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This is the Rules wiki of the Maalum campaign. Here you'll find approved races, classes, feats, spells, domains, and other rules-related things. This rules wiki is the single source of truth. If it's not on here, its not in the game.

Basics

This campaign uses Pathfinder 1e, as defined by Core Rulebook, as the base game system.

  • Source Books—The Core Rulebook, Occult Adventures, and Mythic Adventures rulebooks are used for their base mechanics. In general, no setting or "filling" (classes, feats, spells, etc.) are used from source books.
  • Homebrew Content—Players are encouraged to design and propose—or copy "inspiration" from elsewhere, adjust, and propose—their own feats, spells, classes, and magic items. Since the setting strongly diverges from the 'default' Pathfinder setting, feel free to consult with your GM on the availability and setting-appropriateness of concepts.

(New) Characters

As detailed in Characters:

  • All characters start as Aran.
  • Ability ratings are purchased, with 15 points (Standard Fantasy).

Note that Retraining is possible, so it is not necessary to lock in a complex levelling plan (it is not prohibited either, but know that new classes might become available during play.)

Races

There are no Race

Base classes

There are no Class that have Type Base Class

Skills

There are no Skill

Feats

There are no Skill

Other Rules

  • Meta Rules—Some rules about the rules. Mostly common sense, but useful to have written down somewhere.