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Dae'run Tallhoof (character sheet)

compared to Dae'run Tallhoof (character sheet)

Dae'run Tallhoof, member of the court of Wendele Selu Helevorn-Sedis.

Played by . View character page.
Class:
Barbarian 1013, Druid 8, Elementalist 25
Favored Class:
Barbarian
Note:
8 Druid | 2 Elementalist || 10 Barbarian

Levels

1
Barbarian 1
/
Druid 1
Favoured Class Bonus:
+1 HP
2
Barbarian 2
/
Druid 2
Favoured Class Bonus:
+1 HP
3
Barbarian 3
/
Druid 3
Favoured Class Bonus:
+1 HP
4
Barbarian 4
/
Druid 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Wisdom
5
Barbarian 5
/
Druid 5
Favoured Class Bonus:
+1 HP
6
Barbarian 6
/
Druid 6
Favoured Class Bonus:
+1 HP
7
Barbarian 7
/
Druid 7
Favoured Class Bonus:
+1 HP
8
Barbarian 8
/
Druid 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Strength
9
Barbarian 9
/
Elementalist 1
Favoured Class Bonus:
+1 HP
10
Barbarian 10
/
Elementalist 2
Favoured Class Bonus:
+1 HP
11
Barbarian 11
/
Elementalist 3
Favoured Class Bonus:
+1 SP
12
Barbarian 12
/
Elementalist 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
13
Barbarian 13
/
Elementalist 5
Favoured Class Bonus:
+1 SP

Archetypes

Experience:
201650597400
xp
Next Level:
235000665000
xp
Character Level:
1013
Alignment:
Honorable True Neutral
Race:
Minotaur
  • Darkvision (60 ft.)
Size:
Large

Ability Scores

Strength
2324
(
+67
)

Strength Score

Base Value:
16

Modifiers:

  • +2 Racial (Minotaur)
  • +4 Enhancement (Gestalt)
  • +1 (Unnamed) (Level)
  • +2 (Levels 8, 12)

Conditional Modifiers:

  • +4 Morale (Rage)
  • +2 Size (EB3 (Air))
  • +6 Size (EB3 (Earth))
  • +2 Size (EB3 (Water))
  • +6 Morale (Rage)
  • +4 Size (EB4 (Air))
  • +8 Size (EB4 (Earth))
  • +4 Size (EB4 (Water))

Strength Checks

No modifiers listed
Dexterity
16
(
+3
)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

  • +4 Size (EB3 (Air))
  • -2 (Unnamed) (EB3 (Earth))
  • +4 Size (EB3 (Fire))
  • -2 Size (EB3 (Water))
  • +6 Size (EB4 (Air))
  • -2 (Unnamed) (EB4 (Earth))
  • +6 Size (EB4 (Fire))
  • -2 Size (EB4 (Water))

Dexterity Checks

No modifiers listed
Constitution
1517
(
+23
)

Constitution Score

Base Value:
15

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

  • +4 Morale (Rage)
  • +2 Size (EB3 (Earth))
  • +2 Size (EB3 (Fire))
  • +6 Size (EB3 (Water))
  • +6 Morale (Rage)
  • +4 Size (EB4 (Earth))
  • +4 Size (EB4 (Fire))
  • +8 Size (EB4 (Water))

Constitution Checks

No modifiers listed
Intelligence
10
(
+0
)

Intelligence Score

Base Value:
8

Modifiers:

  • +2 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
18
(
+4
)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Unnamed) (Level)
  • +2 Enhancement (Gestalt)
  • +1 (Level 4)

Wisdom Checks

No modifiers listed
Charisma
10
(
+0
)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+1014

Modifiers:

  • +2½ (Barbarian 1 / Druid 1)
  • (Barbarian 2 / Druid 2)
  • (Barbarian 3 / Druid 3)
  • (Barbarian 4 / Druid 4)
  • (Barbarian 5 / Druid 5)
  • (Barbarian 6 / Druid 6)
  • (Barbarian 7 / Druid 7)
  • (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • (Barbarian 10 / Elementalist 2)
  • +2 (Constitution)
  • +1 Resistance (Gestalt)
  • (Barbarian 11 / Elementalist 3)
  • (Barbarian 12 / Elementalist 4)
  • (Barbarian 13 / Elementalist 5)
  • +3 (Constitution)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

