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Lilima Lyevala (character sheet)

Old version of the Lilima Lyevala character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Monk 6, Ranger 6, Geisha 6 [Gestalt]
Favored Class:
Monk

Levels

1
Monk 1 / Ranger 1
Favoured Class Bonus:
+1 SP
2
Monk 2 / Ranger 2
Favoured Class Bonus:
+1 SP
3
Monk 3 / Ranger 3
Favoured Class Bonus:
+1 SP
4
Monk 4 / Ranger 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Monk 5 / Ranger 5
Favoured Class Bonus:
+1 SP
6
Monk 6 / Ranger 6
Favoured Class Bonus:
+1 SP
7
Geisha 1
8
Geisha 2
Ability Bonus:
+1 Strength
9
Geisha 3
10
Geisha 4
11
Geisha 5
12
Geisha 6
Ability Bonus:
+1 Strength
Experience:
330 000 xp
Next Level:
475 000 xp
Character Level:
12
Alignment:
Neutral Lawful Good
Race:
Elf
  • Elven Immunities
  • Elven Magic
  • Keen Senses
  • Low-Light Vision
  • Weapon Familiarity
Size:
Medium

Ability Scores

Strength
19 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Racial (Elf)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
12

Modifiers:

  • -2 Racial (Elf)

Constitution Checks

Conditional Modifiers:

Intelligence
13 (+1)

Intelligence Score

Base Value:
11

Modifiers:

  • +2 Racial (Elf)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • (Geisha 4)
  • (Geisha 5)
  • (Geisha 6)
  • +0 (Constitution)

Conditional Modifiers:

Reflex
+11

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • (Geisha 4)
  • (Geisha 5)
  • (Geisha 6)
  • +3 (Dexterity)

Conditional Modifiers:

Will
+10

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • (Geisha 4)
  • (Geisha 5)
  • (Geisha 6)
  • +2 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
70 hp
Monk 1 / Ranger 1:
10 hp
  • d10: 10 +0 (con)
Monk 2 / Ranger 2:
6 hp
  • d10: 6 +0 (con)
Monk 3 / Ranger 3:
6 hp
  • d10: 6 +0 (con)
Monk 4 / Ranger 4:
6 hp
  • d10: 6 +0 (con)
Monk 5 / Ranger 5:
6 hp
  • d10: 6 +0 (con)
Monk 6 / Ranger 6:
6 hp
  • d10: 6 +0 (con)
Geisha 1:
5 hp
  • d8: 5 +0 (con)
Geisha 2:
5 hp
  • d8: 5 +0 (con)
Geisha 3:
5 hp
  • d8: 5 +0 (con)
Geisha 4:
5 hp
  • d8: 5 +0 (con)
Geisha 5:
5 hp
  • d8: 5 +0 (con)
Geisha 6:
5 hp
  • d8: 5 +0 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

Combat

BAB
+12

Base Attack Bonus:

  • +1 (Monk 1 / Ranger 1)
  • +1 (Monk 2 / Ranger 2)
  • +1 (Monk 3 / Ranger 3)
  • +1 (Monk 4 / Ranger 4)
  • +1 (Monk 5 / Ranger 5)
  • +1 (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • +1 (Geisha 2)
  • +1 (Geisha 3)
  • +1 (Geisha 4)
  • +1 (Geisha 5)
  • +1 (Geisha 6)
CMB
+16

Modifiers:

  • +4 (Strength)
  • +12 (Base Attack Bonus)
CMD
33
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +3 (Dexterity)
  • +12 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)
  • +1 (Monk)
  • +2 (Wisdom)

Conditional Modifiers:

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Dodge (Dodge Feat)
  • +2 (Wisdom)
  • +1 (Monk)

Conditional Modifiers:

Touch AC
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 (Wisdom)
  • +1 (Monk)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +2 (Wisdom)
  • +1 (Monk)

Attacks

Weapon:
Unarmed Strike
Attack:
+16 / +11 / +6
Crit:
×2
Damage:
1d8 + 4
Type:
Bludgeoning

First Attack

Attack:
+16
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)

Second Attack

Attack:
+11
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -5 (Second Attack)

Third Attack

Attack:
+6
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -10 (Third Attack)
Weapon:
Flurry of Blows
Attack:
+14 / +14 / +9 / +4
Crit:
×2
Damage:
1d8 + 4
Type:
Bludgeoning

