+7
Dae'run Tallhoof (character sheet)
compared to Dae'run Tallhoof (character sheet)
Dae'run Tallhoof, member of the court of Wendele Selu Helevorn-Sedis.
Played by Gerben.
View character page.
Class:
Barbarian 913, Druid 8, Elementalist 15
Favored Class:
Barbarian
Note:
8 Druid | 1 Elementalist || 9 Barbarian
Levels
1
Barbarian 1
/
Druid 1
Favoured Class Bonus:
+1 HP
2
Barbarian 2
/
Druid 2
Favoured Class Bonus:
+1 HP
3
Barbarian 3
/
Druid 3
Favoured Class Bonus:
+1 HP
4
Barbarian 4
/
Druid 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Wisdom
5
Barbarian 5
/
Druid 5
Favoured Class Bonus:
+1 HP
6
Barbarian 6
/
Druid 6
Favoured Class Bonus:
+1 HP
7
Barbarian 7
/
Druid 7
Favoured Class Bonus:
+1 HP
8
Barbarian 8
/
Druid 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Strength
9
Barbarian 9
/
Elementalist 1
Favoured Class Bonus:
+1 HP
10
Barbarian 10
/
Elementalist 2
Favoured Class Bonus:
+1 HP
11
Barbarian 11
/
Elementalist 3
Favoured Class Bonus:
+1 SP
12
Barbarian 12
/
Elementalist 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
13
Barbarian 13
/
Elementalist 5
Favoured Class Bonus:
+1 SP
Archetypes
Experience:
156650597400
xpNext Level:
160000665000
xpCharacter Level:
913
Alignment:
Honorable True Neutral
Race:
Minotaur
- Darkvision (60 ft.)
Size:
Large
Ability Scores
Strength
2124
(+57
)Strength Score
Base Value:
16
Modifiers:
- +2 Racial (Minotaur)
- +2 Enhancement (Gestalt)
- +1 (Unnamed) (Level)
- +2 (Levels 8, 12)
- +4 Enhancement (Gestalt)
Conditional Modifiers:
- +4 Morale (Rage)
- +6 Morale (Rage)
- +4 Size (EB4 (Air))
- +8 Size (EB4 (Earth))
- +4 Size (EB4 (Water))
Strength Checks
No modifiers listed
Dexterity
16
(+3
)Dexterity Score
Base Value:
14
Modifiers:
- +2 Enhancement (Gestalt)
Conditional Modifiers:
- +6 Size (EB4 (Air))
- -2 (Unnamed) (EB4 (Earth))
- +6 Size (EB4 (Fire))
- -2 Size (EB4 (Water))
Dexterity Checks
No modifiers listed
Constitution
1517
(+23
)Constitution Score
Base Value:
15
Modifiers:
- +2 Enhancement (Gestalt)
Conditional Modifiers:
- +4 Morale (Rage)
- +6 Morale (Rage)
- +4 Size (EB4 (Earth))
- +4 Size (EB4 (Fire))
- +8 Size (EB4 (Water))
Constitution Checks
No modifiers listed
Intelligence
10
(+0
)Intelligence Score
Base Value:
8
Modifiers:
- +2 Enhancement (Gestalt)
Intelligence Checks
No modifiers listed
Wisdom
18
(+4
)Wisdom Score
Base Value:
15
Modifiers:
- +1 (Unnamed) (Level)
- +2 Enhancement (Gestalt)
- +1 (Level 4)
Wisdom Checks
No modifiers listed
Charisma
10
(+0
)Charisma Score
Base Value:
10
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+1014
Modifiers:
- +7 (Base fortitude bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + 1 = +7)
- +2 (Constitution)
- +1 Resistance (Gestalt)
- +2½ (Barbarian 1 / Druid 1)
- +½ (Barbarian 2 / Druid 2)
- +½ (Barbarian 3 / Druid 3)
- +½ (Barbarian 4 / Druid 4)
- +½ (Barbarian 5 / Druid 5)
- +½ (Barbarian 6 / Druid 6)
- +½ (Barbarian 7 / Druid 7)
- +½ (Barbarian 8 / Druid 8)
- +1 (Barbarian 9 / Elementalist 1)
- +½ (Barbarian 10 / Elementalist 2)
