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Mimir (character sheet)

Mim
Person

Young man looking for quest

Played by . View character page.
Class:
Favored Classes:
Kineticist,

Levels

Favoured Class Bonus:
+1 SP
Favoured Class Bonus:
+1 SP
Favoured Class Bonus:
+1 SP
Experience:
20 xp
Next Level:
9 000 xp
Character Level:
3
Alignment:
Not set
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
11 (+0)

Strength Score

Base Value:
13

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
12 (+1)

Dexterity Score

Base Value:
12
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
18 (+4)

Constitution Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
12

Modifiers:

  • +2 Racial (Aran)

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
11 (+0)

Charisma Score

Base Value:
11
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+7

Modifiers:

  • +3 (Kineticist 3)
  • +4 (Constitution)

Conditional Modifiers:

Reflex
+4

Modifiers:

  • +3 (Kineticist 3)
  • +1 (Dexterity)
Will
+2

Modifiers:

  • +1 (Kineticist 3)
  • +1 (Wisdom)

HP & Init

Hit Points
30 hp
Kineticist 1:
12 hp
  • d8: 8 +4 (con)
Kineticist 2:
9 hp
  • d8: 5 +4 (con)
Kineticist 3:
9 hp
  • d8: 5 +4 (con)
Initiative
+5

Modifiers:

  • +1 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+2

Base Attack Bonus:

  • +2 (Kineticist 3)
CMB
+2

Modifiers:

  • +0 (Strength)
  • +2 (Base Attack Bonus)
CMD
13
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +1 (Dexterity)
  • +2 (Base Attack Bonus)

Armour Class

Armour Class
13
Base Value:
10

Modifiers:

  • +1 (Dexterity)
  • +2 Armor (Leather Armor)
Touch AC
11
Base Value:
10

Modifiers:

  • +1 (Dexterity)
Flat-Footed AC
12
Base Value:
10

Modifiers:

  • +2 Armor (Leather Armor)

Attacks

Weapon:
Dagger
Attack:
+2
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing/Slashing

First Attack

Attack:
+2
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing/Slashing

Modifiers:

  • +2 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Kinetic Blast
Attack:
+3
Crit:
×2
Damage:
2d6 + 6
Type:
Slashing
Range:
30 ft.

First Attack

Attack:
+3
Crit:
×2
Damage:
2d6
Extra dmg.:
6
Type:
Slashing
Range:
30 ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +1 (Dexterity)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Survival
+3
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
Heal
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Acrobatics
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Climb
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Intimidate
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Perception
+6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Perform: Percussion Instruments
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
  • +2 Racial (Graceful)
Ride
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+3
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Wisdom)
Stealth
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Dexterity)
  • +0 (Armour Check Penalty)
Swim
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Knowledge: Geography
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)

Feats

  • Improved Initiative

Languages

  • Ilfreann
  • Kalinian (Native)
  • Ny Dormian (Basic)

Special Abilities

  • Elemental Conduit (Su)
  • Basic Geokinesis (Su)
  • Earth Walk (Su)
  • Kinetic Cover (Sp)
  • Pushing Infusion
  • Earth Blast (Sp)
  • Burn (Ex)
  • Gather Power (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
  • Flesh of Stone
  • Extended Range

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
12 gp

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
10%

Modifiers

Armour:
10 %

Encumbrance

Current Load:
34 lbs.
Light Load:
38 lbs.
Medium Load:
76 lbs.
Maximum Load:
115 lbs.
Encumbrance:
Light Load
Lift Over Head:
115 lbs.
Lift Off Ground:
230 lbs.
Push / Drag:
575 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather
Weight:
2 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Boots
Weight:
6 lbs.
Value:
0 gp
Number:
1
Leather Armor
Weight:
15 lbs.
Value:
10 gp
Number:
1
Base Armor:
Leather Armor
Size:
Medium
Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Dormedonian Baseline Pants
+1 Fortitude vs cold weather
Weight:
6 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket
Weight:
4 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
+1 Fortitude vs cold weather (when attached to jacket)
Weight:
2 lbs.
Value:
0 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

Con +2 voor Cognitive Enhancement Suite (4 IPP)

Kinetic Blast: extra dmg +1 voor Con

Gather Power: gebruik move voor 1 BR, hele beurt voor 2 BR, hele beurt + move voor 3BR voor een blast. Bij damage: DC 10+damage+effectief level van blast, opgebouwde BR->Burn bij falen. Vereist handen vrij. Genereert 20ft straal aan luide bewegingen.

Flesh of Stone: 1 DR tegen fysiek behalve adamantine (+1 per burn) (immediate)

Extended Range: 120ft range voor 1 blast voor 1 burn

Burn: -1 HP per level