Svala (character sheet)
Wendele, Wendele Selu Helevorn Sedis
Old version of the
Svala character sheet.
This is an old version of the character sheet, this version is for Pathfinder.
Currently played by Mercury.
View current character page.
Experience:
6
xp
Next Level:
5 000
xp
Character Level:
2
Alignment:
Not set
Race:
Aran
- Bonus Feat
- Energy Channels (Su)
- Augmented Immunosystem (Su)
- Hold Breath (Su)
- Inscribed (Su)
- Low-Light Vision (Su)
- Multitalented
- Recovery Buffer (Su)
- Graceful
- Weakness to Enchantment
- Slow Healing
Size:
Medium
Ability Scores
Strength
10 (+0)
Strength Score
Base Value:
12
Modifiers:
- -2 Racial (Aran)
Strength Checks
No modifiers listed
Dexterity
14 (+2)
Dexterity Score
Base Value:
14
No modifiers listed
Dexterity Checks
No modifiers listed
Constitution
9 (-1)
Constitution Score
Base Value:
7
Modifiers:
- +2 Racial (Aran)
Constitution Checks
No modifiers listed
Intelligence
18 (+4)
Intelligence Score
Base Value:
14
Modifiers:
- +2 Racial (Aran)
- +2 Enhancement (Inscription Personalization)
Intelligence Checks
No modifiers listed
Wisdom
12 (+1)
Wisdom Score
Base Value:
12
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
14 (+2)
Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+2
Modifiers:
- +2 (Slayer 1)
- +0 (Psychic 1)
- -1 (Constitution)
- +1 Resistance (Comprehensive Resistance Trace)
Conditional Modifiers:
Reflex
+5
Modifiers:
- +2 (Slayer 1)
- +0 (Psychic 1)
- +2 (Dexterity)
- +1 Resistance (Comprehensive Resistance Trace)
Will
+4
Modifiers:
- +0 (Slayer 1)
- +2 (Psychic 1)
- +1 (Wisdom)
- +1 Resistance (Comprehensive Resistance Trace)
HP & Init
Hit Points
12 hp
Slayer 1:
9 hp
- d10: 10 -1 (con)
Psychic 1:
3 hp
- d6: 4 -1 (con)
Initiative
+2
Modifiers:
- +2 (Dexterity)
Combat
BAB
+1
Base Attack Bonus:
- +1 (Slayer 1)
- +0 (Psychic 1)
CMB
+1
Modifiers:
- +0 (Strength)
- +1 (Base Attack Bonus)
CMD
13
Base Value:
10
Modifiers:
- +0 (Strength)
- +2 (Dexterity)
- +1 (Base Attack Bonus)
Armour Class
Armour Class
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Touch AC
12
Base Value:
10
Modifiers:
- +2 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed
Attacks
Weapon:
Bite (Subdual)
Attack:
+1
Crit:
×2
Damage:
1d3
Type:
First Attack
Attack:
+1
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Weapon:
Unarmed Strike (Subdual)
Attack:
+1
Crit:
×2
Damage:
1d3
Type:
First Attack
Attack:
+1
Crit:
×2
Damage:
1d3
Extra dmg.:
Type:
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Weapon:
Open Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing
First Attack
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Weapon:
Hidden Dagger
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing
First Attack
Attack:
+1
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
Weapon:
Open Dagger + Hidden Dagger
Attack:
-3 / -7
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing
First Attack
Attack:
-3
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
- -4 (Two-Weapon Fighting)
Second Attack
Attack:
-7
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing
Modifiers:
- +1 (Base Attack Bonus)
- +0 (Strength)
- -4 (Two-Weapon Fighting)
- -4 (Light Off-Hand Weapon)
Weapon:
Sling
Attack:
+3
Crit:
×2
Damage:
1d4
Type:
Bludgeoning
Range:
50 ft.
First Attack
Attack:
+3
Crit:
×2
Damage:
1d4
Extra dmg.:
Type:
Bludgeoning
Range:
50 ft.
Modifiers:
- +1 (Base Attack Bonus)
- +2 (Dexterity)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Aran)
No modifiers listed
Base Modifier:
×4
Skills
Acrobatics
+7
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+4
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Intelligence)
Bluff
+7
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Climb
+0
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Craft
+4
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Intelligence)
Diplomacy
+7
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Disguise
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Escape Artist
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Heal
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Wisdom)
Intimidate
+7
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Knowledge: Arcana
+8
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Knowledge: Geography
+8
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Perception
+6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Perform
+2
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Perform: Dance
+4
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
- +2 Racial (Graceful)
Ride
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Sense Motive
+6
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Spellcraft
+9
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +4 (Intelligence)
- +3 (Class Skill)
Stealth
+6
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Survival
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Swim
+0
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Feats
- Extra Channels
Languages
- Kalinian (Native)
- Kalninian Abugida (Native)
- Ny Dormian (Basic)
- Runic Iskla (Decoding)
Special Abilities
- Willful Channeling (Su)
- Unconscious Channeling (Su)
- Energy Channels: 6
- Phrenic Pool: 2
- Retain Power
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
191 gp
Net Worth:
-39399.7 gp
Armour Effects
Armor:
None
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A
Base
Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%
Modifiers
Encumbrance
Current Load:
31 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Dormedonian Baseline Jacket
+1 Fortitude vs Cold Weather (When worn with Dormedonian Baseline Sleeves)
Weight:
4 lbs.