  • +4 (Unnamed) (Against Fey abilities)
Reflex
+79

Modifiers:

  • +⅓ (Barbarian 1 / Druid 1)
  • +⅓ (Barbarian 2 / Druid 2)
  • +⅓ (Barbarian 3 / Druid 3)
  • +⅓ (Barbarian 4 / Druid 4)
  • +⅓ (Barbarian 5 / Druid 5)
  • +⅓ (Barbarian 6 / Druid 6)
  • +⅓ (Barbarian 7 / Druid 7)
  • +⅓ (Barbarian 8 / Druid 8)
  • +⅔ (Barbarian 9 / Elementalist 1)
  • +⅓ (Barbarian 10 / Elementalist 2)
  • +3 (Dexterity)
  • +1 Resistance (Gestalt)
  • +⅓ (Barbarian 11 / Elementalist 3)
  • +⅓ (Barbarian 12 / Elementalist 4)
  • +⅓ (Barbarian 13 / Elementalist 5)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

  • +4 (Unnamed) (Against fey abalities)
  • +3 (Unnamed) (Trap Sense)
  • +4 (Unnamed) (Trap Sense)
Will
+1215

Modifiers:

  • +2½ (Barbarian 1 / Druid 1)
  • (Barbarian 2 / Druid 2)
  • (Barbarian 3 / Druid 3)
  • (Barbarian 4 / Druid 4)
  • (Barbarian 5 / Druid 5)
  • (Barbarian 6 / Druid 6)
  • (Barbarian 7 / Druid 7)
  • (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • (Barbarian 10 / Elementalist 2)
  • +4 (Wisdom)
  • +1 Resistance (Gestalt)
  • (Barbarian 11 / Elementalist 3)
  • (Barbarian 12 / Elementalist 4)
  • (Barbarian 13 / Elementalist 5)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

  • +2 Morale (Rage)
  • +4 (Unnamed) (Against fey abilities)
  • +3 Morale (Rage)

HP & Init

Hit Points
105145
hp
  • Barbarian 1 / Druid 1 (d12): 12 + 23 + 1(favoured) = 1516
  • Barbarian 2 / Druid 2 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 3 / Druid 3 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 4 / Druid 4 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 5 / Druid 5 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 6 / Druid 6 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 7 / Druid 7 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 8 / Druid 8 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 9 / Elementalist 1 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 10 / Elementalist 2 (d12): 7 + 23 + 1(favoured) = 1011
  • Barbarian 11 / Elementalist 3 (d12): 7 + 3 = 10
  • Barbarian 12 / Elementalist 4 (d12): 7 + 3 = 10
  • Barbarian 13 / Elementalist 5 (d12): 7 + 3 = 10
* Favoured Class
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Combat

BAB
+1013

Modifiers:

  • +1 (Barbarian 1 / Druid 1)
  • +1 (Barbarian 2 / Druid 2)
  • +1 (Barbarian 3 / Druid 3)
  • +1 (Barbarian 4 / Druid 4)
  • +1 (Barbarian 5 / Druid 5)
  • +1 (Barbarian 6 / Druid 6)
  • +1 (Barbarian 7 / Druid 7)
  • +1 (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • +1 (Barbarian 10 / Elementalist 2)
  • +1 (Barbarian 11 / Elementalist 3)
  • +1 (Barbarian 12 / Elementalist 4)
  • +1 (Barbarian 13 / Elementalist 5)
CMB
+1721

Modifiers:

  • +6 (Strength)
  • +1 Size (Large)
  • +10 (Base Attack Bonus)
  • +7 (Strength)
  • +13 (Base Attack Bonus)
CMD
3236
Base Value:
10

Modifiers:

  • +6 (Strength)
  • +3 (Dexterity)
  • +1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +10 (Base Attack Bonus)
  • +7 (Strength)
  • +13 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

  • -2 (Rage)
  • +3 Dodge (Trap Sense)
  • +4 Dodge (Trap Sense)

Armour Class

Armour Class
20
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +6 Armor
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

