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Shiina (character sheet)

compared to Shiina (character sheet)

Shiina is a priestess of the Pantheon.

Played by . View character page.
Class:
Cleric 812, Wizard 5, Incantatrix 37
Favored Class:
Cleric
Note:
Wizard (Divination School)

Levels

1
Cleric 1
/
Wizard 1
Favoured Class Bonus:
+1 SP
2
Cleric 2
/
Wizard 2
Favoured Class Bonus:
+1 SP
3
Cleric 3
/
Wizard 3
Favoured Class Bonus:
+1 SP
4
Cleric 4
/
Wizard 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Cleric 5
/
Wizard 5
Favoured Class Bonus:
+1 SP
6
Cleric 6
/
Incantatrix 1
Favoured Class Bonus:
+1 SP
7
Cleric 7
/
Incantatrix 2
Favoured Class Bonus:
+1 SP
8
Cleric 8
/
Incantatrix 3
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
9
Cleric 9
/
Incantatrix 4
Favoured Class Bonus:
+1 SP
10
Cleric 10
/
Incantatrix 5
Favoured Class Bonus:
+1 SP
11
Cleric 11
/
Incantatrix 6
Favoured Class Bonus:
+1 SP
12
Cleric 12
/
Incantatrix 7
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence

Archetypes

Experience:
77500330000
xp
Next Level:
115000475000
xp
Character Level:
812
Alignment:
Tainted chaotic neutral
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
7
(
-2
)

Strength Score

Base Value:
7
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16
(
+3
)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
14
(
+2
)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
2126
(
+58
)

Intelligence Score

Base Value:
16

Modifiers:

  • +1 (Level 8)
  • +2 Racial
  • +2 Enhancement (Gestalt)
  • +2 (Levels 8, 12)
  • +6 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
1618
(
+34
)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Level 4)
  • +2 Enhancement (Gestalt)

Wisdom Checks

No modifiers listed
Charisma
12
(
+1
)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+911

Modifiers:

  • +2½ (Cleric 1 / Wizard 1)
  • (Cleric 2 / Wizard 2)
  • (Cleric 3 / Wizard 3)
  • (Cleric 4 / Wizard 4)
  • (Cleric 5 / Wizard 5)
  • +⅔ (Cleric 6 / Incantatrix 1)
  • (Cleric 7 / Incantatrix 2)
  • (Cleric 8 / Incantatrix 3)
  • +2 (Constitution)
  • +1 Resistance (Gestalt)
  • (Cleric 9 / Incantatrix 4)
  • (Cleric 10 / Incantatrix 5)
  • (Cleric 11 / Incantatrix 6)
  • (Cleric 12 / Incantatrix 7)
Reflex
+78

Modifiers:

  • +⅓ (Cleric 1 / Wizard 1)
  • +⅓ (Cleric 2 / Wizard 2)
  • +⅓ (Cleric 3 / Wizard 3)
  • +⅓ (Cleric 4 / Wizard 4)
  • +⅓ (Cleric 5 / Wizard 5)
  • +⅔ (Cleric 6 / Incantatrix 1)
  • +⅓ (Cleric 7 / Incantatrix 2)
  • +⅓ (Cleric 8 / Incantatrix 3)
  • +3 (Dexterity)
  • +1 Resistance (Gestalt)
  • +⅓ (Cleric 9 / Incantatrix 4)
  • +⅓ (Cleric 10 / Incantatrix 5)
  • +⅓ (Cleric 11 / Incantatrix 6)
  • +⅓ (Cleric 12 / Incantatrix 7)
Will
+915

Modifiers:

  • +2½ (Cleric 1 / Wizard 1)
  • (Cleric 2 / Wizard 2)
  • (Cleric 3 / Wizard 3)
  • (Cleric 4 / Wizard 4)
  • (Cleric 5 / Wizard 5)
  • +1 (Cleric 6 / Incantatrix 1)
  • (Cleric 7 / Incantatrix 2)
  • (Cleric 8 / Incantatrix 3)
  • +3 (Wisdom)
  • +2 (Unnamed) (Iron Will)
  • +1 Resistance (Gestalt)
  • (Cleric 9 / Incantatrix 4)
  • (Cleric 10 / Incantatrix 5)
  • (Cleric 11 / Incantatrix 6)
  • (Cleric 12 / Incantatrix 7)
  • +4 (Wisdom)
  • +2 (Iron Will Feat)