- +½ (Barbarian 11 / Elementalist 3)
- +½ (Barbarian 12 / Elementalist 4)
- +½ (Barbarian 13 / Elementalist 5)
- +3 (Constitution)
- +2 Resistance (Gestalt)
Conditional Modifiers:
- +4 (Unnamed) (Against Fey abilities)
Reflex
+79
Modifiers:
- +3 (Base reflex bonus at each level: ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅔ = +3⅓)
- +3 (Dexterity)
- +1 Resistance (Gestalt)
- +⅓ (Barbarian 1 / Druid 1)
- +⅓ (Barbarian 2 / Druid 2)
- +⅓ (Barbarian 3 / Druid 3)
- +⅓ (Barbarian 4 / Druid 4)
- +⅓ (Barbarian 5 / Druid 5)
- +⅓ (Barbarian 6 / Druid 6)
- +⅓ (Barbarian 7 / Druid 7)
- +⅓ (Barbarian 8 / Druid 8)
- +⅔ (Barbarian 9 / Elementalist 1)
- +⅓ (Barbarian 10 / Elementalist 2)
- +⅓ (Barbarian 11 / Elementalist 3)
- +⅓ (Barbarian 12 / Elementalist 4)
- +⅓ (Barbarian 13 / Elementalist 5)
- +2 Resistance (Gestalt)
Conditional Modifiers:
- +4 (Unnamed) (Against fey abalities)
- +3 (Unnamed) (Trap Sense)
- +4 (Unnamed) (Trap Sense)
Will
+1215
Modifiers:
- +7 (Base will bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + 1 = +7)
- +4 (Wisdom)
- +1 Resistance (Gestalt)
- +2½ (Barbarian 1 / Druid 1)
- +½ (Barbarian 2 / Druid 2)
- +½ (Barbarian 3 / Druid 3)
- +½ (Barbarian 4 / Druid 4)
- +½ (Barbarian 5 / Druid 5)
- +½ (Barbarian 6 / Druid 6)
- +½ (Barbarian 7 / Druid 7)
- +½ (Barbarian 8 / Druid 8)
- +1 (Barbarian 9 / Elementalist 1)
- +½ (Barbarian 10 / Elementalist 2)
- +½ (Barbarian 11 / Elementalist 3)
- +½ (Barbarian 12 / Elementalist 4)
- +½ (Barbarian 13 / Elementalist 5)
- +2 Resistance (Gestalt)
Conditional Modifiers:
- +2 Morale (Rage)
- +4 (Unnamed) (Against fey abilities)
- +3 Morale (Rage)
HP & Init
Hit Points
95145
hp- Barbarian 1 / Druid 1 (d12): 12 + 23 + 1(favoured) = 1516
- Barbarian 2 / Druid 2 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 3 / Druid 3 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 4 / Druid 4 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 5 / Druid 5 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 6 / Druid 6 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 7 / Druid 7 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 8 / Druid 8 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 9 / Elementalist 1 (d12): 7 + 23 + 1(favoured) = 1011
- Barbarian 10 / Elementalist 2 (d12): 7 + 3 + 1(favoured) = 11
- Barbarian 11 / Elementalist 3 (d12): 7 + 3 = 10
- Barbarian 12 / Elementalist 4 (d12): 7 + 3 = 10
- Barbarian 13 / Elementalist 5 (d12): 7 + 3 = 10
* Favoured Class
Initiative
+3
Modifiers:
- +3 (Dexterity)
Combat
BAB
+013
Modifiers:
- +1 (Barbarian 1 / Druid 1)
- +1 (Barbarian 2 / Druid 2)
- +1 (Barbarian 3 / Druid 3)
- +1 (Barbarian 4 / Druid 4)
- +1 (Barbarian 5 / Druid 5)
- +1 (Barbarian 6 / Druid 6)
- +1 (Barbarian 7 / Druid 7)
- +1 (Barbarian 8 / Druid 8)
- +1 (Barbarian 9 / Elementalist 1)
- +1 (Barbarian 10 / Elementalist 2)
- +1 (Barbarian 11 / Elementalist 3)
- +1 (Barbarian 12 / Elementalist 4)
- +1 (Barbarian 13 / Elementalist 5)
CMB
+1521
Modifiers:
