RPGpad Beta | Report a bug
Log in Register

Dae'run Tallhoof (character sheet)

Monster-san, Meester Tallhoof, Sifu of the Royal Dojo of the Kingdom of Zhao
PC / Person
Old version of the Dae'run Tallhoof character sheet.

This is an old version of the character sheet, this version is for Custom.

Currently played by . View current character page.

Character sheet

Name Dae'run Tallhoof
Race Minotaur
Gender Male
Alignment Honourable True Neutral
XP 86 150 / 115 000

Classes and Level

Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.

Slot 1 Druid 8
Slot 2 Barbarian 8

Ability Scores

Strength 21(( 16 base, 2 racial, 2 gestalt, 1 abs )) +5
Dexterity 16(( 16 base, 2 gestalt )) +3
Constitution 15(( 15 base )) +2
Intelligence 10(( 8 base, 2 gestalt )) +0
Wisdom 18(( 15 base, 1 abs, gestalt )) +4
Charisma 10(( 10 base )) +0

=== Gestalt punten ===

left to spend: 0 (25)

  • +1 AC (2)
  • +1 Saves (1)
  • +2 Str, +2 Dex (10)
  • +2 int (craft(cermet)), +2 Wis (10)
  • reserved +1 weapon (2)

Hero Points

Maximum 6
Current 3

Combat Abilities

Hit Points 85
Armour Class 20 (( 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large ))
Flat-Footed Armour Class 20 (( 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large ))
Touch Armour Class 14(( 10 base, 1 gestalt, 3 dex, 1 dodge,-1 large ))
Initiative +2
Fortitude Save +9
Reflex Save +6
Will Save +11
Base Attack Bonus +8/+3
Large MW Greataxe +13/+8 3d6 + 7 20/x3
Large MW Greataxe (+P) +10/+5 3d6 + 16 20/x3
Large MW Composite Bow (mighty 4) +11/+6 2d6 + 4 20/x3
Large Crystal Greatsword (Sygill) +13/+8 2d12 + 7 (19-20)/x2
Gîl-en-Tâurë +13/+8 1d8 + 7 20/x2
CMB +14 (( 8+5+1 ))
CMD 29 (( 10+8+5+3+1+1+1 ))

=== Rage Stats ===

Hit Points 101(( 85+16 ))
Armour Class 18(( 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large, -2 rage ))
Flat-Footed Armour Class 18(( 10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large, -2 rage ))
Touch Armour Class 12(( 10 base, 1 gestalt, 3 dex, 1 dodge, -1 large, -2 rage ))
Initiative +2
Fortitude Save +9
Reflex Save +6
Will Save +13
Strength 25(( 16 base, 2 racial, 2 gestalt, 1 abs, 4 morale (rage ))) +7
Dexterity 16(( 14 base, 2 gestalt )) +3
Constitution 19(( 15 base, + 4 morale (rage) )) +4
Intelligence 8(( 8 base )) -1
Wisdom 18(( 15 base, 1 abs, 2 gestalt )) +4
Charisma 10(( 10 base )) +0
Base Attack Bonus +8/+3
Large MW Greataxe +15/+10 3d6 + 10 20/x3
Large MW Greataxe (+P) +12/+8 3d6 + 19 20/x3
CMB +16 (( 8+7+1 ))
CMD 31 (( 10+8+7+3+1+1+1 ))

Skills

Skill Bonus Ranks
Acrobatics 41
Acrobatics (jump) 81
Appraise 00
Bluff 00
Climb 61
Craft(cermet) 7 (11)(( note: current knowledge is not yet sufficient for the full benefit of full ranks ))8
Diplomacy00
Disable Device 00
Disguise00
Escape Artist 00
Fly 00
Handle Animal41
Heal 92
Intimidate41
Knowlegde (Nature) 138
Knowlegde (Geography)41
Linguistics 22
Perception 158
Perform 00
Profession 40
Ride 00
Sense Motive 40
Sleight of Hand 00
Spellcraft 52
Stealth 00
Survival 156
Swim 20
Use Magic Device 00

see here for a variety of Dea'runs wildshape forms with stats

Feats

  • Power Attack
  • Dodge
  • Natural Spell
  • Combat Reflexes
  • Cleave (Lady of Pain)
  • Craft Gestalt items (Bell-quest)

Miscellaneous

Movement & Lifting

Walk 30 ft (( 30 base, -10 med. armor, 10 barbarian )) Rage
Light Load 306 lbs 512 lbs
Medium Load 612 lbs 1036 lbs
Heavy Load 920 lbs 1600 lbs
Lift 920 over head, 1840 lift off ground 1600 over head, 3200 lift off ground
Drag 4600 lbs 8000 lbs

=== Languages ===

  • Sylvan
  • Druidic
  • Genko
  • Elven
  • [open slot]

==== Special Abilities ====

=== Racial ===

  • +2 str,
  • Large , Space/Reach 10ft/10ft
  • Darkvision 60ft

Druid

  • Nature Sense (Ex)
  • Wild Empathy (Ex)
  • Woodland Stride (Ex)
  • Trackless Step (Ex)
  • Natural Bond (Earth)
    • Resist Acid 10 (Ex)
  • Resist Nature's Lure (Ex)
  • Wild Shape (SU, 3/Day)
    • Huge to Diminutive Animal, beast shape III
    • Medium Elemental, elemental body II
    • Medium or Small Plant creature, plant shape I

==== Barbarian ===

  • Fast Movement (Ex)
  • Rage (Ex)
  • Rage Powers:
    • Guarded Stance (( +2 dodge to AC against Melee, move action, con rounds ))
    • Rolling Dodge (( +2 dodge to AC against Ranged, move action, con rounds ))
    • Renewed Vigor (( heal 2d8 + con while raging, standard action, 1/day ))
    • Internal Fortitude (( while raging, immunity to sickened and nauseated ))
  • Impr. Uncanny dodge (Ex)
  • Trap Sense +2 (Ex)
  • Damage Reduction 1/-

Spellcasting

Source Caster Level max. Spell Level DC
Divine (Druid) 8 (per day 4,5,4,4,3 (ex. domain)) 4 14+

Spell list

=== Dae'run Normal list===

0th (4): Create Water, Detect Magic, Detect Poison, Resistance

1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone

2nd (4): Resist Energy, Woodshape, Barkskin (2x) + [D] Soften earth and stone

3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape

4th (3): Dispell Magic (2x) + Air Walk + [D] Spike Stones

Dae'run Combat list

0th (4): Resistance , Detect Magic, Create Water, Detect Poison

1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone

2nd (4): Resist Energy (2x), Barkskin (2x) + [D] Soften earth and stone

3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape

4th (3): Flame Strike (2x), Dispell Magic + [D] Spike Stones

Special

  • Acid Dart(Sp) (5/Day)
  • 10 Acid Resistance (Ex)
  • Earth's Communion(Sp) (1/Day)
  • Whispers of the Forest(SU)

Gestalt Items

Social Circle