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Lilima Lyevala (character sheet)

Old version of the Lilima Lyevala character sheet.

This is an old version of the character sheet, this version is for Custom.

Currently played by . View current character page.

Character sheet

Name Lilima Lyevala
Race Guardian Angel
Gender Female
Alignment Neutral Lawful Good

Description

« See other page »

===== Classes and Level =====

Slot 1 Monk 6
Slot 2 Ranger 6

===== Ability Scores =====

Strength 17 +3 16 base, +1 lvl 4
Dexterity 16 +3 14 base, +2 race
Constitution 10 +0 12 base, -2 race
Intelligence 13 +1 11 base, +2 race
Wisdom 14 +2 14 base
Charisma 12 +1 12 base

==== Gestalt punten ====

left to spend: 12 (12)

===== Combat Abilities =====

^^ Hit Points || 46 || 10+6+6+6+6+6 + 6 Favoured Class

^^ Armour Class || 16 || 10 base, +3 dexterity, +2 wisdom, +1 dodge

^^ Touch Armour Class || 16 || 10 base, +3 dexterity, +2 wisdom +1 dodge

^^ Flat-Footed Armour Class || 12 || 10 base, +2 wisdom

||

^^ Initiative || +3 || || +2 in Forest

Fortitude Save +5 +5 (high for Monk) + 0 con
Reflex Save +8 +5 (high for Monk) + 3 dex
Will Save +7 +5 (high for Monk) + 2 wis +4 vs Enchantment spells and effects from Still Mind, Elf
Combat Manoeuvre Bonus +9 +6 BAB, + 3 str
Combat Manoeuvre Defence 24 (( 10 + 6 BAB + 3 str + 3 dex + 2 wis ))
Base Attack Bonus +6/+1
Unarmed Strike +9/+4 1d8+3 (20/x2)
Flurry of Blows +7/+7/+2 1d8+3 (20/x2)
Kitana +11/+6 1d10+4 (19-20/x2)
Kitana, Flurry of Blows +9/+9/+4 1d10+4 (19-20/x2)
Attack Notes +4 vs Humans, +2 vs Fey +4 vs Humans, +2 vs Fey

===== Skills =====

Skill Bonus Ranks Details
Acrobatics +16 6 +5 extra to Jump from High Jump monk ability (( +3 Dexterity, +3 Class Skill, -? ACP ))
Appraise +1 0 +1 Intelligence
Bluff +1 0 +1 Charisma , (( +4 vs Humans, +2 vs Fey ))
Climb +3 0 +3 Strength, -? ACP
Craft +1 0 +1 Intelligence
Diplomacy +7 6 +1 Charisma , (( +2 vs unmarried noblewomen ))
<del>Disable Device</del> +3 0 +3 Dexterity, -? ACP
Disguise +1 0 +1 Charisma
Escape Artist +3 0 +3 Dextirity, -? ACP
Fly +3 0 +3 Dexterity, -? ACP
<del>Handle Animal</del> +1 0 +1 Charisma
Heal +6 1 +2 Wisdom, +3 Class Skill
Intimidate +5 1 +1 Charisma, +3 Class Skill
<del>Knowledge: Arcana</del> +1 0 +1 Intelligence , (( +4 vs Humans, +2 vs Fey ))
Knowledge: Dungeoneering +5 1 +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey ))
<del>Knowledge: Engineering</del> +1 0 +1 Intelligence , (( +4 vs Humans, +2 vs Fey ))
Knowledge: Geography +5 1 +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey, +2 in Forest ))
Knowledge: History +5 1 +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey ))
<del>Knowledge: Local</del> +1 0 +1 Intelligence , (( +4 vs Humans, +2 vs Fey ))
Knowledge: Nature +5 1 +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey ))
Knowledge: Nobility +2 1 +1 Intelligence , (( +4 vs Humans, +2 vs Fey ))
<del>Knowlegde: Planes</del> +1 0 +1 Intelligence , (( +4 vs Humans, +2 vs Fey ))
<del>Knowledge: Psionics</del> +1 0 +1 Intelligence , (( +4 vs Humans, +2 vs Fey ))
Knowledge: Religion +5 1 +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey ))
<del>Linguistics</del> +1 0 +1 Intelligence
Perception +13 6 +2 Wisdom, +3 Class Skill, +2 Racial , (( +4 vs Humans, +2 vs Fey, +2 in Forest ))
Perform +1 0 +1 Charisma
<del>Profession</del> +2 0 +2 Wisdom
Ride +7 1 +3 Dexterity, +3 Class Skill, -? ACP
Sense Motive +6 1 +2 Wisdom, +3 Class Skill , (( +4 vs Humans, +2 vs Fey ))
<del>Sleight of Hands</del> +3 0 +3 Dexterity, -? ACP
Spellcraft +5 1 +1 Intelligence, +3 Class Skill , (( +2 to Identify Items ))
Stealth +12 6 +3 Dexterity, +3 Class Skill , (( +2 in Forest ))
Survival +11 6 +2 Wisdom, +3 Class Skill , (( +4 vs Humans, +2 vs Fey, +2 in Forest, +2 to Follow Tracks ))
Swim +3 0 +3 Strength, -? ACP
<del>Use Magic Device</del> +1 0 +1 Charisma

Class Skills: Acrobatics, Climb, Craft, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (History), Knowledge (Nature), Knowledge (Religion), Perception, Perform, Profession, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim

1 reserved for perform

===== Feats =====

  • Combat Reflexes (( Monk 1 Bonus Feat ))
  • Dodge (( Monk 2 Bonus Feat ))
  • Mobility (( Level 3 Feat ))
  • Quick Draw (( Ranger 2 Combat Style Feat ))
  • Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue ))
  • Weapon Focus: Katana (( Level 1 Feat ))
  • Endurance (( Ranger 3 Bonus Feat ))
  • Stand Still (( Level 5 Feat ))
  • Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat ))
  • Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat ))
  • Bodyguard (( Monk 6 Bonus Feat ))

===== Miscellaneous =====

Movement & Lifting

Walk 50 ft (( 30 base, +20 monk ))
Light Load 76 lbs
Medium Load 153 lbs
Heavy Load 230 lbs
Lift 230 over head, 460 lift off ground
Drag 1150 lbs

==== Languages ====

  • Elven
  • Human
  • Genko

===== Special Abilities =====

==== Racial ====

  • +2 vs Enchantment
  • Immune to Sleep
  • Elven Magic
  • Low Light Vision
  • Wings

==== Monk ====

  • Unarmed Strike
  • Evasion
  • Still Mind
  • Manoeuvre Training
  • Ki Pool (magic)
  • Slow Fall 30 ft.
  • High Jump
  • Purity of Body

Ki Pool: 5 points

Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump

Ranger

  • Favoured Enemy: Human (+4), Fey (+2)
  • Two-Weapon Combat Style
  • Wild Empathy (1d20+6)
  • Favoured Terrain: Forest (( Leaves no trail ))
  • Hunters Bond

Magic Items

  • None

===== Spellcasting =====

  • Ranger: 2 lvl 1 spells

Gestalt Items

Exceptions

  • Influence Noblewomen (( paid for from Wendele's Gestalt Points ))

Social Circle