Feats (in Rules)
Feats represent abilities outside of the normal scope of your character's race and class.
Alphabetical
+2 bonus on Acrobatics and Fly checks
One of your energy channels gains an aspect affinity.
You can increase your defense at the expense of your accuracy.
No penalty on attacks made with one exotic weapon
Your aspect aptitude has an additional affinity option.
+2 energy channels, another +2 at level 10.
+4 bonus on initiative checks
+2 bonus on trip attempts, no attack of opportunity
Get extra energy channels based on your constitution or charisma modifier.
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Summon your Eidolon as a full-round action.
Spend 2 hitpoints from your recovery buffer to reroll a Fortitude save against disease or poison.
Meditate to add twice your constitution modifier to your recovery buffer.
When you make a trip against an opponent threatened by any ally with this feat, roll twice and take the higher result.