A weapon of two spherical weights attached by a 10-foot chain.
Cost: 100dk
Weight: 10 lbs.
Damage: 1d6 (small), 1d8 (medium)
Critical: x2
Range: —
Damage Type: B
Special: reach, trip
Category: Two-Handed
Proficiency: Exotic
Weapon Groups: Flails
Description
This weapon consists of two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body.
If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone.
You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC.
Switching between these two modes is a free action decided at the start of your turn.