (Dexterity)
  • +2 Armor (Leather Armor)
Touch AC
1011
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +1 (Dexterity)
Flat-Footed AC
1012
Base Value:
10

Modifiers:

  • +2 Armor (Leather Armor)

Attacks

Weapon:
Spear
Reach, Brace
Attack:
+4
Crit:
×3
Damage:
1d8 + 3
Type:
Piercing
Range:
--

First Attack

Attack:
+4
Crit:
×3
Damage:
1d8
Extra dmg.:
3
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +2 (Strength)

Movement

Speed:
2030
ft. (
46
squares)
Base Speed:
30
ft.
MediumLight Load
-100
ft.

Base

  • +30 (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
MediumLight Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
MediumLight Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
MediumLight Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
MediumLight Load
0
ft.
No modifiers listed

Skills

Acrobatics
-3+5
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

  • -4 Racial (Jump)
Appraise
+12
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Intelligence)
  • +2 (Intelligence)
Bluff
+02
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
  • +2 (Charisma)
Climb
-4+8
(
02
)
Not a Class Skill
Ranks:
02
ranks

Modifiers:

  • -1 (Strength)
  • -3 (Armour Check Penalty)
  • +2 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +1 (Unnamed) (From boots)
Craft
+12
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Intelligence)
  • +2 (Intelligence)
Diplomacy
+08
(
03
)
Not a Class Skill
Ranks:
03
ranks

Modifiers:

  • +0 (Charisma)
  • +2 (Charisma)
  • +3 (Class Skill)
Disguise
+02
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
  • +2 (Charisma)
Escape Artist
-3+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
-3+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Heal
+1-2
(
10
)
Not a Class Skill
Ranks:
10
ranks

Modifiers:

  • +0 (Wisdom)
  • -2 (Wisdom)
Intimidate
+06
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +0 (Charisma)
  • +2 (Charisma)
  • +3 (Class Skill)
Perception
+02
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +0 (Wisdom)
  • -2 (Wisdom)
  • +3 (Class Skill)
Perform: Sing
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
  • +2 Racial (Graceful)
Ride
-3+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+0-2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Wisdom)
  • -2 (Wisdom)
Stealth
-3+5
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+1-2
(
10
)
Not a Class Skill
Ranks:
10
ranks

Modifiers:

  • +0 (Wisdom)
  • -2 (Wisdom)
Swim
-4+6
(
01
)
Not a Class Skill
Ranks:
01
ranks

Modifiers:

  • -1 (Strength)
  • -3 (Armour Check Penalty)
  • +2 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Linguistics
+5
(
3
)
Not a Class Skill
Ranks:
3
ranks

Modifiers:

  • +2 (Intelligence)
Use Magic Device
+3
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
Knowledge: Nature
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)

Conditional Modifiers:

  • +1 (Unnamed) (Area: Sherwood Ecology)
Perform
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)

Feats

  • Combat Expertise
    Level 1
  • Quickened Summon Eidolon
    Level 1: Aran
  • Tandem Trip
    Teamwork feat level 2
  • Improved Trip
    Bonus feat level 3
  • Restorative Trance
    Level 3

Languages

  • Local Language (Native Speaking, Native Writing)
  • Kalinian (Native)
  • Runic Iskla (Decoding)
  • Kalinian Abugida (Native)
  • Ny Dormian (Native)

Special Abilities

  • Eidolon
  • Life link
  • Shared soul
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented (Soulshard+Kineticist)
  • Recovery Buffer (Su) 2
  • Graceful (Song)
  • Weakness to Enchantment
  • Slow Healing 1
  • Bond senses (Su)
  • Evasion (Ex)
  • Teamwork Feat (Ex)
  • Rejuvenating meditation (Su)
  • Maneuver Training (Ex)

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
076
gp

Armour Effects

Armor:
NoneLight Armour
ACP:
-3+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
-3+0
No modifiers listed
Max Dex Bonus:
+36

Base

Armor:
N/A+6
Shield:
N/A
Encumbrance:
+3N/A
No modifiers listed
Spell Failure:
+010
%

Modifiers:

  • +10 % (Armour)

Encumbrance

Current Load:
3250
lbs.
Encumbrance:
MediumLight Load
Light Load:
2658
lbs.
Lift Over Head:
80175
lbs.
Medium Load:
53116
lbs.
Lift Off Ground:
160350
lbs.
Maximum Load:
80175
lbs.
Push / Drag:
400875
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Boots
With soles of a gecko creature, it provides a +1 to climb.
Weight:
6
lbs.
Value:
0
gp
Number:
1
Long black underwear
Weight:
0
lbs.
Value:
20
gp
Number:
1
Spear
Likely not Metal
Weight:
6
lbs.
Value:
2
gp
Number:
1
Base Weapon:
Spear
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
20
ft.
Reload Speed:
Special:
Brace
Attack Note:
Damage Note:
Critical Note:
Leather Armor
Weight:
15
lbs.
Value:
10
gp
Number:
1
Base Armor / Shield:
Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour
Dormedonian Baseline Boots
With soles of a gecko creature, it provides a +2 to climb.
Weight:
6
lbs.
Value:
0
gp
Number:
1
Simple black underwear
Weight:
0
lbs.
Value:
0
gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (requires jacket)
Weight:
2
lbs.
Value:
0
gp
Number:
1
Simple Backpack
Weight:
4
lbs.
Value:
0
gp
Number:
1
Fancy Black Underwear
Weight:
0
lbs.
Value:
20
gp
Number:
1
Personal Care Item
Hairbrush, make up
Weight:
0
lbs.
Value:
24
gp
Number:
1
bedroll
Weight:
5
lbs.
Value:
0
gp
Number:
1
Blanket
And stretcher
Weight:
2
lbs.
Value:
0
gp
Number:
1
Dormedonian Baseline Outer Coat
+2 Fortitude vs cold weather
Weight:
10
lbs.
Value:
0
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Dormedonian Baseline Outer Coat
+2 Fortitude vs cold weather
Weight:
10
lbs.
Value:
0
gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

260dk

Notes

TODOProposal: FurtherCombat abilityExpertise scoresfeat adjustmentfrom Core Rulebook Language slots: Native proficiency, +2 stages from INT, +2 from 3 ranks linguisitcs IPP (5): 4: strength +2 Energy channels 2: 2 on Allfence