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Differences on Jump

Differences between by and the current version
**Casting Time** 1 standard action **Components** V, S **Range** touch **Target** creature touched **Duration** 1 min./level (D) **Saving Throw** Will negates (harmless); **Spell Resistance** yes The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.