Dae'run Tallhoof (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Modifiers:
- +2 Racial (Minotaur)
- +4 Enhancement (Gestalt)
- +1 (Level)
Conditional Modifiers:
Strength Checks
Dexterity Score
Modifiers:
- +2 Enhancement (Gestalt)
Conditional Modifiers:
Dexterity Checks
Constitution Score
Conditional Modifiers:
Constitution Checks
Intelligence Score
Modifiers:
- +2 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Modifiers:
- +1 (Level)
- +2 Enhancement (Gestalt)
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2½ (Barbarian 1 / Druid 1)
- +½ (Barbarian 2 / Druid 2)
- +½ (Barbarian 3 / Druid 3)
- +½ (Barbarian 4 / Druid 4)
- +½ (Barbarian 5 / Druid 5)
- +½ (Barbarian 6 / Druid 6)
- +½ (Barbarian 7 / Druid 7)
- +½ (Barbarian 8 / Druid 8)
- +1 (Barbarian 9 / Elementalist 1)
- +½ (Barbarian 10 / Elementalist 2)
- +2 (Constitution)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +⅓ (Barbarian 1 / Druid 1)
- +⅓ (Barbarian 2 / Druid 2)
- +⅓ (Barbarian 3 / Druid 3)
- +⅓ (Barbarian 4 / Druid 4)
- +⅓ (Barbarian 5 / Druid 5)
- +⅓ (Barbarian 6 / Druid 6)
- +⅓ (Barbarian 7 / Druid 7)
- +⅓ (Barbarian 8 / Druid 8)
- +⅔ (Barbarian 9 / Elementalist 1)
- +⅓ (Barbarian 10 / Elementalist 2)
- +3 (Dexterity)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +2½ (Barbarian 1 / Druid 1)
- +½ (Barbarian 2 / Druid 2)
- +½ (Barbarian 3 / Druid 3)
- +½ (Barbarian 4 / Druid 4)
- +½ (Barbarian 5 / Druid 5)
- +½ (Barbarian 6 / Druid 6)
- +½ (Barbarian 7 / Druid 7)
- +½ (Barbarian 8 / Druid 8)
- +1 (Barbarian 9 / Elementalist 1)
- +½ (Barbarian 10 / Elementalist 2)
- +4 (Wisdom)
- +1 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
- d12: 12 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
- d12: 7 +2 (con) +1 (fav)
Modifiers:
- +3 (Dexterity)
Combat
Base Attack Bonus:
- +1 (Barbarian 1 / Druid 1)
- +1 (Barbarian 2 / Druid 2)
- +1 (Barbarian 3 / Druid 3)
- +1 (Barbarian 4 / Druid 4)
- +1 (Barbarian 5 / Druid 5)
- +1 (Barbarian 6 / Druid 6)
- +1 (Barbarian 7 / Druid 7)
- +1 (Barbarian 8 / Druid 8)
- +1 (Barbarian 9 / Elementalist 1)
- +1 (Barbarian 10 / Elementalist 2)
Modifiers:
- +6 (Strength)
- +1 Size (Large)
- +10 (Base Attack Bonus)
Modifiers:
- +6 (Strength)
- +3 (Dexterity)
- +1 Size (Large)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +10 (Base Attack Bonus)
Conditional Modifiers:
Armour Class
Modifiers:
- +3 (Dexterity)
- -1 Size (Large)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
- +6 Armor
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
- -1 Size (Large)
- +1 Deflection (Gestalt)
- +1 Dodge (Feat)
Conditional Modifiers:
Modifiers:
- -1 Size (Large)
- +1 Deflection (Gestalt)
- +6 Armor
- +3 (Dexterity)
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
- -5 (Second)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
- -3 (Power Attack)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +6 (Strength)
- +1 Enhancement (Gestalt Bonus: +1 Weapon)
- -3 (Power Attack)
- -5 (Second Attack)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +3 (Dexterity)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +6 (Strength)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- -1 Size (Large)
- +6 (Strength)
- -5 (Second Attack)
Movement
Base
- +30 ft. (Base Value)
Modifiers:
- +10 ft. (Fast movement)
Skills
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +0 (Intelligence)
Modifiers:
- +0 (Charisma)
Modifiers:
- +6 (Strength)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +0 (Charisma)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
- -2 Size (Large)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 (Nature Sense)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
- +0 (Intelligence)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
Modifiers:
- +4 (Wisdom)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- -3 (Armour Check Penalty)
- -4 Size (Large)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +2 (Nature Sense)
Modifiers:
- +6 (Strength)
- -3 (Armour Check Penalty)
Feats
-
Power Attack (Power Attack)
-
Dodge (Dodge)
-
Natural Spell (Natural Spell)
-
Combat Reflexes (Combat Reflexes)
-
Cleave (Cleave)
-
Craft Gestalt items (Craft Gestalt items)
-
Leadership (Leadership)
Languages
- Druidic
- Elven
- Genko
- Sylvan
- Terran
Special Abilities
- Dark vision 60ft
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Natural Bond (resist acid 10)
- Resist Nature's Lure
- Shifter's Speech
- Elemental Shape
- WIldshape
- Fast Movement
- Improved Uncanny Dodge
- Trap Sense +3
- Damage Reduction 2/-
- Rage
- RP Guarded Stance
- RP Rolling dodge
- RP Renewed Vigor
- RP Internal Fortitude
- RP Increased Damage Reduction
- Fast Wildshape
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
left to spend: 10 (47)
- +1 AC (2)
- +1 Saves (1)
- +4 Str, +2 Dex (22)
- +2 int (craft(cermet)), +2 Wis (10)
- +1 Corrán Ishtar (2)
Hero points: 4
Elemental Body 3
Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect.You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.
(Air) You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind see MM (Reflex DC 10 + 1/2 HD + STR, damage TBD (tentative (slam) 1d8+STR)).
(Earth)You also gain darkvision 60 feet and the ability to earth glide.
(Fire) You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability (1d8 extra fire damage in melee; daarna (Reflex DC 10 + 1/2 HD + CON or catch fire 1d4 additional rounds).
(Water) You also gain swim 60 feet, darkvision 60 feet, the ability to create a vortex (=whirlwind), and the ability to breathe water.
Notes
- Acid Dart(Sp) (5/Day)
- 10 Acid Resistance (Ex)
- Earth's Communion(Sp) (1/Day)
- Whispers of the Forest(SU)
REPLACE: Cleave for APG (168): Raging Vitality
Spells
Source | Caster Level | max. Spell Level | DC |
---|---|---|---|
Divine (Druid) | 10 (per day 4,5,5,4,4,2 (ex. domain)) | 5 | 14+ |
Dae'run Normal list
- 0th (4): Create Water, Detect Magic, Detect Poison, Resistance
- 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
- 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
- 3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape
- 4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones
- 5th (2): Commune with Nature + Tree Stride + [D] Wall of Stone
Dae'run Combat list
- 0th (4): Resistance , Detect Magic, Create Water, Detect Poison
- 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
- 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
- 3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape
- 4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones
- 5th (2): Death Ward (2x) + [D] Wall of Stone