HP & Init

Hit Points
6799
hp
  • Cleric 1 / Wizard 1 (d8): 8 + 2 = 10
  • Cleric 2 / Wizard 2 (d8): 5 + 2 = 7
  • Cleric 3 / Wizard 3 (d8): 5 + 2 = 7
  • Cleric 4 / Wizard 4 (d8): 5 + 2 = 7
  • Cleric 5 / Wizard 5 (d8): 5 + 2 = 7
  • Cleric 6 / Incantatrix 1 (d8): 5 + 2 = 7
  • Cleric 7 / Incantatrix 2 (d8): 5 + 2 = 7
  • Cleric 8 / Incantatrix 3 (d8): 5 + 2 = 7
  • Cleric 9 / Incantatrix 4 (d8): 5 + 2 = 7
  • Cleric 10 / Incantatrix 5 (d8): 5 + 2 = 7
  • Cleric 11 / Incantatrix 6 (d8): 5 + 2 = 7
  • Cleric 12 / Incantatrix 7 (d8): 5 + 2 = 7
* Favoured Class

Modifiers:

  • +8 hp (Toughness)
  • +12 hp (Toughness Feat)
Initiative
+6

Modifiers:

  • +3 (Dexterity)
  • +3 (Unnamed) (Forewarned)

Combat

BAB
+69

Modifiers:

  • (Cleric 1 / Wizard 1)
  • (Cleric 2 / Wizard 2)
  • (Cleric 3 / Wizard 3)
  • (Cleric 4 / Wizard 4)
  • (Cleric 5 / Wizard 5)
  • (Cleric 6 / Incantatrix 1)
  • (Cleric 7 / Incantatrix 2)
  • (Cleric 8 / Incantatrix 3)
  • (Cleric 9 / Incantatrix 4)
  • (Cleric 10 / Incantatrix 5)
  • (Cleric 11 / Incantatrix 6)
  • (Cleric 12 / Incantatrix 7)
CMB
+47

Modifiers:

  • -2 (Strength)
  • +6 (Base Attack Bonus)
  • +9 (Base Attack Bonus)
CMD
1720
Base Value:
10

Modifiers:

  • -2 (Strength)
  • +3 (Dexterity)
  • +6 (Base Attack Bonus)
  • +9 (Base Attack Bonus)

Armour Class

Armour Class
1519
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Shield (Mithral Buckler)
  • +1 Enhancement (Gestalt)
  • +4 Armor (Mage Armor Cast)

Conditional Modifiers:

  • +4 Armor (Mage Armor Cast)
Touch AC
14
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Enhancement (Gestalt)
Flat-Footed AC
1216
Base Value:
10

Modifiers:

  • +1 Shield (Mithral Buckler)
  • +1 Enhancement (Gestalt)
  • +4 Armor (Mage Armor Cast)

Conditional Modifiers:

  • +4 Armor (Mage Armor Cast)

Attacks

Weapon:
Ruyi: Reaper
Adamantine Scythe
Attack:
+8 / +3
Crit:
×4
Damage:
2d4 - 2
Type:
Piercing / Slashing
Range:
--

First Attack

Attack:
+8
Crit:
×4
Damage:
2d4 - 2
Extra dmg.:
Type:
Piercing / Slashing
Range:
0
ft.

Modifiers:

  • +9 (Base Attack Bonus)
  • -2 (Strength)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+3
Crit:
×4
Damage:
2d4 - 2
Extra dmg.:
Type:
Piercing / Slashing
Range:
0
ft.

Modifiers:

  • +9 (Base Attack Bonus)
  • -2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Unnamed) (Second Attack)
Weapon:
Melee Touch
Attack:
+47
Crit:
20/x2×2
Damage:
Type:
Range:
--

First Attack

Attack:
+47
Crit:
×2
Damage:
Extra dmg.:
Type:
Range:
0
ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • -2 (Strength)
  • +9 (Base Attack Bonus)
Weapon:
Ranged Touch
Attack:
+912
Crit:
20/x2×2
Damage:
Type:
Range:
0 ft.

