Lilima Lyevala (character sheet)
Old version of the
Lilima Lyevala character sheet.
This is an old version of the character sheet, this version is for Custom.
Currently played by Mercury.
View current character page.
Character sheet
Name | Lilima Lyevala |
---|---|
Race | Guardian Angel |
Gender | Female |
Alignment | Neutral Lawful Good |
Description
« See other page »
Classes and Level
Slot 1 | Monk 6 |
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Slot 2 | Ranger 6 |
Ability Scores
Strength | 17 | +3 | 16 base, +1 lvl 4 |
---|---|---|---|
Dexterity | 16 | +3 | 14 base, +2 race |
Constitution | 10 | +0 | 12 base, -2 race |
Intelligence | 13 | +1 | 11 base, +2 race |
Wisdom | 14 | +2 | 14 base |
Charisma | 12 | +1 | 12 base |
Gestalt punten
left to spend: 12 (12)
Combat Abilities
Hit Points | 46 | 10+6+6+6+6+6 + 6 Favoured Class | |
---|---|---|---|
Armour Class | 16 | 10 base, +3 dexterity, +2 wisdom, +1 dodge | |
Touch Armour Class | 16 | 10 base, +3 dexterity, +2 wisdom +1 dodge | |
Flat-Footed Armour Class | 12 | 10 base, +2 wisdom | |
Initiative | +3 | +2 in Forest | |
Fortitude Save | +5 | +5 (high for Monk) + 0 con | |
Reflex Save | +8 | +5 (high for Monk) + 3 dex | |
Will Save | +7 | +5 (high for Monk) + 2 wis | +4 vs Enchantment spells and effects from Still Mind, Elf |
Combat Manoeuvre Bonus | +9 | +6 BAB, + 3 str | |
Combat Manoeuvre Defence | 24 | 10 + 6 BAB + 3 str + 3 dex + 2 wis | |
Base Attack Bonus | +6/+1 | ||
Unarmed Strike | +9/+4 | 1d8+3 (20/x2) | |
Flurry of Blows | +7/+7/+2 | 1d8+3 (20/x2) | |
Kitana | +11/+6 | 1d10+4 (19-20/x2) | |
Kitana, Flurry of Blows | +9/+9/+4 | 1d10+4 (19-20/x2) | |
Attack Notes | +4 vs Humans, +2 vs Fey | +4 vs Humans, +2 vs Fey |
Skills
Skill | Bonus | Ranks | Details |
---|---|---|---|
Acrobatics | +16 | 6 | +5 extra to Jump from High Jump monk ability (( +3 Dexterity, +3 Class Skill, -? ACP )) |
Appraise | +1 | 0 | +1 Intelligence |
Bluff | +1 | 0 | +1 Charisma , (( +4 vs Humans, +2 vs Fey )) |
Climb | +3 | 0 | +3 Strength, -? ACP |
Craft | +1 | 0 | +1 Intelligence |
Diplomacy | +7 | 6 | +1 Charisma , (( +2 vs unmarried noblewomen )) |
| +3 | 0 | +3 Dexterity, -? ACP |
Disguise | +1 | 0 | +1 Charisma |
Escape Artist | +3 | 0 | +3 Dextirity, -? ACP |
Fly | +3 | 0 | +3 Dexterity, -? ACP |
| +1 | 0 | +1 Charisma |
Heal | +6 | 1 | +2 Wisdom, +3 Class Skill |
Intimidate | +5 | 1 | +1 Charisma, +3 Class Skill |
| +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Dungeoneering | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Geography | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey, +2 in Forest )) |
Knowledge: History | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Nature | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Nobility | +2 | 1 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Religion | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
| +1 | 0 | +1 Intelligence |
Perception | +13 | 6 | +2 Wisdom, +3 Class Skill, +2 Racial , (( +4 vs Humans, +2 vs Fey, +2 in Forest )) |
Perform | +1 | 0 | +1 Charisma |
| +2 | 0 | +2 Wisdom |
Ride | +7 | 1 | +3 Dexterity, +3 Class Skill, -? ACP |
Sense Motive | +6 | 1 | +2 Wisdom, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
| +3 | 0 | +3 Dexterity, -? ACP |
Spellcraft | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +2 to Identify Items )) |
Stealth | +12 | 6 | +3 Dexterity, +3 Class Skill , (( +2 in Forest )) |
Survival | +11 | 6 | +2 Wisdom, +3 Class Skill , (( +4 vs Humans, +2 vs Fey, +2 in Forest, +2 to Follow Tracks )) |
Swim | +3 | 0 | +3 Strength, -? ACP |
| +1 | 0 | +1 Charisma |
Class Skills: Acrobatics, Climb, Craft, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (History), Knowledge (Nature), Knowledge (Religion), Perception, Perform, Profession, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim
1 reserved for perform
Feats
- Combat Reflexes (( Monk 1 Bonus Feat ))
- Dodge (( Monk 2 Bonus Feat ))
- Mobility (( Level 3 Feat ))
- Quick Draw (( Ranger 2 Combat Style Feat ))
- Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue ))
- Weapon Focus: Katana (( Level 1 Feat ))
- Endurance (( Ranger 3 Bonus Feat ))
- Stand Still (( Level 5 Feat ))
- Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat ))
- Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat ))
- Bodyguard (( Monk 6 Bonus Feat ))
Miscellaneous
Movement & Lifting
Walk | 50 ft (( 30 base, +20 monk )) |
---|---|
Light Load | 76 lbs |
Medium Load | 153 lbs |
Heavy Load | 230 lbs |
Lift | 230 over head, 460 lift off ground |
Drag | 1150 lbs |
Languages
- Elven
- Human
- Genko
Special Abilities
Racial
- +2 vs Enchantment
- Immune to Sleep
- Elven Magic
- Low Light Vision
- Wings
Monk
- Unarmed Strike
- Evasion
- Still Mind
- Manoeuvre Training
- Ki Pool (magic)
- Slow Fall 30 ft.
- High Jump
- Purity of Body
Ki Pool: 5 points
Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump
Ranger
- Favoured Enemy: Human (+4), Fey (+2)
- Two-Weapon Combat Style
- Wild Empathy (1d20+6)
- Favoured Terrain: Forest (( Leaves no trail ))
- Hunters Bond
Magic Items
- None
Spellcasting
- Ranger: 2 lvl 1 spells
Gestalt Items
Exceptions
- Influence Noblewomen (( paid for from Wendele's Gestalt Points ))