  • -2 (Unnamed) (Rage)
  • +3 Dodge (Trap Sense)
  • +4 Natural Armor (EB3 (Air))
  • +6 Natural Armor (EB3 (Earth))
  • +4 Natural Armor (EB3 (Fire))
  • +6 Natural Armor (EB3 (Water))
  • +4 Dodge (Trap Sense)
  • +4 Natural Armor (EB4 (Air))
  • +6 Natural Armor (EB4 (Earth))
  • +4 Natural Armor (EB4 (Fire))
  • +6 Natural Armor (EB4 (Water))
Touch AC
14
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

  • -2 (Rage)
  • +3 Dodge (Trap Sense)
  • +4 Dodge (Trap Sense)
Flat-Footed AC
1920
Base Value:
10

Modifiers:

  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +6 Armor
  • +3 (Unnamed) (Dexterity)
  • +1 (Unnamed) (Dodge )

Conditional Modifiers:

  • -2 (Rage)
  • +4 Natural Armor (EB3 (Air))
  • +6 Natural Armor (EB3 (Earth))
  • +4 Natural Armor (EB3 (Fire))
  • +6 Natural Armor (EB3 (Water))
  • +4 Natural Armor (EB4 (Air))
  • +6 Natural Armor (EB4 (Earth))
  • +4 Natural Armor (EB4 (Fire))
  • +6 Natural Armor (EB4 (Water))

Attacks

Weapon:
[[notes/corran_ishtar]]
if huge elemental: use 4d6 instead
Attack:
+21 / +16 / +11
Crit:
20/x3×3
Damage:
3d6 +10 12
Type:
Slashing
Range:
--

First Attack

Attack:
+1621
Crit:
×3
Damage:
3d6 + 1012
Extra dmg.:
Type:
Slashing
Range:
0
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • +13 (Base Attack Bonus)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)

Second Attack

Attack:
+1116
Crit:
×3
Damage:
3d6 + 1012
Extra dmg.:
Type:
Slashing
Range:
0
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -5 (Unnamed) (Second)
  • +13 (Base Attack Bonus)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)

Third Attack

Attack:
+11
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing
Range:
0
ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -10 (Unnamed) (Third)
Weapon:
[[notes/corran_ishtar]] (P)
if huge elemental: use 4d6 instead
Attack:
+1317 / +812 / +7
Crit:
20/x3×3
Damage:
3d6 +19 24
Type:
Slashing
Range:
--

First Attack

Attack:
+1317
Crit:
×3
Damage:
3d6 + 1924
Extra dmg.:
Type:
Slashing
Range:
0
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -3 (Unnamed) (Power Attack)
  • +13 (Base Attack Bonus)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -4 (Unnamed) (Power Attack)

Second Attack

Attack:
+812
Crit:
×3
Damage:
3d6 + 1924
Extra dmg.:
Type:
Slashing
Range:
0
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -3 (Unnamed) (Power Attack)
  • -5 (Unnamed) (Second Attack)
  • +13 (Base Attack Bonus)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -4 (Unnamed) (Power Attack)

Third Attack

Attack:
+7
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing
Range:
0
ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 (Unnamed) (Gestalt Bonus: +1 Weapon)
  • -4 (Unnamed) (Power Attack)
  • -10 (Unnamed) (Third Attack)
Weapon:
Large MW Composite Bow (Mighty +4)
Attack:
+1316 / +811 / +6
Crit:
20/x3×3
Damage:
2d6 + 4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+1316
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • +13 (Base Attack Bonus)

Second Attack

Attack:
+811
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • -5 (Unnamed) (Second Attack)
  • +13 (Base Attack Bonus)

Third Attack

Attack:
+6
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • -10 (Unnamed) (Third Attack)
Weapon:
[[notes/gil-en-taure]]
Attack:
+20 / +15 / +10
Crit:
20/x2×2
Damage:
1d8 +9 10
Type:
Blunt
Range:
--

First Attack

Attack:
+1520
Crit:
×2
Damage:
1d8 + 910
Extra dmg.:
Type:
Blunt
Range:
0
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +13 (Base Attack Bonus)
  • +7 (Strength)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+1015
Crit:
×2
Damage:
1d8 + 910
Extra dmg.:
Type:
Blunt
Range:
0
ft.