Value:
50 gp
Number:
1
Dormedonian Baseline Sleeves
Weight:
2 lbs.
Value:
20 gp
Number:
1
Simple Brown Leather Gloves
Weight:
1 lbs.
Value:
20 gp
Number:
1
Dormedonian Skirt
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
8 lbs.
Value:
20 gp
Number:
1
Brown Leather Corset
Weight:
4 lbs.
Value:
70 gp
Number:
1
Simple black underwear
Weight:
0.5 lbs.
Value:
18 gp
Number:
1
Regular Socks
Pairs, not singular socks
Weight:
0.5 lbs.
Value:
2 gp
Number:
1
High Boots
Weight:
5 lbs.
Value:
50 gp
Number:
1
Open Dagger
Customized Bone Dagger
Weight:
1 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Hidden Dagger
Customized Bone Dagger
Weight:
1 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Leather Belt
Weight:
1 lbs.
Value:
2 gp
Number:
1
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Iron Dagger
Weight:
1 lbs.
Value:
200 gp
Number:
2
Personal hygiene items
Weight:
0 lbs.
Value:
24 gp
Number:
1
Sling
Weight:
0 lbs.
Value:
10 gp
Number:
1
Sling Bullets
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
3
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Basic Thick Gloves
Hinder spellcasting for fine somatic components
Weight:
2 lbs.
Value:
40 gp
Number:
1
Heavy Duty Socks
Pairs, not singular socks
Weight:
1 lbs.
Value:
3 gp
Number:
1
Simple Backpack
Weight:
4 lbs.
Value:
22 gp
Number:
1
Basic Brown Leather Dress
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Apron Dress
Weight:
8 lbs.
Value:
20 gp
Number:
1
Basic Brown Leather Belt
Weight:
1 lbs.
Value:
4 gp
Number:
1
Basic Brown Leather Boots
Weight:
4 lbs.
Value:
18 gp
Number:
1
White Underwear
Weight:
1 lbs.
Value:
20 gp
Number:
1
Dormedonian Baseline Outer Dress
+2 Fortitude vs Cold Weather
Weight:
10 lbs.
Value:
90 gp
Number:
1
Dormedonian Baseline Pants
+1 Fortitude vs Cold Weather (does not stack with Dormedonian Baseline Pants)
Weight:
6 lbs.
Value:
75 gp
Number:
1
Dormedonian Baseline Boots
With soles out of hooves granting an overland movement penalty reduction of 10% in Arboreal Terrain
Weight:
6 lbs.
Value:
22 gp
Number:
1
White Nightgown
Weight:
4 lbs.
Value:
25 gp
Number:
1
White Underwear
Weight:
1 lbs.
Value:
20 gp
Number:
1
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Leather Wax
Weight:
0.5 lbs.
Value:
0.3 gp
Number:
8
Leather Washing Powder
Weight:
0.1 lbs.
Value:
0.1 gp
Number:
8
Fur Washing Powder
Weight:
0.1 lbs.
Value:
0.2 gp
Number:
8
Drying Powder
Weight:
1 lbs.
Value:
0.5 gp
Number:
1
Loan
Weight:
0 lbs.
Value:
-40723 gp
Number:
1
Sling Bullets
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
17
Equipment Notes
Languages
- Native Kalinian (Aran)
- Native Kalinian Abugida (Aran)
- Basic Ny Dormian (+2 Int)
- Decoding Runic Iskla (+1 Int)
- OPEN SLOT (+1 Int)
Knowledge Areas
- TODO Aura Compression (Arcana)
- OPEN (Geography)
- Ilfreann (Special)
Psychic Spellcasting
Caster Level:
1
Casting Ability:
Intelligence
Concentration
+5
Modifiers:
- +1 (Caster Level)
- +4 (Intelligence)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (Intelligence)
Close Range:
25 ft.
Medium Range:
110 ft.
Long Range:
440 ft.
Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
4
0
0
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Spells Known
Level 0
Known Spells:
4
Class Base:
4
No modifiers listed
- Detect Magic
- Know Source
- Manifest Light
- Resisting Drain
Level 1
Known Spells:
3
Class Base:
2
Modifiers:
- +1 (Psychic Discipline)
- Draining Touch
- Mask Aura
- Identify Channels
Core Principle: "Energy can be directed (to me)"
Spells Available
- Level 0: ∞
- Level 1: 0
Inscription Personalization Points
- +2 Intelligence (4 points)
- +1 Resistance on Saves (1 point)