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Svala (character sheet)

Wendele, Wendele Selu Helevorn Sedis
Person

Teenage girl with cat ears at the start of her adventuring career

Played by . View character page.
Class:
Slayer 1, Psychic 1, Witch 1
Favored Classes:
Psychic, Slayer

Levels

1
Slayer 1
Favoured Class Bonus:
+1 SP
2
Favoured Class Bonus:
+1 SP
3
Witch 1
Experience:
18 xp
Next Level:
9 000 xp
Character Level:
3
Alignment:
Not set
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
12

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
14 (+2)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
9 (-1)

Constitution Score

Base Value:
7

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
18 (+4)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement (Cognitive Enhancement Suite)

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
14 (+2)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+2

Modifiers:

  • +2 (Slayer 1)
  • +0 (Psychic 1)
  • +0 (Witch 1)
  • -1 (Constitution)
  • +1 Resistance (Comprehensive Resistance Trace)

Conditional Modifiers:

Reflex
+5

Modifiers:

  • +2 (Slayer 1)
  • +0 (Psychic 1)
  • +0 (Witch 1)
  • +2 (Dexterity)
  • +1 Resistance (Comprehensive Resistance Trace)
Will
+6

Modifiers:

  • +0 (Slayer 1)
  • +2 (Psychic 1)
  • +2 (Witch 1)
  • +1 (Wisdom)
  • +1 Resistance (Comprehensive Resistance Trace)

HP & Init

Hit Points
15 hp
Slayer 1:
9 hp
  • d10: 10 -1 (con)
Psychic 1:
3 hp
  • d6: 4 -1 (con)
Witch 1:
3 hp
  • d6: 4 -1 (con)
Initiative
+2

Modifiers:

  • +2 (Dexterity)

Combat

BAB
+1

Base Attack Bonus:

  • +1 (Slayer 1)
  • +0 (Psychic 1)
  • +0 (Witch 1)
CMB
+1

Modifiers:

  • +0 (Strength)
  • +1 (Base Attack Bonus)
CMD
13
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +2 (Dexterity)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
14
Base Value:
10

Modifiers:

  • +2 (Dexterity)
  • +2 Armor (Black Leather Overbust Corset)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
12
Base Value:
10

Modifiers:

  • +2 Armor (Black Leather Overbust Corset)

Attacks

Weapon:
Bite (Subdual)
Attack:
+1
Crit:
×2
Damage:
1d3
Type:

First Attack

Attack:
+1
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Unarmed Strike (Subdual)
Attack:
+1
Crit:
×2
Damage:
1d3
Type:

First Attack

Attack:
+1
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Open Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Hidden Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Open Dagger + Hidden Dagger
Attack:
-3 / -7
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
-3
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
  • -4 (Two-Weapon Fighting)

Second Attack

Attack:
-7
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
  • -4 (Two-Weapon Fighting)
  • -4 (Light Off-Hand Weapon)
Weapon:
Sling
Attack:
+3
Crit:
×2
Damage:
1d4
Type:
Bludgeoning
Range:
50 ft.

First Attack

Attack:
+3
Crit:
×2
Damage:
1d4
Extra dmg.:
Type:
Bludgeoning
Range:
50 ft.

Modifiers:

  • +1 (Base Attack Bonus)
  • +2 (Dexterity)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+11
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +3 (Familiar)
Appraise
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Intelligence)
Bluff
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Intelligence)
Diplomacy
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disguise
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Escape Artist
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Handle Animal
+3
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
Heal
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Knowledge: Arcana
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Knowledge: Geography
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Perception
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +2 (Alertness Feat)
  • +3 (Class Skill)
Perform
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Perform: Dance
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
  • +2 Racial (Graceful)
Ride
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Sense Motive
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +2 (Alertness Feat)
  • +3 (Class Skill)
Spellcraft
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Stealth
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Swim
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)

Feats

  • Extra Channels
  • Alertness
    (While familiar is in arms reach)
  • Optimized Channels (Charisma)

Languages

  • Kalinian (Native)
  • Kalninian Abugida (Native)
  • Ny Dormian (Basic)
  • Runic Iskla (Decoding)

Special Abilities

  • Willful Channeling (Su)
  • Unconscious Channeling (Su)
  • Energy Channels: 8
  • Phrenic Pool: 2 / 2
  • Retain Power
  • Code of Conduct
  • Conduit Surge
  • Witch's Familiar

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
1313 gp
Net Worth:
-36538.8 gp