Modifiers:

  • +10 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • -5 (Unnamed) (Second Attack)
  • +13 (Base Attack Bonus)
  • +7 (Strength)
  • +1 Enhancement (Masterwork)

Third Attack

Attack:
+10
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt
Range:
0
ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +1 Enhancement (Masterwork)
  • -10 (Unnamed) (Third Attack)

Movement

Speed:
40
ft. (
8
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Base Value)
  • +30 (Minotaur)

Modifiers:

  • +10 ft. (Unnamed) (Fast movement)
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+47
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

  • +4 Racial (Jump)
Appraise
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Climb
+711
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +6 (Strength)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)
  • +7 (Strength)
  • +0 (Armour Check Penalty)
Craft: Cermet
+1322
(
1013
)
Class Skill
Ranks:
1013
ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +6 (Skill Focus - Craft: Cermet Feat)
Diplomacy
+04
(
04
)
Not a Class Skill
Ranks:
04
ranks

Modifiers:

  • +0 (Charisma)

Conditional Modifiers:

  • +4 (Unnamed) (vs sentient creatures with the earth, air, water or fire subtype)
Disguise
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+03
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • +0 (Armour Check Penalty)
Fly
-2+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • -2 Size (Large)
  • +0 (Armour Check Penalty)
Handle Animal
+4
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Heal
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Intimidate
+4
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Knowledge: Nature
+1112
(
67
)
Class Skill
Ranks:
67
ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 (Unnamed) (Nature Sense)
Knowledge: Geography
+4
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+4
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Linguistics
+2
(
2
)
Not a Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Intelligence)
  • +0 (Unnamed) (Intelligence)
Perception
+1520
(
813
)
Class Skill
Ranks:
813
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Ride
+07
(
01
)
Class Skill
Ranks:
01
ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+48
(
01
)
Class Skill
Ranks:
01
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Spellcraft
+4
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Stealth
-41
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • -4 Size (Large)
  • +0 (Armour Check Penalty)
Survival
+15
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
  • +2 (Unnamed) (Nature Sense)
Swim
+37
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +6 (Strength)
  • -3 (Armour Check Penalty)
  • +7 (Strength)
  • +0 (Armour Check Penalty)

Feats

  • Power Attack
    Power Attack
  • Dodge
    Dodge
  • Natural Spell
    Natural Spell
  • Combat Reflexes
    Combat Reflexes
  • Cleave
    Cleave
  • Craft Gestalt items
    Craft Gestalt items
  • Leadership
    Leadership
  • Power Attack
  • Dodge
  • Natural Spell
  • Combat Reflexes
  • Cleave
  • Craft Panoply
    Mithral Cermet
  • Leadership
  • Skill Focus (Craft: Cermet)

Languages

  • Sylvan
  • Druidic
  • Genko
  • Elven
  • Terran
  • Human

Special Abilities

  • Dark vision 60ft
  • Nature Sense
  • Wild Empathy
  • Woodland Stride
  • Trackless Step
  • Natural Bond (resist acid 10)
  • Resist Nature's Lure
  • Shifter's Speech
  • Elemental Shape
  • WIldshape
  • Fast Movement
  • Improved Uncanny Dodge
  • Trap Sense +3
  • Damage Reduction 2/-
  • Rage
  • RP Guarded Stance
  • RP Rolling dodge
  • RP Renewed Vigor
  • RP Internal Fortitude
  • RP Increased Damage Reduction
  • Fast Wildshape
  • Natural Bond (resist acid 20)
  • Trap Sense +4
  • Damage Reduction 3/-
  • Greater Rage
  • RP Fearless Rage
  • Elemental Empathy (Ex)

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
05040
gp
Income:
0
gp / week

Income Details:

Armour Effects

Armor:
None
ACP:
-3+0

Base

Armor:
-3+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%

Modifiers:

  • +0 % (Armour / Shield)

Encumbrance

Current Load:
024
lbs.
Encumbrance:
Light Load
Light Load:
400466
lbs.
Lift Over Head:
12001400
lbs.
Medium Load:
800933
lbs.
Lift Off Ground:
24002800
lbs.
Maximum Load:
12001400
lbs.
Push / Drag:
60007000
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

