Subject gains +1 on saving throws.
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on all saves against magical effects as the energy of the incoming magic is tapped and drained towards the caster.
This effect also works against attacks that are magically empowered, but not against physical effects caused by magic, such as an avalanche caused by a magical effect, or a large boulder flung at you using Telekinesis.