Lilima Lyevala (character sheet)
Old version of the
Lilima Lyevala character sheet.
This is an old version of the character sheet, this version is for Custom.
Currently played by Mercury.
View current character page.
Character sheet
Name | Lilima Lyevala |
---|---|
Race | Guardian Angel |
Gender | Female |
Alignment | Neutral Lawful Good |
Description
« See other page »
Classes and Level
Slot 1 | Monk 6 | Geisha 2 |
---|---|---|
Slot 2 | Ranger 6 | Geisha 2 |
Ability Scores
Strength | 18 | +3 | 16 base, +1 lvl 4, +1 lvl 8 |
---|---|---|---|
Dexterity | 16 | +3 | 14 base, +2 race |
Constitution | 10 | +0 | 12 base, -2 race |
Intelligence | 13 | +1 | 11 base, +2 race |
Wisdom | 14 | +2 | 14 base |
Charisma | 12 | +1 | 12 base |
Gestalt punten
left to spend: 12 (12)
Combat Abilities
Hit Points | 50 | 10+6+6+6+6+6+5+5 | |
---|---|---|---|
Armour Class | 17 | 10 base, +3 dexterity, +2 wisdom, +1 dodge, +1 Monk | |
Touch Armour Class | 17 | 10 base, +3 dexterity, +2 wisdom +1 dodge, +1 Monk | |
Flat-Footed Armour Class | 13 | 10 base, +2 wisdom, +1 Monk | |
Initiative | +3 | +2 in Forest | |
Fortitude Save | +6 | +6 (high for Monk, Geisha) + 0 con | |
Reflex Save | +9 | +6 (high for Monk, Geisha) + 3 dex | |
Will Save | +8 | +6 (high for Monk, Geisha) + 2 wis | +4 vs Enchantment spells and effects from Still Mind, Elf |
Combat Manoeuvre Bonus | +11 | +8 BAB, + 3 str | |
Combat Manoeuvre Defence | 28 | 10 + 8 BAB + 3 str + 3 dex + 2 wis + 1 Monk + 1 dodge | |
Base Attack Bonus | +8/+3 | ||
Unarmed Strike | +12/+7 | 1d8+4 (20/x2) | |
Flurry of Blows | +10/+10/+5 | 1d8+4 (20/x2) | |
Kitana | +14/+9 | 1d10+4 (19-20/x2) | |
Kitana, Flurry of Blows | +12/+12/+7 | 1d10+4 (19-20/x2) | |
Attack Notes | +4 vs Humans, +2 vs Fey | +4 vs Humans, +2 vs Fey |
Skills
Skill | Bonus | Ranks | Details |
---|---|---|---|
Acrobatics | +13 | 8 | +3 Dexterity, +3 Class Skill, -? ACP, (( +5 extra to Jump from High Jump monk ability, can automatically succeed by spending Ki )) |
Appraise | +1 | 0 | +1 Intelligence |
Bluff | +5 | 1 | +1 Charisma, +3 Class Skill, (( +4 vs Humans, +2 vs Fey, +2 with Kanpekina Isho )) |
Climb* | +3 | 0 | +4 Strength, -? ACP |
Craft* | +1 | 0 | +1 Intelligence |
Diplomacy | +11 | 8 | +1 Charisma, +3 Class Skill, (( +2 vs unmarried noblewomen, +2 with Kanpekina Isho )) |
| +3 | 0 | +3 Dexterity, -? ACP |
Disguise | +11 | 8 | +1 Charisma, +3 Class Skill, (( +2 with Kanpekina Isho )) |
Escape Artist* | +3 | 0 | +3 Dextirity, -? ACP |
Fly | +3 | 0 | +3 Dexterity, -? ACP |
| +1 | 0 | +1 Charisma, (( +2 with Kanpekina Isho )) |
Heal | +6 | 1 | +2 Wisdom, +3 Class Skill |
Intimidate | +5 | 1 | +1 Charisma, +3 Class Skill, (( +2 with Kanpekina Isho )) |
| +1 | 0 | +1 Intelligence, (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Dungeoneering | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence, (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Geography | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey, +2 in Forest )) |
Knowledge: History | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence, (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Nature | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Nobility | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence, (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence, (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Religion | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence |
Perception | +14 | 8 | +2 Wisdom, +3 Class Skill, +2 Racial, (( +4 vs Humans, +2 vs Fey, +2 in Forest )) |
Perform: <Choose> | +11 | 8 | +1 Charisma, +3 Class Skill, (( +2 with Kanpekina Isho )) |
Perform* | +1 | 0 | +1 Charisma, (( +2 with Kanpekina Isho )) |
| +2 | 0 | +2 Wisdom |
Ride | +7 | 1 | +3 Dexterity, +3 Class Skill, -? ACP |
Sense Motive | +6 | 1 | +2 Wisdom, +3 Class Skill, (( +4 vs Humans, +2 vs Fey )) |
Sleight of Hands | +7 | 1 | +3 Dexterity, +3 Class Skill, -? ACP |
Spellcraft | +5 | 1 | +1 Intelligence, +3 Class Skill, (( +2 to Identify Items )) |
Stealth | +13 | 8 | +3 Dexterity, +3 Class Skill, (( +2 in Forest )) |
Survival | +6 | 1 | +2 Wisdom, +3 Class Skill, (( +4 vs Humans, +2 vs Fey, +2 in Forest, +3 to Follow Tracks )) |
Swim* | +3 | 0 | +4 Strength, -? ACP |
| +1 | 0 | +1 Charisma, (( +2 with Kanpekina Isho )) |
Class Skills: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Disable Device, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (History), Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Religion), Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim
Feats
- Combat Reflexes (( Monk 1 Bonus Feat ))
- Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue ))
- Weapon Focus: Katana (( Level 1 Feat ))
- Quick Draw (( Ranger 2 Combat Style Feat ))
- Dodge (( Monk 2 Bonus Feat ))
- Extra Ki (( Level 3 Feat ))
- Endurance (( Ranger 3 Bonus Feat ))
- Stand Still (( Level 5 Feat ))
- Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat ))
- Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat ))
- Bodyguard (( Monk 6 Bonus Feat ))
- In Harm's Way (( level 7 feat ))
Miscellaneous
Movement & Lifting
Walk | 50 ft (( 30 base, +20 monk )) |
---|---|
Light Load | 76 lbs |
Medium Load | 153 lbs |
Heavy Load | 230 lbs |
Lift | 230 over head, 460 lift off ground |
Drag | 1150 lbs |
Languages
- Elven
- Human
- Genko
Special Abilities
Racial
- +2 vs Enchantment
- Immune to Sleep
- Elven Magic
- Low Light Vision
- Wings
Monk
- Unarmed Strike
- Evasion
- Still Mind
- Manoeuvre Training
- Ki Pool (magic)
- Slow Fall 30 ft.
- High Jump
- Purity of Body
Ki Pool: 7 points (( (Monk + Geisha) / 2 + wis + cha ))
Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump
Ranger
- Favoured Enemy: Human (+4), Fey (+2)
- Two-Weapon Combat Style
- Wild Empathy (1d20+6)
- Favoured Terrain: Forest (( Leaves no trail ))
- Hunters Bond
Geisha
- Kanpekina Isho (Perfect Outfit)
- Okobo Tsuriai (Okobo Balance)
- Uncanny Dodge
Magic Items
- None
Spellcasting
- Ranger: 2 lvl 1 spells
Gestalt Items
Exceptions
- Influence Noblewomen (( paid for from Wendele's Gestalt Points ))