[[notes/corran_ishtar]]
[[notes/corran_ishtar]]
Weight:
24
lbs.
Value:
5040
gp
Number:
1
Base Weapon:
Greataxe
Enhancement Bonus:
1
Special Material:
Adamantine
Enchantments:
Locking gauntlet, Entangle, Spore Cloud
Size:
Large
Mighty:
Base Damage:
3d6 Slashing
Critical:
×3
Range Increment:
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

left to spend: 10 (4748 (100) * +1 AC (2) * +12 Saves (14) * +4 Str, +2 Dex (22, +2 Con (28) * +2 int (craft(cermet)), +2 Wis (10) * +12 Corrán Ishtar (28) Hero points: :43/6: ==== Elemental Body 34 ==== Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect.You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/-. (Air) You also gain fly 120 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind [[see MM]] (Reflex DC 10 + 1/2 HD + STR, damage TBD (tentative (slam) 1d8+STR)). (Earth)You also gain darkvision 60 feet (perfect),and the ability to earth glide. (Fire) You gain darkvision 60 feet, and the ability to create a whirlwind [[see MM]]resist fire 20, vulnerability to cold, and the burn ability (1d8 extra fire damage in melee; daarna (Reflex DC 10 + 1/2 HD + STR, damage TBD (tentative (slam) 1d8+STR)). (Earth)You also gain darkvision 60 feet and the ability to earth glide. (Fire) You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability (1d8 extra fire damage in melee; daarna (Reflex DC 10 + 1/2 HD + CON or catch fire 1d4 additional rounds). (Water) CON or catch fire 1d4 additional rounds). (Water) You also gain swim 60120 feet, darkvision 60 feet, the ability to create a vortex (=whirlwind), and the ability to breathe water.

Druid Spellcasting

Caster Level:
13
Base Level:
8
Bonus Levels:
5
Casting Ability:
Wisdom
Concentration
17

Modifiers:

  • +13 (Caster Level)
  • +4 (Wisdom)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Wisdom)
Close Range:
55
ft.
Medium Range:
230
ft.
Long Range:
920
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5
+1
5
+1
5
+1
5
+1
3
+1
2
+1
1
+1
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 4 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):
0
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (
Wisdom
):
0
Level 7 spells / day:
Class Base:
1
Bonus Spells / Day (
Wisdom
):
0

Special Option Selection

Special Option:
Earth
==== Dae'run Normal list ==== 0th (4): Create Water, Detect Magic, Detect Poison, Resistance 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone 3rd (5): Cure Moderate Wounds (3x), Protection from Energy (2x) + [D] Stone shape 4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones 5th (3): Commune with Nature (2x) + Tree Stride + [D] Wall of Stone 6th (2): Transport via Plants (2x) + [D] Stoneskin 7th (1): Heal (1x) + [D] Elemantal Body IV ==== Dae'run Combat list ==== 0th (4): Resistance , Detect Magic, Create Water, Detect Poison 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone 3rd (5): Protection form energy (2x), Sleet Storm, Cure Moderate Wounds (2x) + [D] Stone shape 4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones 5th (3): Death Ward (2x) + Restoration + [D] Wall of Stone 6th (2): Summon Nature's Ally VI (2x) + [D] Stoneskin 7th (1): Fire Storm (1×) + [D] Elemental body IV

Notes

* Acid Dart(Sp) (5/Day) * 1020 Acid Resistance (Ex) * Earth's Communion(Sp) (1/Day) * Whispers of the Forest(SU) REPLACE: Cleave for APG (168): Raging Vitality ==== Spells ==== ^^ Source ^^ Caster Level ^^ max. Spell Level ^^ DC || ||Divine (Druid)|| 10 (per day 4,5,5,4,4,2 (ex. domain))|| 5|| 14+|| ==== Dae'run Normal list ==== * 0th (4): Create Water, Detect Magic, Detect Poison, Resistance * 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone * 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone * 3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape * 4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones * 5th (2): Commune with Nature + Tree Stride + [D] Wall of Stone ==== Dae'run Combat list ==== * 0th (4): Resistance , Detect Magic, Create Water, Detect Poison * 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone * 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone * 3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape * 4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones * 5th (2): Death Ward (2x) + [D] Wall of Stone