Dae'run Tallhoof (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Modifiers:
- +2 Racial (Minotaur)
- +4 Enhancement (Gestalt)
- +1 (Level)
Conditional Modifiers:
Strength Checks
Dexterity Score
Modifiers:
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Conditional Modifiers:
Constitution Checks
Intelligence Score
Modifiers:
- +2 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Modifiers:
- +1 (Level)
- +2 Enhancement (Gestalt)
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +7 (Base fortitude bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +7½)
- +2 (Constitution)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +3 (Base reflex bonus at each level: ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅔ + ⅓ = +3⅔)
- +3 (Dexterity)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +7 (Base will bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +7½)
- +4 (Wisdom)
- +1 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
- d12: 12 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
Modifiers:
- +3 (Dexterity)
Combat
Base Attack Bonus:
Modifiers:
- +6 (Strength)
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- +1 Size (Large)
Modifiers:
- +6 (Strength)
- +3 (Dexterity)
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- +1 Size (Large)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +1 (Gestalt)
- +1 (Dodge)
Conditional Modifiers:
Armour Class
Modifiers:
- +3 (Dexterity)
- -1 Size (Large)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +6 Armor
Conditional Modifiers:
Modifiers:
- -1 Size (Large)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +3 (Dexterity)
Conditional Modifiers:
Modifiers:
- -1 Size (Large)
- +1 Deflection (Gestalt)
- +6 Armor
- +3 (Dexterity)
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
Second Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
- -5 (Second)
First Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
- -3 (Power Attack)
Second Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
- -3 (Power Attack)
- -5 (Second Attack)
First Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
Second Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
First Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +6 (Strength)
Second Attack
Modifiers:
- +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
- -1 Size (Large)
- +6 (Strength)
- -5 (Second Attack)
Movement
Base
- +30 ft. (Base Value)
Modifiers:
- +10 ft. (Fast movement)
Skills
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +0 (Charisma)
Modifiers:
- +6 (Strength)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +0 (Charisma)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
- -2 Size (Large)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 (Nature Sense)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +0 (Intelligence)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
Modifiers:
- +4 (Wisdom)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
- -4 Size (Large)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +2 (Nature Sense)
Modifiers:
- +6 (Strength)
- -3 (Armour Check Penalty)
Feats
-
Power Attack (Power Attack)
-
Dodge (Dodge)
-
Natural Spell (Natural Spell)
-
Combat Reflexes (Combat Reflexes)
-
Cleave (Cleave)
-
Craft Gestalt items (Craft Gestalt items)
-
Leadership (Leadership)
Languages
- Druidic
- Elven
- Genko
- Sylvan
- Terran
Special Abilities
- Dark vision 60ft
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Natural Bond (resist acid 10)
- Resist Nature's Lure
- Shifter's Speech
- Elemental Shape
- WIldshape
- Fast Movement
- Improved Uncanny Dodge
- Trap Sense +3
- Damage Reduction 2/-
- Rage
- Fast Wildshape
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
left to spend: 10 (47)
- +1 AC (2)
- +1 Saves (1)
- +4 Str, +2 Dex (22)
- +2 int (craft(cermet)), +2 Wis (10)
- +1 Corrán Ishtar (2)
Hero points: 5
Notes
- Acid Dart(Sp) (5/Day)
- 10 Acid Resistance (Ex)
- Earth's Communion(Sp) (1/Day)
- Whispers of the Forest(SU)
REPLACE: Cleave for APG (168): Raging Vitality
Spells
Source | Caster Level | max. Spell Level | DC |
---|---|---|---|
Divine (Druid) | 10 (per day 4,5,5,4,4,2 (ex. domain)) | 5 | 14+ |
Dae'run Normal list
- 0th (4): Create Water, Detect Magic, Detect Poison, Resistance
- 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
- 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
- 3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape
- 4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones
- 5th (2): Commune with Nature + Tree Stride + [D] Wall of Stone
Dae'run Combat list
- 0th (4): Resistance , Detect Magic, Create Water, Detect Poison
- 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
- 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
- 3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape
- 4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones
- 5th (2): Death Ward (2x) + [D] Wall of Stone