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Svala (character sheet)

Wendele, Wendele Selu Helevorn Sedis
Person
Old version of the Svala character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Slayer 1, Psychic 1, Witch 1
Favored Classes:
Psychic, Slayer

Levels

1
Slayer 1
Favoured Class Bonus:
+1 SP
2
Favoured Class Bonus:
+1 SP
3
Witch 1
Experience:
18 xp
Next Level:
9 000 xp
Character Level:
3
Alignment:
Not set
Race:
Aran
  • Bonus Feat
  • Energy Channels (Su)
  • Augmented Immunosystem (Su)
  • Hold Breath (Su)
  • Inscribed (Su)
  • Low-Light Vision (Su)
  • Multitalented
  • Recovery Buffer (Su)
  • Graceful
  • Weakness to Enchantment
  • Slow Healing
Size:
Medium

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
12

Modifiers:

  • -2 Racial (Aran)

Strength Checks

No modifiers listed
Dexterity
14 (+2)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
9 (-1)

Constitution Score

Base Value:
7

Modifiers:

  • +2 Racial (Aran)

Constitution Checks

No modifiers listed
Intelligence
18 (+4)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Aran)
  • +2 Enhancement (Cognitive Enhancement Suite)

Intelligence Checks

No modifiers listed
Wisdom
12 (+1)

Wisdom Score

Base Value:
12
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
14 (+2)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+2

Modifiers:

  • +2 (Slayer 1)
  • +0 (Psychic 1)
  • +0 (Witch 1)
  • -1 (Constitution)
  • +1 Resistance (Comprehensive Resistance Trace)

Conditional Modifiers:

Reflex
+5

Modifiers:

  • +2 (Slayer 1)
  • +0 (Psychic 1)
  • +0 (Witch 1)
  • +2 (Dexterity)
  • +1 Resistance (Comprehensive Resistance Trace)
Will
+6

Modifiers:

  • +0 (Slayer 1)
  • +2 (Psychic 1)
  • +2 (Witch 1)
  • +1 (Wisdom)
  • +1 Resistance (Comprehensive Resistance Trace)

HP & Init

Hit Points
15 hp
Slayer 1:
9 hp
  • d10: 10 -1 (con)
Psychic 1:
3 hp
  • d6: 4 -1 (con)
Witch 1:
3 hp
  • d6: 4 -1 (con)
Initiative
+2

Modifiers:

  • +2 (Dexterity)

Combat

BAB
+1

Base Attack Bonus:

  • +1 (Slayer 1)
  • +0 (Psychic 1)
  • +0 (Witch 1)
CMB
+1

Modifiers:

  • +0 (Strength)
  • +1 (Base Attack Bonus)
CMD
13
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +2 (Dexterity)
  • +1 (Base Attack Bonus)

Armour Class

Armour Class
14
Base Value:
10

Modifiers:

  • +2 (Dexterity)
  • +2 Armor (Black Leather Overbust Corset)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
12
Base Value:
10

Modifiers:

  • +2 Armor (Black Leather Overbust Corset)

Attacks

Weapon:
Bite (Subdual)
Attack:
+1
Crit:
×2
Damage:
1d3
Type:

First Attack

Attack:
+1
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Unarmed Strike (Subdual)
Attack:
+1
Crit:
×2
Damage:
1d3
Type:

First Attack

Attack:
+1
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Open Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Hidden Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
Weapon:
Open Dagger + Hidden Dagger
Attack:
-3 / -7
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
-3
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
  • -4 (Two-Weapon Fighting)

Second Attack

Attack:
-7
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +1 (Base Attack Bonus)
  • +0 (Strength)
  • -4 (Two-Weapon Fighting)
  • -4 (Light Off-Hand Weapon)
Weapon:
Sling
Attack:
+3
Crit:
×2
Damage:
1d4
Type:
Bludgeoning
Range:
50 ft.

First Attack

Attack:
+3
Crit:
×2
Damage:
1d4
Extra dmg.:
Type:
Bludgeoning
Range:
50 ft.