- +5 (Strength)
- +9 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +9)
- +1 Size (Large Size)
- +7 (Strength)
- +1 Size (Large)
- +13 (Base Attack Bonus)
CMD
3236
Base Value:
10
Modifiers:
- +5 (Strength)
- +3 (Dexterity)
- +9 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +9)
- +1 Size (Large Size)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +1 (Unnamed) (Gestalt)
- +1 (Unnamed) (Dodge)
- +7 (Strength)
- +1 Size (Large)
- +13 (Base Attack Bonus)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Unnamed) (Rage)
- -2 (Rage)
- +4 Dodge (Trap Sense)
Armour Class
Armour Class
20
Base Value:
10
Modifiers:
- +3 (Dexterity)
- -1 Size (Large Size)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +6 Armor
- -1 Size (Large)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- +4 Dodge (Trap Sense)
- +4 Natural Armor (EB4 (Air))
- +6 Natural Armor (EB4 (Earth))
- +4 Natural Armor (EB4 (Fire))
- +6 Natural Armor (EB4 (Water))
Touch AC
14
Base Value:
10
Modifiers:
- -1 Size (Large Size)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +3 (Dexterity)
- -1 Size (Large)
- +1 Dodge (Dodge Feat)
Conditional Modifiers:
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Rage)
- +4 Dodge (Trap Sense)
Flat-Footed AC
1920
Base Value:
10
Modifiers:
- -1 Size (Large Size)
- +1 Deflection (Gestalt)
- +6 Armor
- +3 (Unnamed) (Dexterity)
- -1 Size (Large)
- +1 (Unnamed) (Dodge )
Conditional Modifiers:
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Unnamed) (Rage)
- +3 Dodge (Trap Sense)
- -2 (Rage)
- +4 Natural Armor (EB4 (Air))
- +6 Natural Armor (EB4 (Earth))
- +4 Natural Armor (EB4 (Fire))
- +6 Natural Armor (EB4 (Water))
Attacks
Weapon:
[[notes/corran_ishtar]]
if huge elemental: use 4d6 instead
Attack:
+21 / +16 / +11
Crit:
×3
Damage:
3d6 + 12
Type:
Slashing
Range:
--
First Attack
Attack:
+21
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +2 Enhancement (Gestalt Bonus: +1 Weapon)
Second Attack
Attack:
+16
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +2 Enhancement (Gestalt Bonus: +1 Weapon)
- -5 (Unnamed) (Second)
Third Attack
Attack:
+11
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +2 Enhancement (Gestalt Bonus: +1 Weapon)
- -10 (Unnamed) (Third)
Weapon:
[[notes/corran_ishtar]] (P)
if huge elemental: use 4d6 instead
Attack:
+17 / +12 / +7
Crit:
×3
Damage:
3d6 + 24
Type:
Slashing
Range:
--
First Attack
Attack:
+17
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +2 Enhancement (Gestalt Bonus: +1 Weapon)
- -4 (Unnamed) (Power Attack)
Second Attack
Attack:
+12
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +2 Enhancement (Gestalt Bonus: +1 Weapon)
- -4 (Unnamed) (Power Attack)
- -5 (Unnamed) (Second Attack)
Third Attack
Attack:
+7
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +2 (Unnamed) (Gestalt Bonus: +1 Weapon)
- -4 (Unnamed) (Power Attack)
- -10 (Unnamed) (Third Attack)
Weapon:
Large MW Composite Bow (Mighty +4)
Attack:
+16 / +11 / +6
Crit:
×3
Damage:
2d6 + 4
Type:
Piercing
Range:
110 ft.
