Differences on Overview (was Start)
This is the Rules wiki of the Maalum campaign. Here you'll find approved races, classes, feats, spells, domains, and other rules-related things. This rules wiki is the single source of truth. If it's not on here, its not in the game.
Players are encouraged to design and propose—or copy "inspiration" from elsewhere, adjust, and propose—their own feats, spells, classes, and magic items: see [[Custom Content]] for details. Please put proposals in the [[wiki/notes]] wiki, and tag them with [[tags/Proposal]] when ready for review.
//(For a full overview see the [[https://rpgpad.com/c/maalum/rules/__toc__|Table of Contents]].)//
==== (New) Characters ====
* All characters startBasics ====
This campaign uses Pathfinder 1e, as [[Aran]], except with express permission from the GM.
* Ability ratings are purchased as per Core, p.16; with 15 points (Standard Fantasy).
* Hit points for levels beyond the first are determined by 'take half, round up'
The characters in the initial transfer (Ilfreann PCs and accompanying cohorts) start out with a single [[Aran]] racial hit die: 1d8 (5hp), 3/4 bab (+0), high fortitude save (+2), low other saves (+0); no class skills, "temporary ranks" in heal (1) and survival (1); no bonus feat.
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==== Basics ====
This campaign uses Pathfinder 1e, as defined by Core Rulebook,defined by Core Rulebook, as the base game system.
* [[Source Books]] — The Core Rulebook, Occult Adventures, and Mythic Adventures rulebooks are used for their base mechanics. In general, no setting or "filling" (classes, feats, spells, etc.) are used from source books.
==== (New) Characters ====
As detailed in [[New Characters]]:
* All characters start as [[Aran]].
* [[Homebrew Content]]Ability ratings are purchased, with 15 points (Standard Fantasy).
Note that [[Retraining]] is possible, so it is not necessary to lock in a complex levelling plan (it is not prohibited either, but know that new classes might become available during play, and that [[multiclassing]] carries more drawbacks than usual.)
We use an adjusted [[character advancement]] system, and the playable race has the option of [[Inscription Personalization]].
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==== Playable races ====
The list of playable races allowed in this campaign:
[show:list]
Playable Race:
In [[wiki/rules]]
[/show]
==== Classes ====
Base classes:
[show:list]
Class:
In [[wiki/rules]]
Type [[Base Class]]
[/show]
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==== Skills ====
All skills, and their uses:
[show:list]
Skill:
In [[wiki/rules]]
[/show]
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==== Feats ====
All feats:
[show:list]
Feat:
In [[wiki/rules]]
[/show]
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==== Equipment ====
[[Gear]] — Overview of non-magical and magical repeat-use equipment that is not magically powered; this includes things like weapons, armors, clothing, backpacks, etc.
[[Magic Items]] — Overview of the different types of magical equipment.
==== Design Guidelines ====
Players are encouraged to design and propose—or copy "inspiration" from elsewhere, adjust, and propose—their own feats, spells, classes, and magic items. Since the setting strongly diverges from the 'default' Pathfinder setting, feel free
The [[Custom Content]] contains some per-source book notes on conversions, and links to consult with your GM on the availability and setting-appropriateness of concepts.
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==== Races ====
[show:list]
Race:
[/show]
==== Classes ====
[show:list]
Class:
[/show]
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==== Skills ====
[show:list]
Skill:
[/show]
[/cols]design guidelines that have been written out to assist both when adjusting existing content or designing new things.
==== Other Rules ====
* [[Meta Rules]] — Some rules about the rules. Mostly common sense, but useful to have written down somewhere so we can refer to them.