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Detect Magic

Detects spells and magic items within 60 ft.

School: Divination
Level: Psychic 0, Mage 0
Base Spell: Detect Magic

Casting Time 1 standard action

Components V, S

Range 60 ft.

Area cone-shaped emanation

Duration concentration, up to 1 min. / level (D)

Saving Throw none; Spell Resistance no

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras (creatures, objects, or spells) and the power of the most potent aura.

If the strongest aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are dazed for 1 round and the spell ends.

3rd Round: The strength and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

If the objects or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect, or 15 + 1/2 HD for a creature's aura). If the aura emanates from an inscribed magic item, you can gain a +2 competence bonus on Spellcraft checks to identify its properties.

Aura Strength: An aura's power depends on a spell's functioning spell level, an item's caster level, or the type of creature that you're detecting and its HD, or (in the case of a class with a resonant aura) class level; see the table below. If an aura falls into more than one strength category, detect magic indicates the stronger of the two.

Lingering Aura: A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6 × 10 minutes
Overwhelming 1d6 days

Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of crystal, a thin sheet of iron or lead, or 3 feet of wood or dirt blocks it.

Detect Magic

Aura Power
Spell or Object None Faint Moderate Strong Overwhelming
Functioning spell (spell level) 3rd or lower 4th–6th 7th–9th 10th+
Magic item (caster level) 5th or lower 6th–11th 12th–20th 21st+
Magical creature (HD) 4 or lower 5–10 11–25 26–50 51 or higher
Inscribed caster (class levels) 6 or less 7–13 14–20 21+
(( Redacted ))