Differences on Megatherium Ascension
**Casting Time** 1 standard action OR 1 swift action
**Components** V, S
**Range** personal
**Target** you
**Duration** 1 min./level (D)
**Saving Throw** Will negates (harmless); **Spell Resistance** yes
By drawing upon your magical energy, you can empower your physical body.
You gain a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
Drawing out the energy is easier if there are large monsters nearby. Whenever you attempt to jump or climb onto a monster or empowered animal that is at least Huge in size, you can cast this spell as a swift action.