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Differences on Stabilize (was Stabilize Ally)

Differences between by and the current version
**Casting Time** 1 standard action **Components** V, S **Range** touch **Target** one inscribed creature **Duration** instantaneous **Saving Throw** Will negates (harmless); **Spell Resistance** yes (harmless) Upon casting this spell, you target a living creature with inscriptions that has –1 or fewer hit points, directing some of your energy into that ally. If the target has any available energy channels, they automatically commit one energy channel. If they do not, you must commit an energy channel instead. The target is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.