First Attack

Attack:
+912
Crit:
×2
Damage:
Extra dmg.:
Type:
Range:
0
ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • +3 (Dexterity)
  • +9 (Base Attack Bonus)
Weapon:
Mithral Scythe
Attack:
+5 / +0
Crit:
20/x4
Damage:
2d4-2
Type:
Piercing / Slashing
Range:
--

First Attack

Attack:
+5
Crit:
×4
Damage:
2d4 - 2
Extra dmg.:
Type:
Piercing / Slashing
Range:
0
ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • -2 (Strength)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+0
Crit:
×4
Damage:
2d4 - 2
Extra dmg.:
Type:
Piercing / Slashing
Range:
0
ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • -2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Unnamed) (Second Attack)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Base Value)
  • +30 (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Appraise
+1417
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +3 (Unnamed) (Familiar)
  • +2 (Unnamed) (Merchant's Scale)
  • +8 (Intelligence)
Craft: Caligraphy
+2025
(
512
)
Class Skill
Ranks:
512
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +2 (Unnamed) (Masterwork Tool)
  • +5 (Unnamed) (Intelligence)
  • +8 (Intelligence)
Acrobatics
+3
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

  • +0 Racial (Jump)
Bluff
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Charisma)
Climb
-2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -2 (Strength)
  • +0 (Armour Check Penalty)
Craft: Alchemy
+19
(
8
)
Class Skill
Ranks:
8
ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
Diplomacy
+516
(
112
)
Class Skill
Ranks:
112
ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Disguise
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Charisma)
Escape Artist
+3
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Heal
+1621
(
812
)
Class Skill
Ranks:
812
ranks

Modifiers:

  • +3 (Wisdom)
  • +3 (Class Skill)
  • +2 (Unnamed) (Healer's Kit)
  • +4 (Wisdom)
Intimidate
+516
(
112
)
Class Skill
Ranks:
112
ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Perception
+1320
(
812
)
Not a Class Skill
Ranks:
812
ranks

Modifiers:

  • +3 (Wisdom)
  • +2 (Unnamed) (Alertness (When familiar close))
  • +4 (Wisdom)
  • +4 (Alertness Feat)
Perform
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Charisma)
Ride
+3
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+923
(
112
)
Class Skill
Ranks:
112
ranks

Modifiers:

  • +3 (Wisdom)
  • +3 (Class Skill)
  • +2 (Unnamed) (Alertness (When familiar close))
  • +4 (Wisdom)
  • +4 (Alertness Feat)
Stealth
+315
(
012
)
Not a Class Skill
Ranks:
012
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Survival
+1116
(
812
)
Not a Class Skill
Ranks:
812
ranks

Modifiers:

  • +3 (Wisdom)
  • +4 (Wisdom)
Swim
-2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -2 (Strength)
  • +0 (Armour Check Penalty)
Knowledge: Arcana
+1623
(
812
)
Class Skill
Ranks:
812
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Dungeoneering
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Engineering
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Geography
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: History
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Nature
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Nobility
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Planes
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Psionics
+912
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Religion
+1623
(
812
)
Class Skill
Ranks:
812
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Knowledge: Local
+1013
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Linguistics
+1215
(
4
)
Class Skill
Ranks:
4
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +8 (Intelligence)
Spellcraft
+1933
(
812
)
Class Skill
Ranks:
812
ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
  • +3 (Unnamed) (Skill Focus)
  • +8 (Intelligence)
  • +6 (Skill Focus - Spellcraft Feat)
  • +4 (Magical Aptitude Feat)
Craft
+5
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +5 (Intelligence)

Feats

  • Reach Spell
    Reach Spell
  • Alertness (When Familiar close)
    Alertness (When Familiar close)
  • Iron Will
    Iron Will
  • Empower Spell
    Empower Spell
  • Spell Penetration
    Spell Penetration
  • Toughness
    Toughness
  • Combat Casting
    Combat Casting
  • Channel Grace
    Channel Grace
  • Blind Fight
    Blind Fight
  • Skill Focus (Spellcraft)
    Skill Focus (Spellcraft)
  • Extend Spell
    Extend Spell
  • Reach Spell
    +1-+3
  • Alertness
    When Familiar close
  • Empower Spell
    +2
  • Blind-Fight
    Blind Fight
  • Skill Focus (Spellcraft)
    Skill Focus (Spellcraft)
  • Extend Spell
    +1 level
  • Magical Aptitude
    Magica Aptitude (level 9)
  • Selective Spell
    APG 168
  • Open Minded
    PU 66, Level 11
  • Quicken Spell
    +4