Modifiers:

  • +1 (Base Attack Bonus)
  • +2 (Dexterity)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Aran)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+11
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +3 (Familiar)
Appraise
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Intelligence)
Bluff
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Intelligence)
Diplomacy
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disguise
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Escape Artist
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
Handle Animal
+3
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
Heal
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Knowledge: Arcana
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Knowledge: Geography
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Perception
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +2 (Alertness Feat)
  • +3 (Class Skill)
Perform
+2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Perform: Dance
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
  • +2 Racial (Graceful)
Ride
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Sense Motive
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +2 (Alertness Feat)
  • +3 (Class Skill)
Spellcraft
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Intelligence)
  • +3 (Class Skill)
Stealth
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Swim
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)

Feats

  • Extra Channels
  • Alertness
    (While familiar is in arms reach)
  • Optimized Channels (Charisma)

Languages

  • Kalinian (Native)
  • Kalninian Abugida (Native)
  • Ny Dormian (Basic)
  • Runic Iskla (Decoding)

Special Abilities

  • Willful Channeling (Su)
  • Unconscious Channeling (Su)
  • Energy Channels: 8
  • Phrenic Pool: 2 / 2
  • Retain Power
  • Code of Conduct
  • Conduit Surge
  • Witch's Familiar

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
1938 gp
Net Worth:
-35913.8 gp

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
10%

Modifiers

Armour:
10 %

Encumbrance

Current Load:
27 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Black Leather Overbust Corset
Waterproof - Part of Armour set
Weight:
4 lbs.
Value:
110 gp
Number:
1
Base Armor:
Leather Armor
Size:
Medium
Armor Class Bonus:
+2
Maximum Dexterity Bonus:
+6
Armor Check Penalty:
+0
Arcane Spell Failure:
10%
Armor Type:
Light Armour
Knee-length Black Leather Dress
Waterproof - Part of Armour set
Weight:
5 lbs.
Value:
150 gp
Number:
1
Black Tights
Waterproof
Weight:
1 lbs.
Value:
20 gp
Number:
1
Black Riding Boots
Waterproof - Part of Armour set
Weight:
4 lbs.
Value:
90 gp
Number:
1
Black Riding Gloves
Waterproof - Part of Armour set
Weight:
1 lbs.
Value:
50 gp
Number:
1
Black Leather Bracers
Waterproof - Part of Armour set
Weight:
1 lbs.
Value:
60 gp
Number:
1
Simple black underwear
Waterproof
Weight:
0.5 lbs.
Value:
18 gp
Number:
1
Open Dagger
Customized Bone Dagger
Weight:
1 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Hidden Dagger
Customized Bone Dagger
Weight:
1 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Iron Dagger
Weight:
1 lbs.
Value:
200 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Sack
Not waterproof
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Sling
Weight:
0 lbs.
Value:
10 gp
Number:
1
Sling Bullets
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
5
Amber Piece
Weight:
1 lbs.
Value:
0 gp
Number:
4
Amber Fixing Ivory
Weight:
1 lbs.
Value:
0 gp
Number:
1
Identification Antler
Weight:
0 lbs.
Value:
0 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Simple Brown Leather Gloves
Weight:
1 lbs.
Value:
20 gp
Number:
1
Brown Leather Corset
Weight:
4 lbs.
Value:
70 gp
Number:
1
Basic Brown Leather Dress
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Belt
Weight:
1 lbs.
Value:
4 gp
Number:
1
Regular Socks
Pairs, not singular socks
Weight:
0.5 lbs.
Value:
2 gp
Number:
1
High Boots
Weight:
5 lbs.
Value:
50 gp
Number:
1
Basic Thick Gloves
Hinder spellcasting for fine somatic components
Weight:
2 lbs.
Value:
40 gp
Number:
1
Dormedonian Baseline Jacket
+1 Fortitude vs Cold Weather (When worn with Dormedonian Baseline Sleeves)
Weight:
4 lbs.
Value:
50 gp
Number:
1
Dormedonian Baseline Sleeves
Weight:
2 lbs.
Value:
20 gp
Number:
1
Dormedonian Skirt
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Apron Dress
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Boots
Weight:
4 lbs.
Value:
18 gp
Number:
1
White Underwear
Weight:
1 lbs.
Value:
20 gp
Number:
1
Leather Belt
Weight:
1 lbs.
Value:
2 gp
Number:
1
Dormedonian Baseline Outer Dress
+2 Fortitude vs Cold Weather
Weight:
10 lbs.
Value:
90 gp
Number:
1
Dormedonian Baseline Pants
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
6 lbs.
Value:
75 gp
Number:
1
Dormedonian Baseline Boots
With soles out of hooves granting an overland movement penalty reduction of 10% in Arboreal Terrain
Weight:
6 lbs.
Value:
22 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
1 gp
Number:
1
White Nightgown
Weight:
4 lbs.
Value:
25 gp
Number:
1
White Underwear
Weight:
1 lbs.
Value:
20 gp
Number:
1
Heavy Duty Socks
Pairs, not singular socks
Weight:
1 lbs.
Value:
3 gp
Number:
1
Cheap Wood Bowl and Spoon
Weight:
0.5 lbs.
Value:
0 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Simple Backpack
Weight:
4 lbs.
Value:
22 gp
Number:
1
Personal hygiene items
Weight:
0 lbs.
Value:
24 gp
Number:
1
Leather Wax
Weight:
0.5 lbs.
Value:
0.3 gp
Number:
8
Leather Washing Powder
Weight:
0.1 lbs.
Value:
0.1 gp
Number:
8
Fur Washing Powder
Weight:
0.1 lbs.
Value:
0.2 gp
Number:
8
Drying Powder
Weight:
1 lbs.
Value:
0.5 gp
Number:
1
Sling Bullets
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
14
Blanket
With dual use for carrying people
Weight:
3 lbs.
Value:
7 gp
Number:
1
Sylvana
Thilfari, responds to Arabella
Weight:
0 lbs.
Value:
800 gp
Number:
1
Wilderness Saddle
+2 Circumstance to Ride checks related to staying in the saddle, 75% chance to stay in the saddle if knocked unconscious, includes saddlebags
Weight:
40 lbs.
Value:
600 gp
Number:
1
Thilfari Brush kit
Including small necessities
Weight:
5 lbs.
Value:
50 gp
Number:
1
Loan
Weight:
0 lbs.
Value:
-40723 gp
Number:
1

