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New Characters

Old version of New Characters

Player Characters in the Maalum campaign should be created with the following in mind.

New Characters

  • The only playable race is Aran. Therefore, all characters start as Aran, except with express permission from the GM.
  • Some base classes are marked as restricted. These classes cannot be taken by new characters except with GM permission.
  • Ability ratings are purchased as per Core, p.16; with 15 points (Standard Fantasy).
  • Hit points for levels beyond the first are determined by 'take half, round up'

Additionally, if the character originally hails from Ilfreann:

  • They have the "Ilfreann" knowledge area for all Knowledge skills.

Ilfreann Transfer Characters

The characters participating in the initial transfer (Ilfreann PCs and accompanying cohorts) should adhere to the above list for new characters, and start out with a single Aran racial hit die, until they get their first class level:

  • 1d8 (5hp),
  • 3/4 bab (+0),
  • high fortitude save (+2), low other saves (+0)
  • no class skills, "temporary ranks" in heal (1) and survival (1)
  • no bonus feat,
  • do not select favoured classes.

Once they transferred characters have their first class level, they'll be handled as normal.