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Rovar (character sheet)

Kyoraku Kukichi
Person
Old version of the Rovar character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Mage 3
Favored Classes:
Mage,

Levels

1
Mage 1
Favoured Class Bonus:
+1 SP
2
Mage 2
Favoured Class Bonus:
+1 SP
3
Mage 3
Favoured Class Bonus:
+1 SP
Experience:
12 xp
Next Level:
9 000 xp
Character Level:
3
Alignment:
Not set
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
12

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
14 (+2)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
12

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
18 (+4)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
9 (-1)

Charisma Score

Base Value:
9
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+3

Modifiers:

  • +1 (Mage 3)
  • +2 (Constitution)

Conditional Modifiers:

Reflex
+3

Modifiers:

  • +1 (Mage 3)
  • +2 (Dexterity)
Will
+4

Modifiers:

  • +3 (Mage 3)
  • +1 (Wisdom)

HP & Init

Hit Points
20 hp
Mage 1:
8 hp
  • d6: 6 +2 (con)
Mage 2:
6 hp
  • d6: 4 +2 (con)
Mage 3:
6 hp
  • d6: 4 +2 (con)
Initiative
+6

Modifiers:

  • +2 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+1

Base Attack Bonus:

  • +1 (Mage 3)
CMB
+1

Modifiers:

  • +0 (Strength)
  • +1 (Base Attack Bonus)
CMD
13
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +2 (Dexterity)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

Weapon:
Meteor Hammer
Reach
Attack:
+1
Crit:
×2
Damage:
1d8
Type:
Bludgeoning

First Attack

Attack:
+1
Crit:
×2
Damage:
1d8
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)

Movement

Speed:
20 ft. (4 squares)
Base Value:
30 ft.
Medium Load:
-10 ft.

Base

  • +30 ft. (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -3 (Armour Check Penalty)

Conditional Modifiers:

Appraise
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Intelligence)
Bluff
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Climb
-3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • -3 (Armour Check Penalty)
Craft
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Intelligence)
Diplomacy
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -3 (Armour Check Penalty)
Fly
-1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -3 (Armour Check Penalty)
Heal
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Knowledge: Arcana
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Knowledge: Engineering
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Perception
+4
(3)
Not a Class Skill
Ranks:
3 ranks

Modifiers:

  • +1 (Wisdom)
Perform: Juggeling
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
  • +2 Racial (Graceful)
Ride
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -3 (Armour Check Penalty)
Sense Motive
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Stealth
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • -3 (Armour Check Penalty)
Survival
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Swim
-3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • -3 (Armour Check Penalty)
Spellcraft
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)

Feats

  • Restorative Trance
  • Improved Initiative
  • Exotic Weapon Proficiency (Meteor Hammer)

Languages

  • Kalinian (Native)
  • Kalinian Abugida (Native)
  • Ny Dormian (Basic)
  • Runic Iskla (Decoding)

Special Abilities

  • Inner Reservoir (Su)
  • Force Strike (Su)
  • Recovery Buffer (Su)
  • Energy Channels (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Resonant Aura

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
564 gp

Armour Effects

Armor:
None
ACP:
-3

Base

Armor:
+0
Shield:
+0
Encumbrance:
-3
Max Dex Bonus:
+3

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
+3
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
59 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Medium Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dormedonian Baseline Pants
Weight:
6 lbs.
Value:
75 gp
Number:
1
Dormedonian Baseline Jacket
price with sleeves
Weight:
4 lbs.
Value:
70 gp
Number:
1
Dormedonian Baseline Jacket Sleeves
part of jacket
Weight:
2 lbs.
Value:
0 gp
Number:
1
Dormedonian Baseline Boots
Weight:
6 lbs.
Value:
22 gp
Number:
1
Socks
Weight:
0.5 lbs.
Value:
2 gp
Number:
1
Meteor Hammer
Weight:
10 lbs.
Value:
250 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Socks Heavy duty
Weight:
1 lbs.
Value:
3 gp
Number:
2
Dormedonian Baseline Outer Coat
Weight:
10 lbs.
Value:
90 gp
Number:
1
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
0 gp
Number:
1
Blanket
Can be used as strecher
Weight:
2 lbs.
Value:
7 gp
Number:
1
Bowl & Spoon
Weight:
0.5 lbs.
Value:
0 gp
Number:
1
Food
Weight:
1 lbs.
Value:
0 gp
Number:
9

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Sweater Heavy duty
Weight:
5 lbs.
Value:
21 gp
Number:
1
Pants Warm
Pants Warm
Weight:
6 lbs.
Value:
19 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Amber
Weight:
1 lbs.
Value:
0 gp
Number:
1

Equipment Notes

Arcana area: Gravity

Engineering: Archetecture, Bridges

3 energy channels

3/6 inner resevoir

Mage Spellcasting

Caster Level:
3
Casting Ability:
Intelligence
Concentration
+7

Modifiers:

  • +3 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
30 ft.
Medium Range:
130 ft.
Long Range:
520 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
3
2
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
2
Bonus Spells / Day (Intelligence):
1
Level 2 spells / day:
Class Base:
1
Bonus Spells / Day (Intelligence):
1

Spellbook

Level 0
  • Localised Directional Gravity
  • FIXME
Level 1
  • Jump
  • Lighten Load
  • Lead Blades
  • Feather Fall
  • FIXME
Level 2
  • FIXME
  • FIXME

Core Principle: Gravity pulls things down.

Prepared Spells:

0: Localised Directional Gravity

1: Lighten Load, Lead Blades, Lead Blades

2: FIXME, FIXME

Notes

No notes listed