First Attack
Attack:
+16
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
Second Attack
Attack:
+11
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
- -5 (Unnamed) (Second Attack)
Third Attack
Attack:
+6
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
- -10 (Unnamed) (Third Attack)
Weapon:
[[notes/gil-en-taure]]
Attack:
+20 / +15 / +10
Crit:
×2
Damage:
1d8 + 10
Type:
Blunt
Range:
--
First Attack
Attack:
+20
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +1 Enhancement (Masterwork)
Second Attack
Attack:
+15
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Unnamed) (Second Attack)
Third Attack
Attack:
+10
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt
Range:
0
ft.Modifiers:
- +13 (Base Attack Bonus)
- -1 Size (Large)
- +7 (Strength)
- +1 Enhancement (Masterwork)
- -10 (Unnamed) (Third Attack)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Base Value)
- +30 (Minotaur)
Modifiers:
- +10 ft. (Unnamed) (Fast movement)
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Acrobatics
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +3 (Dexterity)
- +3 (Class Skill)
- +0 (Armour Check Penalty)
Conditional Modifiers:
- +4 Racial (Jump)
Appraise
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Intelligence)
Bluff
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
Climb
+911
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +5 (Strength)
- +3 (Class Skill)
- +7 (Strength)
- +0 (Armour Check Penalty)
Craft: Cermet
+1222
(
913
)Class Skill
Ranks:
913
ranksModifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +6 (Skill Focus - Craft: Cermet Feat)
Diplomacy
+04
(
04
)Not a Class Skill
Ranks:
04
ranksModifiers:
- +0 (Charisma)
Conditional Modifiers:
- +4 (Unnamed) (vs sentient creatures with the earth, air, water or fire subtype)
Disguise
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
Escape Artist
+3
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +3 (Dexterity)
- -2 Size (Large Size)
- +0 (Armour Check Penalty)
- -2 Size (Large)
Handle Animal
+4
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +0 (Charisma)
- +3 (Class Skill)
Heal
+98
(
21
)Class Skill
Ranks:
21
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Intimidate
+4
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +0 (Charisma)
- +3 (Class Skill)
Knowledge: Nature
+1412
(
97
)Class Skill
Ranks:
97
ranksModifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 (Unnamed) (Nature Sense)
Knowledge: Geography
+4
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Knowledge: Planes
+4
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Linguistics
+2
(
2
)Not a Class Skill
Ranks:
2
ranksModifiers:
- +0 (Intelligence)
- +0 (Unnamed) (Intelligence)
Perception
+1920
(
913
)Class Skill
Ranks:
913
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +3 (Unnamed) (Class)
Perform
+0
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +0 (Charisma)
Ride
+37
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Sense Motive
+48
(
01
)Class Skill
Ranks:
01
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Spellcraft
+54
(
21
)Class Skill
Ranks:
21
ranksModifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Stealth
-1
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +3 (Dexterity)
- -4 Size (Large Size)
- +0 (Armour Check Penalty)
- -4 Size (Large)
Survival
+15
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +2 (Unnamed) (Nature Sense)
Swim
+57
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +5 (Strength)
- +7 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Power Attack
Power Attack
-
Dodge
Dodge
-
Natural Spell
Natural Spell
-
Combat Reflexes
Combat Reflexes
-
Cleave
Cleave
-
Craft Gestalt items
Craft Gestalt items
-
Leadership
Leadership
- Power Attack
- Dodge
- Natural Spell
- Combat Reflexes
- Cleave
-
Craft Panoply
Mithral Cermet
- Leadership
- Skill Focus (Craft: Cermet)
Languages
- Sylvan
- Druidic
- Genko
- Elven
- Terran
- Human
Special Abilities
- Dark vision 60ft
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Natural Bond (resist acid 10)
- Resist Nature's Lure
- Shifter's Speech
- Elemental Shape
- WIldshape
- Fast Movement
- Improved Uncanny Dodge
- Trap Sense +3
- Damage Reduction 1/-
- Rage
- Natural Bond (resist acid 20)
- Trap Sense +4
- Damage Reduction 3/-
- Greater Rage
- RP Guarded Stance
- RP Rolling dodge
- RP Renewed Vigor
- RP Internal Fortitude
- RP Increased Damage Reduction
- Fast Wildshape
- RP Fearless Rage
- Elemental Empathy (Ex)
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0
gpNet Worth:
05040
gpIncome:
0
gp / weekIncome Details:
Armour Effects
Armor:
None
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A
Base
Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%Modifiers:
- +0 % (Armour / Shield)
Encumbrance
Current Load:
024
lbs.Encumbrance:
Light Load
Light Load:
306466
lbs.Lift Over Head:
9201400
lbs.Medium Load:
613933
lbs.Lift Off Ground:
18402800
lbs.Maximum Load:
9201400
lbs.Push / Drag:
46007000
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
[[notes/corran_ishtar]]
[[notes/corran_ishtar]]
Weight:
24
lbs.Value:
5040
gp Number:
1
Base Weapon:
Greataxe
Enhancement Bonus:
1
Special Material:
Adamantine
Enchantments:
Locking gauntlet, Entangle, Spore Cloud
Size:
Large
Mighty:
Base Damage:
3d6 Slashing
Critical:
×3
Range Increment:
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
left to spend: 0 (2548 (100)
* +1 AC (2)
* +12 Saves (14)
* +24 Str, +2 Dex, +2 Con (28)
* +2 int (craft(cermet)), +2 Wis (10)
* +2 int (craft(cermet)), +2 Wis (10)
* +1 Corrán Ishtar (2)8)
Hero points: :3/6:
==== Elemental Body 4 ====
Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect.You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/-.
