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Dae'run Tallhoof (character sheet)

Monster-san, Meester Tallhoof, Sifu of the Royal Dojo of the Kingdom of Zhao
PC / Person
Old version of the Dae'run Tallhoof character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Barbarian 13, Druid 8, Elementalist 5 [Gestalt]
Favored Class:
Barbarian

Levels

1
Barbarian 1 / Druid 1
Favoured Class Bonus:
+1 HP
2
Barbarian 2 / Druid 2
Favoured Class Bonus:
+1 HP
3
Barbarian 3 / Druid 3
Favoured Class Bonus:
+1 HP
4
Barbarian 4 / Druid 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Wisdom
5
Barbarian 5 / Druid 5
Favoured Class Bonus:
+1 HP
6
Barbarian 6 / Druid 6
Favoured Class Bonus:
+1 HP
7
Barbarian 7 / Druid 7
Favoured Class Bonus:
+1 HP
8
Barbarian 8 / Druid 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Strength
9
Barbarian 9 / Elementalist 1
Favoured Class Bonus:
+1 HP
10
Barbarian 10 / Elementalist 2
Favoured Class Bonus:
+1 HP
11
Barbarian 11 / Elementalist 3
Favoured Class Bonus:
+1 SP
12
Barbarian 12 / Elementalist 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
13
Barbarian 13 / Elementalist 5
Favoured Class Bonus:
+1 SP
Experience:
534 400 xp
Next Level:
665 000 xp
Character Level:
13
Alignment:
Honorable True Neutral
Race:
Minotaur
  • Darkvision (60 ft.)
Size:
Large

Ability Scores

Strength
24 (+7)

Strength Score

Base Value:
16

Modifiers:

  • +2 Racial (Minotaur)
  • +2 (Levels 8, 12)
  • +4 Enhancement (Gestalt)

Conditional Modifiers:

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

Dexterity Checks

No modifiers listed
Constitution
17 (+3)

Constitution Score

Base Value:
15

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
8

Modifiers:

  • +2 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
18 (+4)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Level 4)
  • +2 Enhancement (Gestalt)

Wisdom Checks

No modifiers listed
Charisma
10 (+0)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+14

Modifiers:

  • +2½ (Barbarian 1 / Druid 1)
  • (Barbarian 2 / Druid 2)
  • (Barbarian 3 / Druid 3)
  • (Barbarian 4 / Druid 4)
  • (Barbarian 5 / Druid 5)
  • (Barbarian 6 / Druid 6)
  • (Barbarian 7 / Druid 7)
  • (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • (Barbarian 10 / Elementalist 2)
  • (Barbarian 11 / Elementalist 3)
  • (Barbarian 12 / Elementalist 4)
  • (Barbarian 13 / Elementalist 5)
  • +3 (Constitution)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+9

Modifiers:

  • +⅓ (Barbarian 1 / Druid 1)
  • +⅓ (Barbarian 2 / Druid 2)
  • +⅓ (Barbarian 3 / Druid 3)
  • +⅓ (Barbarian 4 / Druid 4)
  • +⅓ (Barbarian 5 / Druid 5)
  • +⅓ (Barbarian 6 / Druid 6)
  • +⅓ (Barbarian 7 / Druid 7)
  • +⅓ (Barbarian 8 / Druid 8)
  • +⅔ (Barbarian 9 / Elementalist 1)
  • +⅓ (Barbarian 10 / Elementalist 2)
  • +⅓ (Barbarian 11 / Elementalist 3)
  • +⅓ (Barbarian 12 / Elementalist 4)
  • +⅓ (Barbarian 13 / Elementalist 5)
  • +3 (Dexterity)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

Will
+15

Modifiers:

  • +2½ (Barbarian 1 / Druid 1)
  • (Barbarian 2 / Druid 2)
  • (Barbarian 3 / Druid 3)
  • (Barbarian 4 / Druid 4)
  • (Barbarian 5 / Druid 5)
  • (Barbarian 6 / Druid 6)
  • (Barbarian 7 / Druid 7)
  • (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • (Barbarian 10 / Elementalist 2)
  • (Barbarian 11 / Elementalist 3)
  • (Barbarian 12 / Elementalist 4)
  • (Barbarian 13 / Elementalist 5)
  • +4 (Wisdom)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
145 hp
Barbarian 1 / Druid 1:
16 hp
  • d12: 12 +3 (con) +1 (fav)
Barbarian 2 / Druid 2:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 3 / Druid 3:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 4 / Druid 4:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 5 / Druid 5:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 6 / Druid 6:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 7 / Druid 7:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 8 / Druid 8:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 9 / Elementalist 1:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 10 / Elementalist 2:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 11 / Elementalist 3:
10 hp
  • d12: 7 +3 (con)
Barbarian 12 / Elementalist 4:
10 hp
  • d12: 7 +3 (con)
Barbarian 13 / Elementalist 5:
10 hp
  • d12: 7 +3 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Combat

