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Differences on Minor Aurora

Differences between by and the current version
**Casting Time** 1 standard action **Components** V, S **Range** long (400 ft. + 40 ft./level) **Area** creatures and objects within a 5-ft.-radius burst **Duration** 1 min./level (D) **Saving Throw** none; **Spell Resistance** yes A pale glow rises into the air from the targets, illuminating them and creating a wisp of light to rise up from them in curtains, rays, spirals or dynamic flickers, up to twenty feet above the target, causing them to shed light at the level of a candle. Creatures outlined by Minor Aurora take a -20 penalty on all Stealth checks. These creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The aurora can be blue, green or violet according to your choice at the time of casting. Aurora does not cause any harm to the objects or creatures outlined, and it is too dim to have any special effect on creatures vulnerable to light.