(Air) You also gain fly 120 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind [[see MM]] (Reflex DC 10 + 1/2 HD + STR, damage TBD (tentative (slam) 1d8+STR)).
(Earth)You also gain darkvision 60 feet and the ability to earth glide.
(Fire) You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability (1d8 extra fire damage in melee; daarna (Reflex DC 10 + 1/2 HD + CON or catch fire 1d4 additional rounds).
(Water) You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex (=whirlwind), and the ability to breathe water.
Druid Spellcasting
Caster Level:
13
Base Level:
8
Bonus Levels:
5
Casting Ability:
Wisdom
Concentration
17
Modifiers:
- +13 (Caster Level)
- +4 (Wisdom)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (Wisdom)
Close Range:
55
ft.Medium Range:
230
ft.Long Range:
920
ft.Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
5
+1
5
+1
5
+1
5
+1
3
+1
2
+1
1
+1
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 4 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):0
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (
Wisdom
):0
Level 7 spells / day:
Class Base:
1
Bonus Spells / Day (
Wisdom
):0
Special Option Selection
Special Option:
Earth
==== Dae'run Normal list ====
0th (4): Create Water, Detect Magic, Detect Poison, Resistance
1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
3rd (5): Cure Moderate Wounds (3x), Protection from Energy (2x) + [D] Stone shape
4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones
5th (3): Commune with Nature (2x) + Tree Stride + [D] Wall of Stone
6th (2): Transport via Plants (2x) + [D] Stoneskin
7th (1): Heal (1x) + [D] Elemantal Body IV
==== Dae'run Combat list ====
0th (4): Resistance , Detect Magic, Create Water, Detect Poison
1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
3rd (5): Protection form energy (2x), Sleet Storm, Cure Moderate Wounds (2x) + [D] Stone shape
4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones
5th (3): Death Ward (2x) + Restoration + [D] Wall of Stone
6th (2): Summon Nature's Ally VI (2x) + [D] Stoneskin
7th (1): Fire Storm (1×) + [D] Elemental body IV
Notes
* Acid Dart(Sp) (5/Day)
* 1020 Acid Resistance (Ex)
* Earth's Communion(Sp) (1/Day)
* Whispers of the Forest(SU)
REPLACE: Cleave for APG: Raging Vitality
==== Spells ====
^^ Source ^^ Caster Level ^^ max. Spell Level ^^ DC ||
||Divine (Druid)|| 9 (per day 4,5,5,4,3,1 (ex. domain))|| 5|| 14+||
==== Dae'run Normal list ====
* 0th (4): Create Water, Detect Magic, Detect Poison, Resistance
* 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
* 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
* 3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape
* 4th (3): Dispell Magic (2x) + Air Walk + [D] Spike Stones
* 5th (1): Commune with Nature + [D] Wall of Stone
==== Dae'run Combat list ====
* 0th (4): Resistance , Detect Magic, Create Water, Detect Poison
* 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
* 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
* 3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape
* 4th (3): Flame Strike (2x), Dispell Magic + [D] Spike Stones
* 5th (1): Death Ward + [D] Wall of Stone