BAB
+13

Base Attack Bonus:

  • +1 (Barbarian 1 / Druid 1)
  • +1 (Barbarian 2 / Druid 2)
  • +1 (Barbarian 3 / Druid 3)
  • +1 (Barbarian 4 / Druid 4)
  • +1 (Barbarian 5 / Druid 5)
  • +1 (Barbarian 6 / Druid 6)
  • +1 (Barbarian 7 / Druid 7)
  • +1 (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • +1 (Barbarian 10 / Elementalist 2)
  • +1 (Barbarian 11 / Elementalist 3)
  • +1 (Barbarian 12 / Elementalist 4)
  • +1 (Barbarian 13 / Elementalist 5)
CMB
+21

Modifiers:

  • +7 (Strength)
  • +1 Size (Large)
  • +13 (Base Attack Bonus)
CMD
36
Base Value:
10

Modifiers:

  • +7 (Strength)
  • +3 (Dexterity)
  • +1 Size (Large)
  • +1 Deflection (Gestalt)
  • +13 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

Armour Class

Armour Class
20
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large)
  • +1 Dodge (Dodge Feat)
  • +1 Deflection (Gestalt)
  • +6 Armor

Conditional Modifiers:

Touch AC
14
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

Flat-Footed AC
20
Base Value:
10

Modifiers:

  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +6 Armor
  • +3 (Dexterity)
  • +1 (Dodge )

Conditional Modifiers:

Attacks

Weapon:
Corrán Ishtar
if huge elemental: use 4d6 instead
Attack:
+21 / +16 / +11
Crit:
×3
Damage:
3d6 + 12
Type:
Slashing

First Attack

Attack:
+21
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)

Second Attack

Attack:
+16
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -5 (Second)

Third Attack

Attack:
+11
Crit:
×3
Damage:
3d6 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -10 (Third)
Weapon:
Corrán Ishtar (P)
if huge elemental: use 4d6 instead
Attack:
+17 / +12 / +7
Crit:
×3
Damage:
3d6 + 24
Type:
Slashing

First Attack

Attack:
+17
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -4 (Power Attack)

Second Attack

Attack:
+12
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 Enhancement (Gestalt Bonus: +1 Weapon)
  • -4 (Power Attack)
  • -5 (Second Attack)

Third Attack

Attack:
+7
Crit:
×3
Damage:
3d6 + 24
Extra dmg.:
Type:
Slashing

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +2 (Gestalt Bonus: +1 Weapon)
  • -4 (Power Attack)
  • -10 (Third Attack)
Weapon:
Large MW Composite Bow (Mighty +4)
Attack:
+16 / +11 / +6
Crit:
×3
Damage:
2d6 + 4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+11
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Third Attack

Attack:
+6
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • -10 (Third Attack)
Weapon:
Gîl-en-Tâurë
Attack:
+20 / +15 / +10
Crit:
×2
Damage:
1d8 + 10
Type:
Blunt

First Attack

Attack:
+20
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+15
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Third Attack

Attack:
+10
Crit:
×2
Damage:
1d8 + 10
Extra dmg.:
Type:
Blunt

Modifiers:

  • +13 (Base Attack Bonus)
  • -1 Size (Large)
  • +7 (Strength)
  • +1 Enhancement (Masterwork)
  • -10 (Third Attack)

Movement

Speed:
40 ft. (8 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Minotaur)

Modifiers:

  • +10 ft. (Fast movement)
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Climb
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +7 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft: Cermet
+22
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +0 (Intelligence)
  • +6 (Skill Focus - Craft: Cermet Feat)
  • +3 (Class Skill)
Diplomacy
+4
(4)
Not a Class Skill
Ranks:
4 ranks

Modifiers:

  • +0 (Charisma)

Conditional Modifiers:

Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • -2 Size (Large)
Handle Animal
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Heal
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Intimidate
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Knowledge: Nature
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Knowledge: Geography
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Linguistics
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Intelligence)
  • +0 (Intelligence)
Perception
+20
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Ride
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Spellcraft
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Stealth
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • -4 Size (Large)
Survival
+15
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Swim
+7
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +7 (Strength)
  • +0 (Armour Check Penalty)

Feats

  • Power Attack
  • Dodge
  • Natural Spell
  • Combat Reflexes
  • Cleave
  • Craft Panoply
    (Mithral Cermet)
  • Leadership
  • Skill Focus (Craft: Cermet)

Languages

  • Druidic
  • Elven
  • Genko
  • Human
  • Sylvan
  • Terran

Special Abilities

  • Dark vision 60ft
  • Nature Sense
  • Wild Empathy
  • Woodland Stride
  • Trackless Step
  • Natural Bond (resist acid 20)
  • Resist Nature's Lure
  • Shifter's Speech
  • Elemental Shape
  • WIldshape
  • Fast Movement
  • Improved Uncanny Dodge
  • Trap Sense +4
  • Damage Reduction 3/-
  • Greater Rage
  • RP Guarded Stance
  • RP Rolling dodge
  • RP Renewed Vigor
  • RP Internal Fortitude
  • RP Increased Damage Reduction
  • Fast Wildshape
  • RP Fearless Rage
  • Elemental Empathy (Ex)

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
5040 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
24 lbs.
Light Load:
466 lbs.
Medium Load:
933 lbs.
Maximum Load:
1400 lbs.
Encumbrance:
Light Load
Lift Over Head:
1400 lbs.
Lift Off Ground:
2800 lbs.
Push / Drag:
7000 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Corrán Ishtar
Weight:
24 lbs.
Value:
5040 gp
Number:
1
Base Weapon:
Greataxe
Enhancement Bonus:
+1
Special Material:
Adamantine
Enchantments:
Locking gauntlet, Entangle, Spore Cloud
Size:
Large
Base Damage:
3d6 Slashing
Critical:
×3

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

left to spend: 23 (75)

  • +1 AC (2)
  • +2 Saves (4)
  • +4 Str, +2 Dex, +2 Con (28)
  • +2 int (craft(cermet)), +2 Wis (10)
  • +2 Corrán Ishtar (8)

Hero points: 3

Elemental Body 4

Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect.You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/-.

(Air) You also gain fly 120 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind see MM (Reflex DC 10 + 1/2 HD + STR, damage TBD (tentative (slam) 1d8+STR)).

(Earth)You also gain darkvision 60 feet and the ability to earth glide.

(Fire) You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability (1d8 extra fire damage in melee; daarna (Reflex DC 10 + 1/2 HD + CON or catch fire 1d4 additional rounds).

(Water) You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex (=whirlwind), and the ability to breathe water.

Druid Spellcasting

Caster Level:
12
Base Level:
8
Bonus Levels:
4
Casting Ability:
Wisdom
Concentration
+16

Modifiers:

  • +12 (Caster Level)
  • +4 (Wisdom)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Wisdom)
Close Range:
55 ft.
Medium Range:
220 ft.
Long Range:
880 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5+1
5+1
5+1
4+1
3+1
2+1
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
0
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
0

Domain Selection

Domain:
Earth

Dae'run Normal list

0th (4): Create Water, Detect Magic, Detect Poison, Resistance

1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone

2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone

3rd (5): Cure Moderate Wounds (3x), Protection from Energy (2x) + [D] Stone shape

4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones

5th (3): Commune with Nature (2x) + Tree Stride + [D] Wall of Stone

6th (2): Transport via Plants (2x) + [D] Stoneskin

Dae'run Combat list

0th (4): Resistance , Detect Magic, Create Water, Detect Poison

1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone

2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone

3rd (5): Protection form energy (2x), Sleet Storm, Cure Moderate Wounds (2x) + [D] Stone shape

4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones

5th (3): Death Ward (2x) + Restoration + [D] Wall of Stone

6th (2): Summon Nature's Ally VI (2x) + [D] Stoneskin

Notes

  • Acid Dart(Sp) (5/Day)
  • 20 Acid Resistance (Ex)
  • Earth's Communion(Sp) (1/Day)
  • Whispers of the Forest(SU)