First Attack

Attack:
+14
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)

Second Attack

Attack:
+14
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)

Third Attack

Attack:
+9
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)
  • -5 (Second Attack)

Fourth Attack

Attack:
+4
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)
  • -10 (Third Attack)
Weapon:
Kitana
Attack:
+18 / +13 / +8
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+18
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)

Second Attack

Attack:
+13
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -5 (Second Attack)

Third Attack

Attack:
+8
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -10 (Third Attack)
Weapon:
Kitana, Flurry of Blows
Attack:
+16 / +16 / +11 / +6
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+16
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)

Second Attack

Attack:
+16
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)

Third Attack

Attack:
+11
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)
  • -5 (Second Attack)

Fourth Attack

Attack:
+6
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)
  • -10 (Third Attack)
Weapon:
Darkwood Bow
Attack:
+16
Crit:
×3
Damage:
1d8 + 4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +12 (Base Attack Bonus)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)

Movement

Speed:
50 ft. (10 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Elf)

Modifiers:

  • +20 ft. Enhancement (Monk)
Run Modifier:
×4
Base Modifier:
×4
Fly:
40 ft. (8 squares)
Base Value:
40 ft.
Light Load:
0 ft.
No modifiers listed
Maneuverability:
Average

Skills

Acrobatics
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Bluff
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Climb
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Climber's Kit)
  • +3 (Class Skill)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
+16
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Disable Device
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Disguise
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Charisma)
  • +2 Circumstance (Disguise Kit)
  • +3 (Class Skill)

Conditional Modifiers:

Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +0 Racial (Average Fly Maneuverability)
Handle Animal
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Heal
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +2 Circumstance (Healer's Kit)
  • +3 (Class Skill)
Intimidate
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: History
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Local
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nobility
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Religion
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Perception
+19
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +2 (Wisdom)
  • +2 Racial (Elf)
  • +3 (Class Skill)

Conditional Modifiers:

Perform: Dance
+16
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Ride
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Stealth
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Swim
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Feats

  • Improved Unarmed Strike
    ((( Level 1 Monk )))
  • Combat Reflexes
    ((( Monk 1 Bonus Feat )))
  • Stunning Fist
    ((( Monk 1 Bonus )) (( Can also apply Fatigue )))
  • Weapon Focus (Katana)
    ((( Level 1 Feat )))
  • Quick Draw
    ((( Ranger 2 Combat Style Feat )))
  • Dodge
    ((( Monk 2 Bonus Feat )))
  • Extra Ki
    ((( Level 3 Feat )))
  • Endurance
    ((( Ranger 3 Bonus Feat )))
  • Stand Still
    ((( Level 5 Feat )))
  • Two-Weapon Fighting
    ((( Lady of Pain Fighter Bonus Feat )))
  • Improved Two-Weapon Fighting
    ((( Ranger 6 Bonus Feat )))
  • Bodyguard
    ((( Monk 6 Bonus Feat )))
  • In Harm's Way
    ((( level 7 feat )))
  • Mobility
    ((( Level 9 )))
  • Improved Critical (Katana)
    ((( Level 11 )))

Languages

  • Elven
  • Genko
  • Human

Special Abilities

  • +2 vs Enchantment
  • Immune to Sleep
  • Elven Magic
  • Low Light Vision
  • Wings
  • Unarmed Strike
  • Evasion
  • Still Mind
  • Manoeuvre Training
  • Ki Pool (magic, cold iron/silver, lawful)
  • Slow Fall 30 ft.
  • High Jump
  • Purity of Body
  • Favoured Enemy: Human (+4), Fey (+2)
  • Two-Weapon Combat Style
  • Wild Empathy (1d20+6)
  • Favoured Terrain: Forest (( Leaves no trail ))
  • Hunters Bond
  • Kanpekina Isho (Perfect Outfit)
  • Okobo Tsuriai (Okobo Balance)
  • Improved Uncanny Dodge
  • Kesho (Makeup)
  • Poison Use
  • Ki Skill +3
  • Shimada
  • Hide in Plain Sight
  • Mie Kanpeki