Languages

  • Genko
  • Elven
  • Abyssal
  • Draconic
  • Sylvan
  • Celestial
  • Terran
  • Human
  • [Empty Slot]
  • [Empty Slot]

Special Abilities

  • +2 int
  • Skilled
  • Bonus Feat
  • Aura (Lawful)
  • Channel Positive Energy 4d6 (4x per day)
  • Spontaneous Casting (Cure)
  • Domains (Chaos/Darkness)
  • Touch of Chaos (Sp)
  • Touch of Darkness (Sp)
  • Arcane Bond (Raven)
  • Arcane School (Divination)
  • Opposition Schools (Evocation/Enchantment/Necromancy)
  • Forewarned
  • Diviner's Fortune (Sp)
  • Focused Studies (Necromancy)
  • Cooperative Metamagic (8/day)
  • Metamagic effect (8/day)
  • Spell Morph (7/day)
  • Channel Positive Energy 6d6 (4x per day)
  • Cooperative Metamagic (9/day)
  • Metamagic effect (9/day)
  • Spell Morph (5/day)
  • Chaos Blade (2x/day) (Su)
  • Eyes of Darkness (Su) (6 rnds/day)
  • Counterspell Mastery 1/day
  • Metapsionic cooperation
  • Seize Concentration (Su):
  • Instant Metamagic (1x/day) (Su)

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
0
gp
Income:
0
gp / week

Income Details:

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%

Modifiers:

  • +0 % (Armour / Shield)

Encumbrance

Current Load:
230
lbs.
Encumbrance:
Light Load
Light Load:
23
lbs.
Lift Over Head:
70
lbs.
Medium Load:
46
lbs.
Lift Off Ground:
140
lbs.
Maximum Load:
70
lbs.
Push / Drag:
350
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Cloth of Sand
endless gestalt sand
Weight:
0
lbs.
Value:
0
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

==== Items ==== ^^ Equipment ^^ Weight ^^ Cost || || Spellbook [[notes/Tome of Reservation]] || 3 ||15 || || Mithral Buckler || 2.5 ||1005 || Reaper || Mithral Scythe10 ||5 || 5018Pandemonium || 1 || Traveler || Poise || 4 || || Monk's outfit || 52 ||1 || || Jewelry || 0 ||5000|| || Wooden Holy Symbol || 0 || 25 || || Spell component pouch || 2 || 5 || Magic Compass || 0 || || Sum || 24.5 || ---- Second Backpack ---- ^^ Equipment ^^Weight || || Backpack || 2 || || Second Spellbook || 3 || || Third 19Spellbook || 3 || || Healer's Kit || 1 ||50|| || Magnifying Glass || 0 ||100|| || Scale, merchant's || 1 || || Small steel mirror || 0.5 || || Sewing Needle || - ||0 || Hourglass || 1 || || Writing implements ††|| - || || Flint and Steel || - || || Soap || 1 || || Bedroll || 5 || || Mystical Ceremony implements ‡ ||2 || ||Makeup || 2 || ||Masterwork Caligraphy Artisian's tools|| -|| 55|| ||Backpack ||2 ||2|| ||Waterskin ||1 ||4|| ||Small steel mirror ||0.5|| 10|| ||Sum ||23 21.5 ||11258|| 5 weight stays at home Magic Compass ---- Second Backpack ---- ^^ Equipment ^^Weight ^^Cost|| ||Backpack * || 2 ||2 || ||Second Spellbook ||3 ||15 || ||Spyglass ||1 ||1000 || ||Sewing Needle ||- ||0.5 || ||Hourglass ||1 ||25 || ||Small steel mirror ||0.5 ||10 || ||Writing implements †† ||- ||10.1 || ||Flint and Steel ||- ||2 || ||Rope, silk (50ft) ||5 ||10 || ||Soap ||1 ||0.5 || ||Bedroll ||5 ||0.1 || ||Mystical Ceremony implements ‡ ||2 ||10 || ||Makeup ||2 ||100 || ||Sum ||22.5 ||1185 || * Backup †† Vial of Ink, 5 paper sheets, inkpen ‡ Incense candles, a skull, etc ---- Daerun-San please carry ---- ^^ Equipment ^^Weight ^^Cost|| ||Tent ||20 ||10|| || Food ||5 ||5|| ||Sum ||30 ||15 ||