Equipment Notes

Languages

  • Native Kalinian (Aran)
  • Native Kalinian Abugida (Aran)
  • Basic Ny Dormian (+2 Int)
  • Decoding Runic Iskla (+1 Int)
  • OPEN SLOT (+1 Int)

Knowledge Areas

  • TODO Aura Compression (Arcana)
  • OPEN (Geography)
  • Ilfreann (Special)

Psychic Spellcasting

Caster Level:
1
Casting Ability:
Intelligence
Concentration
+5

Modifiers:

  • +1 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
25 ft.
Medium Range:
110 ft.
Long Range:
440 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1

Spells Known

Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
  • Detect Magic
  • Know Source
  • Manifest Light
  • Resisting Drain
Level 1
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Psychic Discipline)
  • Draining Touch
  • Mask Aura
  • Identify Channels

Core Principle: "Energy can be directed (to me)"

Spells Available

  • Level 0: ∞
  • Level 1: 0

Witch Spellcasting

Caster Level:
1
Casting Ability:
Intelligence
Concentration
+5

Modifiers:

  • +1 (Caster Level)
  • +4 (Intelligence)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Intelligence)
Close Range:
25 ft.
Medium Range:
110 ft.
Long Range:
440 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1

Patron Selection

Patron:
Aurora

Spells Known

Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
  • Coif Chameleon
  • Stabilize
  • Reveal Water
  • Spark
Level 1
Known Spells:
3
Class Base:
2

Modifiers:

  • +1 (Aurora)
  • Megatherium Ascension
  • Catfall
  • Minor Aurora

Spells Available

  • Level 0: ∞
  • Level 1: 1

Inscription Personalization Points

  • +2 Intelligence (4 points)
  • +1 Resistance on Saves (1 point)
  • 1 point unspent

Current Damage

12 hp current / 15 hp max