Differences on Meteor Hammer
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**Provisionally approved**
This weapon is provisionally approved until the proper weapon table is available, at which time it will be integrated with said table.
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**Cost:** 10 gp250dk
**Weight:** 10 lbs.
**Damage:** 1d6 (small), 1d8 (medium)
**Critical:** x2
**Range:** —
**Damage Type:** B
**Special:** reach, trip
**Category:** Two-Handed
**Proficiency:** Exotic
**Weapon Groups:** Flails
Description
This weapon consists of twoa spherical weights attached byto a 10-foot chain or sturdy rope. You whirl the weights and wrapuse momentum to launch them around an opponent’s bodytowards your opponent.
IfAs a swift action you succeed at a trip attempt withcan reduce the reach of this weapon to 5 ft, or change it back to 10 ft. When a meteor hammer is drawn, you can drag your opponent 5 feet closer topick the reach you rather than knocking her prone.
You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC.
Switching between these two modes is a free action decided at the start of your turnwith.