Cleric Spellcasting

Caster Level:
12
Base Level:
12
Bonus Levels:
0
Casting Ability:
Wisdom
Concentration
20

Modifiers:

  • +4 (Combat Casting Feat)
  • +12 (Caster Level)
  • +4 (Wisdom)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Wisdom)
Close Range:
55
ft.
Medium Range:
220
ft.
Long Range:
880
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5
+1
5
+1
5
+1
4
+1
3
+1
2
+1
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):
0
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (
Wisdom
):
0

Special Option Selection

Special Option:
Darkness
Special Option:
Chaos

Wizard Spellcasting

Caster Level:
12
Base Level:
5
Bonus Levels:
7
Casting Ability:
Intelligence
Concentration
24

Modifiers:

  • +4 (Combat Casting Feat)
  • +12 (Caster Level)
  • +8 (Intelligence)
Base Save DC
18
Base Value:
10

Modifiers:

  • +8 (Intelligence)
Close Range:
55
ft.
Medium Range:
220
ft.
Long Range:
880
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
6
+1
6
+1
6
+1
5
+1
4
+1
3
+1
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
2
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
2
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
2
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):
2
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):
1
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (
Intelligence
):
1

Special Option Selection

Special Option:
Divination

Spells

==== Spells Known (Spell books) ==== This lists the spells that have been gathered by Shiina and copied into multiple spell books at home. * Level 0: All * Level 1: All * Level 2: All * Level 3: All * Level 4: Stoneskin, Crushing Despair, Space Breathing * Level 5: Animal Growth, Baleful Polymorph Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2 Spells 5th level to find: Overland Flight, Cloudkil, planar binding, lesser, teleport, wall of stone, Wall of Force, Unknown spell level: summon liu chun ==== Spellbook 1 ==== This lists all the spells put in the regular travelling backpack spellbook Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge ==== Spellbook 2 ==== This lists the spells that are put in the secondary backpack spellbook. Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame Level 3: Shrink Item, Secret Page ,Illusory Script Level 4: Stoneskin, Crushing Despair +2 to overcome spell Resistance (Spell Penetration)

Notes

==== Spells Known (Spell books) ==== This lists the spells that have been gathered by Shiina and copied into multiple spell books at home. * Level 0: All * Level 1: All * Level 2: All * Level 3(( There are 43 level 3 spells, this lists 21 )): Clairaudience/Clairvoyance, Slow, Ray of Exhaustion, Stinking Cloud, Tongues, Invisibility Sphere, Shrink Item, Secret Page, Dispel Magic, Fly, Arcane Sight, Protection from Energy, Magic Circle against Chaos/Evil/Good/Law,Explosive Runes, Sleet Storm, Tongues, Fireball, Magic Weapon Greater, Illusory Script, Blink, Keen Edge * Level 4: Stoneskin, Crushing Despair, Space Breathing Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2 ==== Spellbook 1 ==== This lists all the spells put in the regular travelling backpack spellbook Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge ==== Spellbook 2 ==== This lists the spells that are put in the secondary backpack spellbook. Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame Level 3: Shrink Item, Secret Page ,Illusory Script Level 4: Stoneskin, Crushing Despair ==== Gestalt Points ==== Left to spend 85 (2560 total) * +6 int, 2 intwis (422) * +2 dex (4) * +1 saves (1) * +1 AC (2) * Spell Morph (6) ==== Affect skill rolls ==== Diviner's fortune Touch creature as standard action to give it 5 insight bonus on all attack rolls,skill checks, ability checks, saving throws for 1 round, can use 10 times /day ==== Spells ==== ^^Saving Source ^^Casterthrows Level ^^Spellagainst slots ^^DC|| ||Divinepells: Reflex: (Cleric) ||8 ||4,5+1,4+1,4+1,2+1|| 14+|| ||ArcaneGrease, (Wizard) ||8 ||4+1,6+1,4+1,4+1,3+1|| 16+||Web HereWill: +1Glitterdust, representsSlow, divinationConfusion Fortitude: spellsStinking fromCloud, schoobaleful andpolymorph, domaincloudkill CMD: spellsBlack forTentacles wizard,cleric(not respectively.usually prepared) None: Sleet Storm