Maya (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
- Bonus Feat
- Multitalented
- Graceful
- Weakness to Enchantment
- Slow Healing
Ability Scores
Strength Score
Modifiers:
- -2 Racial (Aran)
- +2 Enhancement (IPP)
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Modifiers:
- +2 Racial (Aran)
Constitution Checks
Intelligence Score
Modifiers:
- +2 Racial (Aran)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +1 (Soulshard 3)
- +3 (Constitution)
Modifiers:
- +3 (Soulshard 3)
- +1 (Dexterity)
Modifiers:
- +3 (Soulshard 3)
- -2 (Wisdom)
Conditional Modifiers:
HP & Init
- d8: 8 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
Modifiers:
- +1 (Dexterity)
Combat
Base Attack Bonus:
- +2 (Soulshard 3)
Modifiers:
- +2 (Strength)
- +2 (Base Attack Bonus)
Conditional Modifiers:
Modifiers:
- +2 (Strength)
- +1 (Dexterity)
- +2 (Base Attack Bonus)
Conditional Modifiers:
Armour Class
Modifiers:
- +1 (Dexterity)
- +2 Armor (Leather Armor)
Modifiers:
- +1 (Dexterity)
Modifiers:
- +2 Armor (Leather Armor)
Attacks
First Attack
Modifiers:
- +2 (Base Attack Bonus)
- +2 (Strength)
Movement
Base
- +30 ft. (Aran)
Skills
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
- +1 (From boots)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- -2 (Wisdom)
Modifiers:
- +2 (Charisma)
Modifiers:
- -2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
- +2 Racial (Graceful)
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- -2 (Wisdom)
Modifiers:
- +1 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- -2 (Wisdom)
Modifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Intelligence)
Conditional Modifiers:
Feats
-
Combat Expertise (Level 1)
-
Improved Trip (Level 1: Aran)
-
Tandem Trip (Teamwork feat level 2)
Languages
- Kalinian (Native)
- Kalinian Abugida (Native)
- Ny Dormian (Basic)
- Runic Iskla (Decoding)
Special Abilities
- Eidolon
- Life link
- Shared soul
- Energy Channels (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented (Soulshard+Kineticist)
- Recovery Buffer (Su) 2
- Graceful (Song)
- Weakness to Enchantment
- Slow Healing 1
- Bond senses (Su)
- Evasion (Ex)
- Teamwork Feat (Ex)
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
260dk
Notes
Proposal: Combat Expertise feat from Core Rulebook
Language slots: Native proficiency, +2 stages from INT, +1 from 2 ranks linguisitcs
IPP (5):
4: strength +2
Energy channels 2: 1 on allfence