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
10%

Modifiers

Armour:
10 %

Encumbrance

Current Load:
27 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Black Leather Overbust Corset
Waterproof - Part of Armour set
Weight:
4 lbs.
Value:
110 gp
Number:
1
Base Armor:
Leather Armor
Size:
Medium
Armor Class Bonus:
+2
Maximum Dexterity Bonus:
+6
Armor Check Penalty:
+0
Arcane Spell Failure:
10%
Armor Type:
Light Armour
Knee-length Black Leather Dress
Waterproof - Part of Armour set
Weight:
5 lbs.
Value:
150 gp
Number:
1
Black Tights
Waterproof
Weight:
1 lbs.
Value:
20 gp
Number:
1
Black Riding Boots
Waterproof - Part of Armour set
Weight:
4 lbs.
Value:
90 gp
Number:
1
Black Riding Gloves
Waterproof - Part of Armour set
Weight:
1 lbs.
Value:
50 gp
Number:
1
Black Leather Bracers
Waterproof - Part of Armour set
Weight:
1 lbs.
Value:
60 gp
Number:
1
Simple black underwear
Waterproof
Weight:
0.5 lbs.
Value:
18 gp
Number:
1
Open Dagger
Customized Bone Dagger
Weight:
1 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Hidden Dagger
Customized Bone Dagger
Weight:
1 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Iron Dagger
Weight:
1 lbs.
Value:
200 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Sack
Not waterproof
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Sling
Weight:
0 lbs.
Value:
10 gp
Number:
1
Sling Bullets
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
5
Amber Piece
Weight:
1 lbs.
Value:
0 gp
Number:
4
Amber Fixing Ivory
Weight:
1 lbs.
Value:
0 gp
Number:
1
Identification Antler
Weight:
0 lbs.
Value:
0 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Simple Brown Leather Gloves
Weight:
1 lbs.
Value:
20 gp
Number:
1
Brown Leather Corset
Weight:
4 lbs.
Value:
70 gp
Number:
1
Basic Brown Leather Dress
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Belt
Weight:
1 lbs.
Value:
4 gp
Number:
1
Regular Socks
Pairs, not singular socks
Weight:
0.5 lbs.
Value:
2 gp
Number:
1
High Boots
Weight:
5 lbs.
Value:
50 gp
Number:
1
Basic Thick Gloves
Hinder spellcasting for fine somatic components
Weight:
2 lbs.
Value:
40 gp
Number:
1
Dormedonian Baseline Jacket
+1 Fortitude vs Cold Weather (When worn with Dormedonian Baseline Sleeves)
Weight:
4 lbs.
Value:
50 gp
Number:
1
Dormedonian Baseline Sleeves
Weight:
2 lbs.
Value:
20 gp
Number:
1
Dormedonian Skirt
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Apron Dress
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Boots
Weight:
4 lbs.
Value:
18 gp
Number:
1
White Underwear
Weight:
1 lbs.
Value:
20 gp
Number:
1
Leather Belt
Weight:
1 lbs.
Value:
2 gp
Number:
1
Dormedonian Baseline Outer Dress
+2 Fortitude vs Cold Weather
Weight:
10 lbs.
Value:
90 gp
Number:
1
Dormedonian Baseline Pants
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
6 lbs.
Value:
75 gp
Number:
1
Dormedonian Baseline Boots
With soles out of hooves granting an overland movement penalty reduction of 10% in Arboreal Terrain
Weight:
6 lbs.
Value:
22 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
1 gp
Number:
1
White Nightgown
Weight:
4 lbs.
Value:
25 gp
Number:
1
White Underwear
Weight:
1 lbs.
Value:
20 gp
Number:
1
Heavy Duty Socks
Pairs, not singular socks
Weight:
1 lbs.
Value:
3 gp
Number:
1
Cheap Wood Bowl and Spoon
Weight:
0.5 lbs.
Value:
0 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Simple Backpack
Weight:
4 lbs.
Value:
22 gp
Number:
1
Personal hygiene items
Weight:
0 lbs.
Value:
24 gp
Number:
1
Leather Wax
Weight:
0.5 lbs.
Value:
0.3 gp
Number:
8
Leather Washing Powder
Weight:
0.1 lbs.
Value:
0.1 gp
Number:
8
Fur Washing Powder
Weight:
0.1 lbs.
Value:
0.2 gp
Number:
8
Drying Powder
Weight:
1 lbs.
Value:
0.5 gp
Number:
1
Sling Bullets
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
14
Blanket
With dual use for carrying people
Weight:
3 lbs.
Value:
7 gp
Number:
1
Sylvana
Thilfari, responds to Arabella
Weight:
0 lbs.
Value:
800 gp
Number:
1
Wilderness Saddle
+2 Circumstance to Ride checks related to staying in the saddle, 75% chance to stay in the saddle if knocked unconscious, includes saddlebags
Weight:
40 lbs.
Value:
600 gp
Number:
1
Thilfari Brush kit
Including small necessities
Weight:
5 lbs.
Value:
50 gp
Number:
1
Loan
Weight:
0 lbs.
Value:
-40723 gp
Number:
1

Equipment Notes

Languages

  • Native Kalinian (Aran)
  • Native Kalinian Abugida (Aran)
  • Basic Ny Dormian (+2 Int)
  • Decoding Runic Iskla (+1 Int)
  • OPEN SLOT (+1 Int)

Knowledge Areas

  • TODO Aura Compression (Arcana)
  • OPEN (Geography)
  • Ilfreann (Special)

Psychic Spellcasting

Caster Level:
1
Casting Ability:
Intelligence
Concentration
+5

Modifiers:

  • +1 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
25 ft.
Medium Range:
110 ft.
Long Range:
440 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1

Spells Known

Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
  • Detect Magic
  • Know Source
  • Manifest Light
  • Resisting Drain
Level 1
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Psychic Discipline)
  • Draining Touch
  • Mask Aura
  • Identify Channels

Core Principle: "Energy can be directed (to me)"

Spells Available

  • Level 0: ∞
  • Level 1: 1

Witch Spellcasting

Caster Level:
1
Casting Ability:
Intelligence
Concentration
+5

Modifiers:

  • +1 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
25 ft.
Medium Range:
110 ft.
Long Range:
440 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1

Patron Selection

Patron:
Aurora

Spells Known

Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
  • Coif Chameleon
  • Stabilize
  • Reveal Water
  • Spark
Level 1
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Aurora)
  • Megatherium Ascension
  • Catfall
  • Minor Aurora

Spells Available

  • Level 0: ∞
  • Level 1: 1

Inscription Personalization Points

  • +2 Intelligence (4 points)
  • +1 Resistance on Saves (1 point)
  • 1 point unspent

Current Damage

10 hp current / 15 hp max