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Differences on New Characters (was Characters)

Differences between by and the current version
Player Characters in the Maalum campaign should be created with the following in mind. ==== New Characters ====: * The only playable race is [[Aran]]. Therefore, all characters start as [[Aran]], except with express permission from the GM. * Some base classes are marked as restricted. These classes cannot be taken by new characters except with GM permission. * Ability ratings are purchased as per Core, p.16; with 15 points (Standard Fantasy). * Hit points for levels beyond the first are determined by 'take half, round up' Additionally, if the character originally hails from Ilfreann: * They have the "Ilfreann" knowledge area for all [[knowledge]] skills. ==== Ilfreann Transfer Characters ==== The characters participating in the initial transfer (Ilfreann PCs and accompanying cohorts) should adhere to the above list for new characters, and start out with a single [[Aran]] racial hit die, until they get their first class level: * 1d8 (5hp), * 3/4 bab (+0), * high fortitude save (+2), low other saves (+0) * no class skills, "temporary ranks" in heal (1) and survival (1) * no bonus feat, * do not have to select favoured classes for Multitalented. Once they transferred characters have their first class level, they'll be handled as normal.