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
190271.22 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
9 lbs.
Light Load:
116 lbs.
Medium Load:
233 lbs.
Maximum Load:
350 lbs.
Encumbrance:
Light Load
Lift Over Head:
350 lbs.
Lift Off Ground:
700 lbs.
Push / Drag:
1750 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Kitana
link
Weight:
6 lbs.
Value:
4000 gp
Number:
1
Nohana Mask
link
Weight:
1 lbs.
Value:
10800 gp
Number:
1
Bracelets
Received as gift from Wendele upon retirement
Weight:
1 lbs.
Value:
50000 gp
Number:
2

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Cermet Full Plate
Weight:
5 lbs.
Value:
11500 gp
Number:
1
Base Armor:
Full Plate Armour
Enhancement Bonus:
Masterwork
Special Material:
Cermet
Size:
Medium
Darkwood Mighty (Str 18) Composite Longbow
Weight:
1.5 lbs.
Value:
830 gp
Number:
1
Base Weapon:
Composite Longbow
Enhancement Bonus:
Masterwork
Mighty:
+4
Special Material:
Darkwood
Size:
Medium
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
110ft.
Reload Speed:
Free Action
Adamantine / Darkwood Arrows
Weight:
0.15 lbs.
Value:
67.55 gp
Number:
50
Mithral Bolas
Weight:
1 lbs.
Value:
1305 gp
Number:
5
Base Weapon:
Bolas
Enhancement Bonus:
Masterwork
Special Material:
Mithral
Size:
Medium
Base Damage:
1d4 Bludgeoning
Critical:
×2
Range Increment:
10ft.
Special:
Nonlethal, Trip
Adamantine Dagger
Weight:
1 lbs.
Value:
3002 gp
Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Adamantine
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
MW Tent
Fine tents for various climates, 2 person sized
Weight:
20 lbs.
Value:
50 gp
Number:
5
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Fur Winter Blanket
Weight:
3 lbs.
Value:
0.5 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Sack
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
1
Spell Component Pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1
Adamantine Masterwork Manacles
Small, Medium
Weight:
2 lbs.
Value:
3050 gp
Number:
2
Superior Adamantine Lock
Weight:
1 lbs.
Value:
3150 gp
Number:
4
Adamantine Chain (10 ft.)
Weight:
2 lbs.
Value:
3030 gp
Number:
2
Mithral Chain (100 ft.)
Weight:
10 lbs.
Value:
10300 gp
Number:
1
Silk Rope (50 ft.)
Weight:
5 lbs.
Value:
10 gp
Number:
2

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Adamantine Crowbar
Weight:
5 lbs.
Value:
3002 gp
Number:
1
Mithral Grappling Hook
Weight:
2 lbs.
Value:
2001 gp
Number:
1
Mithral Miner's Pick
Weight:
5 lbs.
Value:
5003 gp
Number:
1
Mithral Shovel
Weight:
4 lbs.
Value:
4002 gp
Number:
1
Whetstone
Weight:
1 lbs.
Value:
0.02 gp
Number:
1
Climber's Kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Disguise Kit
Weight:
8 lbs.
Value:
50 gp
Number:
1
Healer's Kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Antitoxin (vial)
Weight:
0 lbs.
Value:
50 gp
Number:
4
Alchemist's Fire
Weight:
1 lbs.
Value:
20 gp
Number:
5
Holy Water
Weight:
1 lbs.
Value:
25 gp
Number:
4
Smokestick
Weight:
0.5 lbs.
Value:
20 gp
Number:
5
Sunrod
Weight:
1 lbs.
Value:
2 gp
Number:
10
Thunderstone
Weight:
1 lbs.
Value:
30 gp
Number:
3
Tindertwig
Weight:
0 lbs.
Value:
1 gp
Number:
100

Ranger Spellcasting

Caster Level:
3
Casting Ability:
Wisdom
Concentration
+5

Modifiers:

  • +3 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
30 ft.
Medium Range:
130 ft.
Long Range:
520 ft.

Spells Per Day

Spell Level:
1
2
3
4
Per Day:
2
0
0
0
Level 1 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
1

Default Prepared:

  • Level 1 (2): Alarm, Pass without Trace

Ki Pool

Ki Pool: 11 points (( (Monk + Geisha) / 2 + wis + cha + 2 (Extra Ki feat) ))

Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump, +3 on Str / Dex skill (+5 with Kanpekina Isho)

Gestalt Points

42 left out of 60 (-> 81)

  • Influence Noblewomen (( paid from Wendele's Gestalt Points ))
  • 18 - Guardian Angel Wings

Social Circle

Other

Unclaimed class skills: Craft, Escape Artist, Profession, Swim